Powerplay Either kill PowerPlay or stop introducing more bugs into it.

Every single time there's a point update, something breaks in PowerPlay. This time the update has somehow managed to prevent expansions from completing in one way or another, and instead they just get reset.

Enough's enough already. We get it - PowerPlay is not popular enough to warrant attention from the developers, but this is getting way out of hand.

Either dedicate enough resources to it to stop this kind of game breaking bugs from happening in the first place, or kill it off for good. This middle ground doesn't do anyone any good.
 
Every single time there's a point update, something breaks in PowerPlay. This time the update has somehow managed to prevent expansions from completing in one way or another, and instead they just get reset.

Enough's enough already. We get it - PowerPlay is not popular enough to warrant attention from the developers, but this is getting way out of hand.

Either dedicate enough resources to it to stop this kind of game breaking bugs from happening in the first place, or kill it off for good. This middle ground doesn't do anyone any good.

Is this in regards to losing merits. I was about 400 all except 8 which I had gotten this week. Now I am down to 219. That doesn't even make sense. In theory all I should have lost was the 8 I had from a week prior..

Can this be looked into? How do I start an in game report?
 
Is this in regards to losing merits. I was about 400 all except 8 which I had gotten this week. Now I am down to 219. That doesn't even make sense. In theory all I should have lost was the 8 I had from a week prior..

Can this be looked into? How do I start an in game report?

That sounds like it's working as intended. Cycle tick was about 3 hours ago so all your merits from the previous cycles got halfed (or discarded if they were older than 4 cycles). Read this FDev post for clarification.
 
Every single time there's a point update, something breaks in PowerPlay. This time the update has somehow managed to prevent expansions from completing in one way or another, and instead they just get reset.

Enough's enough already. We get it - PowerPlay is not popular enough to warrant attention from the developers, but this is getting way out of hand.

Either dedicate enough resources to it to stop this kind of game breaking bugs from happening in the first place, or kill it off for good. This middle ground doesn't do anyone any good.

That's exactly what I wanted to post.

There's nothing else in the game that has the complexity or richness of Powerplay. The communities that have built up around it have produced the best experiences in any game I've played. But that only makes these regular, constant breakdowns more frustrating.

For the love of God, either put some effort into it FD or put us out of our misery.
 
No one should have had to oppose Gitse and Ngarra twice. No one should have to oppose them, or Ither, again. How are we supposed to ask our pilots to oppose these systems again? How are we supposed to ask our pilots to oppose Puntin if it could be in expansion again next week?
 
No one should have had to oppose Gitse and Ngarra twice. No one should have to oppose them, or Ither, again. How are we supposed to ask our pilots to oppose these systems again? How are we supposed to ask our pilots to oppose Puntin if it could be in expansion again next week?

Why would any players fight for an expansion, since winning them doesn't do anything either, or do you have to win 3 weeks in a row to get a new system?
 
I'll just reposte first reaction from the Kumo-Discord:

[video=youtube;tSVeDx9fk60]https://www.youtube.com/watch?v=tSVeDx9fk60[/video]

thanks Doctor!
 
Enough's enough already. We get it - PowerPlay is not popular enough to warrant attention from the developers, but this is getting way out of hand.

Either dedicate enough resources to it to stop this kind of game breaking bugs from happening in the first place, or kill it off for good. This middle ground doesn't do anyone any good.

So say we all.

The players who actually put effort into running power play groups are probably FDev's biggest cheerleaders. And we're fine with not having new things. If you're going to keep breaking it, and not be in communication with us, you're just going to drive us away from the entire game.

If you froze it, or killed it, it would at least let us know that you're listening to us.
 
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It's getting ridiculous. Put some time into powerplay or bin it.

It's so time intensive for those that participate, you should at least maintain and develop something that functions.

Stop all the political claptrap about not binning part of the game and do something with this mess. Otherwise stop wasting our time.
 
100% agree. Stop making it worse, and either fix it, or just end it if you have no desire to improve it (or at least fix the bugs you've introduced recently).
 
Fully agree.

Please talk to us. Tell us how you are going to fix it (doesn't have to happen now, we just would like to plan) or that you won't.
 
There's nothing else in the game that has the complexity or richness of Powerplay. The communities that have built up around it have produced the best experiences in any game I've played. But that only makes these regular, constant breakdowns more frustrating.

For the love of God, either put some effort into it FD or put us out of our misery.

Well said. +1
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

I understand your frustrations - we don't like it when something gets out of kilter in Powerplay either. We've just fixed the bug that was causing expansion attempts to stall and carry across multiple cycles. For clean up of affected systems, we're going to do the following (lifted from the bug report response):

We'll take all of the support and oppose values recorded over the cycles where the expansion stalled. If the support has a larger value, we will guarantee that at the end of the current cycle the expansion attempt will succeed. By our reckoning, only one system fits this criteria: Ovini for Arissa Lavigny-Duval. To be clear, no amount of opposition will prevent this expansion from succeeding - we'll probably ensure this by increasing the opposition threshold to some ridiculously large number.

For systems where the opposition has been the larger number or the support has been very low, we will add all of the support and opposition values into the current expansion attempt and let the attempt succeed or fail as appropriate at the end of cycle, though these expansion should fail for these systems at the end of the cycle because the opposition values will be breaching their success threshold. Systems falling into this bucket are: Gitsi for Arissa, Ither for Zachary Hudson, and HIP 17519 and Ngarra for Archon Delaine.

We think this is about a fair resolution as can be made, and of course we apologise for the disruption.
 
Hello Commanders!

I understand your frustrations - we don't like it when something gets out of kilter in Powerplay either. We've just fixed the bug that was causing expansion attempts to stall and carry across multiple cycles. For clean up of affected systems, we're going to do the following (lifted from the bug report response):

We'll take all of the support and oppose values recorded over the cycles where the expansion stalled. If the support has a larger value, we will guarantee that at the end of the current cycle the expansion attempt will succeed. By our reckoning, only one system fits this criteria: Ovini for Arissa Lavigny-Duval. To be clear, no amount of opposition will prevent this expansion from succeeding - we'll probably ensure this by increasing the opposition threshold to some ridiculously large number.

For systems where the opposition has been the larger number or the support has been very low, we will add all of the support and opposition values into the current expansion attempt and let the attempt succeed or fail as appropriate at the end of cycle, though these expansion should fail for these systems at the end of the cycle because the opposition values will be breaching their success threshold. Systems falling into this bucket are: Gitsi for Arissa, Ither for Zachary Hudson, and HIP 17519 and Ngarra for Archon Delaine.

We think this is about a fair resolution as can be made, and of course we apologise for the disruption.

Meaning they will fail at the end of this cycle based on what the final numbers are, and no other factors?
 
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