Can you still jump like the original? Or do you speed up time instead like the third.
I liked the 3rd one, like all the extra stuff like buying new ships and stuff but wasnt a fan of its new but probably more realistic flight mechanics. Similar to the X series if I remember rightly.
How does having a speed limit effect or change things.
Can you still jump like the original? Or do you speed up time instead like the third.
I liked the 3rd one, like all the extra stuff like buying new ships and stuff but wasnt a fan of its new but probably more realistic flight mechanics. Similar to the X series if I remember rightly.
How does having a speed limit effect or change things.
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so greatThe flight mechanics of ED is IMO far far above the more unrealistic X series.
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great)
They could have implemented aerial flight mechanics for situations where you are in fact in an atmosphere. But instead we have this sort of thing in open space. A great chance is gone to get a true revolution in the genre imo.
EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great)
What difference is there between original Elite flight and Elite Dangerous.
I keep reading about this Newtonian flight model type thing, but how exactly does that change things? and the speed limit?
Since we don't have atmospheric flight it is difficult to suggest what it will be like. We will have to wait and see.They could have implemented aerial flight mechanics for situations where you are in fact in an atmosphere.
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great)
It's honestly not as good as it sounds. Using flight assist, you can pull off pretty much any movement you can without, sideways, vertical, reverse, you name it. In addition you have to fight against rotational inertia with FA turned off, which makes aiming much more difficult. Most people use FAON for most of their fighting, and only momentarily switch it off to do some things that are easier without.ste said:I think with out actually having played the game the best option sounds like it would be flight assist off.
I think with out actually having played the game the best option sounds like it would be flight assist off.
I'm hoping you would be rewarded with the effort to put in to master it you should eventually be able to run rings around the people that stick to the assisted.
I like what hearing. With everything, I have read about this game. I have not read a single thing that I have thought to myself, 'oww I'm not sure about that idea like..' It sounds like they are making this game especially for me..while most other games I have been a fan of the original and following the development of the sequel and it sounds like they are making the game for someone else and it ends up being overall (and most people end up agreeing in the end) a much worse game.
Its rare now that a sequel out does the original, and I think its for this reason.
Seconded.This is genuinely as good as the original on the beeb, there seems to be a weight to the ship there is a stress on the engines to accelerate, turn and stop. But the best thing? After nigh on thirty years and very high hopes, my imagination has been realised. And this is from the combat alone, this is just fun, it's easy to pick up, definitely needs head tracking of some sort, (I'm going to look at OR for this) and is actually satisfying just to fly around aimlessly trying the flight assist on and off and circumnavigating other ships while not trying to blow them away. Does the sidewinder turn silly fast? Hell no and it's the better for it, it is a struggle to out turn, out shoot and out think other players.
I wasn't going to extend myself to the alpha, but I did. The first time I started it I was actually concerned that it wouldn't live up to expectations, it did, boy oh boy it did.
If any of the backers are irrationally attached to this game from their childhood (1984) you won't be disappointed. It is that familiar.