Ejected pilots!

I was stopped off an an unidentified signal last night, and was set upon by 2 Cobra's. No problem, dropped them both pretty quick taking minimal damage (buffs fingernails on chest), and I noticed that one of the ships had dropped a cargo pod (the white rectangle).

I target to see what it was, just as it disappeared. But I just had enough time to see what it was. It was labeled "Ejected Seat" or something like that.

I think the bounty hunting missions are about to get a WHOLE lot more engaging.

I'm busy reading the novel "Wanted" set in the Elite universe, and that is about Bounty Hunters. It's a great book, but one of things I remember is the Bounty Hunter picking up escape pods for down pilots, in order to get all the bounty on him.
 
cool, what happens if you are the one being captured ;)

Yeah, interesting. Either, A) You'll sit in the hold of the guy who captured you till he feels like docking and letting you out or B) PC pilots ejection systems will be stealth coated (such things exist in the lore according to the book I've been reading) and will be "recovered"via the same mechanism that sets you up at the last station you visited.

Personally, I hope for B.
 
cool, what happens if you are the one being captured ;)

I think that this is best looked at from both perspectives. As the person doing the scooping, you scoop up the seat and take it back to a station to be dealt with by the correct authorities, however long that may take.
From the scooped persons perspective, you see yourself being scooped and then instantly presented with the option to do a few jobs to pay for your crime or pay your fine in full etc.
These two things may seem different but it is for gameplay where the captured you is then being played by the computer but since it knows what choices you make as the bounty hunter will take longer to get you to the station, the two players experience the same situation (unless they talk to each other outside the game before the whole transaction is completed).
 

Robert Maynard

Volunteer Moderator
Scooping escape pods is something I used to do all the time in the old games. Then I'd sell them as slaves on the nearest black market (planets which accepted slaves).

Indeed, and in a single-player game that works fine. It falls apart from a gameplay perspective when a game becomes multi-player - being held hostage for an indeterminate time does not form a gameplay experience that I would find appealing.
 
Indeed, and in a single-player game that works fine. It falls apart from a gameplay perspective when a game becomes multi-player - being held hostage for an indeterminate time does not form a gameplay experience that I would find appealing.

Except your insurance could cover your release and when you are returned to a port, you get a new ship. From the captives perspective you go to port. From the slavers perspective you're in my hold until your insurance pays me or I sell you on the black market. You are only identified in the hold as Slaves.
 
I wish that the Iron mode will be a new kind of experience.
where you get captured you have to escape to move on. of course it should always leave a door open so that you can escape, however this could lead to some very interesting game play.

Just imagine that you are captured, need to escape by hacking computer systems and use stealth to get to the small shuttle and get the frack out of town :D
 
Indeed, and in a single-player game that works fine. It falls apart from a gameplay perspective when a game becomes multi-player - being held hostage for an indeterminate time does not form a gameplay experience that I would find appealing.

Surely you wouldn't want to break the immersion?
 

Robert Maynard

Volunteer Moderator
Except your insurance could cover your release and when you are returned to a port, you get a new ship. From the captives perspective you go to port. From the slavers perspective you're in my hold until your insurance pays me or I sell you on the black market. You are only identified in the hold as Slaves.

It could cover ransom demands - however then pirates would *always* destroy the ship as there may be more to earn from the ransom than from the cargo....

Surely you wouldn't want to break the immersion?

Yeah - bring it on! Languishing in the hold of a griefer's alt-commander indefinitely.... Yup, that's immersive.
 
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