One of the most annoying features of the game is the need to select a USS and have it reveal what it contains.
This in my opinion contributes nothing to gameplay and in many respects hides game play opportunities, specifically for newer players, who may not be aware of the variables they contain.
The game would appear a lot more natural if when flying through space we just saw "Distress Call", "Convoy dispersal pattern" , " weapons fire" etc.
This then gives us more incentive to investigate such things rather than divert from our course to target a signal only to find out it is not something we may be looking for.
If i was roleplaying a rescue pilot for example i could fly into systems and search out distress calls, this would save me the frustration of clicking on multiple useless USS.
From a gameplay perspective frontier could also potentially modify the conditions on which certain USS's occur (this may already be in the game) Hence if system is in famine we would see far more Convoy dispersal patterns, or if its an anarchy system Weapons fire detected would occur with a higher percentage.
This in my opinion contributes nothing to gameplay and in many respects hides game play opportunities, specifically for newer players, who may not be aware of the variables they contain.
The game would appear a lot more natural if when flying through space we just saw "Distress Call", "Convoy dispersal pattern" , " weapons fire" etc.
This then gives us more incentive to investigate such things rather than divert from our course to target a signal only to find out it is not something we may be looking for.
If i was roleplaying a rescue pilot for example i could fly into systems and search out distress calls, this would save me the frustration of clicking on multiple useless USS.
From a gameplay perspective frontier could also potentially modify the conditions on which certain USS's occur (this may already be in the game) Hence if system is in famine we would see far more Convoy dispersal patterns, or if its an anarchy system Weapons fire detected would occur with a higher percentage.