Election Influence Question

during an election when i take missions for the faction i am supporting should i choose the influence payout or the does this matter?
 
Only if you are opposed
the faction i am supporting is opposed and currently in Close Defeat. i ran quite a few missions before the tick and when i checked this morning we were still in Close Defeat. now this is a large system (3 billion) and there may be rando's running accidental opposition. the station closest to the main star is owned by my opposition and they are in Boom. so, random commanders may be coming in and running missions for them.

back to the point, if i run missions for the faction i am supporting and choose Influence as the payout this will give my faction more influence points during the election.

am i correct?

edit: it would appear the tick just ran a little late or i was looking too early at the slider. probably the latter. i'd blame the time difference between the U.S. Midwest and the UK for my misstep. but really i'm just bad at converting UTC to CST. even with the help of my friend g**gle.
 
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follow up question.

from my reading only non-combat missions help an election. this information is from the a while back. is it still relevant? or will bounty hunting during and election help my faction since they are system controller?
 
follow up question.

from my reading only non-combat missions help an election. this information is from the a while back. is it still relevant? or will bounty hunting during and election help my faction since they are system controller?
The criteria for Missions may have expanded since then. Cant say if it is more missions, or all missions, but Bounties absolutely NOT
 
quick update.

the slider is moving in my favor. currently sitting at Close Victory.

i was able to do this running Source Missions, Hauling Missions and Courier Missions.
 
To clarify the "non-combat" contributions: if you accept and succeed in a combat mission (that would be bounty-hunting and assassination, since combat bonds aren't going to be on offer), the actual violent activity that would normally contribute to influence (eg. destroying a pirate or handing in the bounty voucher) does not contribute to influence during an election. The contribution to influence from successfully completing a mission - any type of mission - still does contribute to influence, since "doing missions" is considered a non-combat-related activity.

So if for example you've taken your faction all the way up to an Election purely by running bounty-hunting missions, then you can keep doing that to push towards winning the election. It may not be as efficient at contributing influence as it was before the election, and there may be more efficient ways to win elections, but it should still work. Though I perhaps wouldn't recommend it in a system where you're being opposed.
 
To clarify the "non-combat" contributions: if you accept and succeed in a combat mission (that would be bounty-hunting and assassination, since combat bonds aren't going to be on offer), the actual violent activity that would normally contribute to influence (eg. destroying a pirate or handing in the bounty voucher) does not contribute to influence during an election. The contribution to influence from successfully completing a mission - any type of mission - still does contribute to influence, since "doing missions" is considered a non-combat-related activity.

So if for example you've taken your faction all the way up to an Election purely by running bounty-hunting missions, then you can keep doing that to push towards winning the election. It may not be as efficient at contributing influence as it was before the election, and there may be more efficient ways to win elections, but it should still work. Though I perhaps wouldn't recommend it in a system where you're being opposed.
Coincidentally, missions also count for war, even though for war it's "combat related activities and missions" which count. FD have always been ultra vague about specifics of what counts and what doesn't... and missions are in a weird spot.

You can see the influence redirection occur for any conflict state when completing a mission.... as the inf slider disappears. But yeah... "courier election data" (election) and "transfer strategic data" (war) equally work, as does assasinate known pirate (election/ none) and assasinate deserter (war)....

Tl;dr the jury is still well and truly out as to specifically how missions work for election/war... only that as a general rule, they do.
 
thanks to all who answered here. i (we, really, as i'm sure there were others working on this) won the election and took another system asset.

the BGS has turned out to be one of the most fun and interesting parts of this game. well, the BGS and flying space ships.
 
I also have a question regarding this.

There is an election and the status says 'Defend X' and 'Attack Y' for the oppositions.

Does anybody know what this means? Are you meant to trade there? I know that you cannot attack stations, hence my question.
 
I also have a question regarding this.

There is an election and the status says 'Defend X' and 'Attack Y' for the oppositions.

Does anybody know what this means? Are you meant to trade there? I know that you cannot attack stations, hence my question.
It's just that particular text isn't customised between the states.

This means of you lose, you'll lose X, if you win, you'll gain Y
 
I also have a question regarding this.

There is an election and the status says 'Defend X' and 'Attack Y' for the oppositions.

Does anybody know what this means? Are you meant to trade there? I know that you cannot attack stations, hence my question.
Those refer to which asset will change hands to the other faction if you lose, and which you will take control of if you win.

You don't have to do anything special at those locations (though it's prudent not to be docked at your faction's station if you're on the last day of a close war and you're hostile with the opposing side, just in case it changes hands and you find yourself parked in a hostile port)
 
Those refer to which asset will change hands to the other faction if you lose, and which you will take control of if you win.

You don't have to do anything special at those locations (though it's prudent not to be docked at your faction's station if you're on the last day of a close war and you're hostile with the opposing side, just in case it changes hands and you find yourself parked in a hostile port)
Thanks, that's good to know, it didn't make any sense otherwise.

Does anyone know if bounty hunting and/or trading will help a faction in election that owns a port (in that system)?
 
Coincidentally, missions also count for war, even though for war it's "combat related activities and missions" which count. FD have always been ultra vague about specifics of what counts and what doesn't... and missions are in a weird spot.

You can see the influence redirection occur for any conflict state when completing a mission.... as the inf slider disappears. But yeah... "courier election data" (election) and "transfer strategic data" (war) equally work, as does assasinate known pirate (election/ none) and assasinate deserter (war)....

Tl;dr the jury is still well and truly out as to specifically how missions work for election/war... only that as a general rule, they do.
That's interesting to hear, because I recently re-tested this in a war out of curiosity, and running only "strategic data transfer" missions didn't affect the war at all. This was 1.5-2 months ago.
 
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