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if its goina be mmo there isnt such a thing as "too big".
looking at the crowded servers on some other games, id rather have a larger-than-nessesary game-universe to explore, instead the other way round.![]()
Hehe! There isn't a computer in existence that could hold the amount of data you'd need to turn all of that into solar systems that you could fly around in.
The dots on the map are not stars, they're all galaxies :smilie:
There is if you use an algorythm, as they did in the original Elite.
we get 43,000,000,000,000,000 potential planets (from my rough estimate.. and don't forget some planets will have moons, and some galaxies are considerably bigger than our own, so this is a very conservative estimate).QUOTE]
Like I said, just big enough!Would need to increase the jump range of the hyperdrives though and increase my life span a bit too
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I only chose Patrick Moore because the forum wouldn't allow me to type Professor Brian ***. <--- See
Of course with Elite 4 being a computer game they're free to invent whatever technology they like for getting past light speed.![]()
The censored word list is a bit aggressive, you should now be able to name Brian Cox in all his glory
Michael
The censored word list is a bit aggressive, you should now be able to name Brian Cox in all his glory
Michael
I'd love to see a new Elite that uses a procedurally generated universe, albeit with the locations of stars that we know of, being fixed.
Then again, didn't FE2 and FFE do this as well?
I am now 16 billion, billion, billion, billion, BILLION times happier than i was before (fascinated grin).