Elite 84 v Elite 2014 flight?

What difference is there between original Elite flight and Elite Dangerous.

I keep reading about this Newtonian flight model type thing, but how exactly does that change things? and the speed limit?
 
With flight assist on it actually plays very similar to the original, the exception being that you can also strafe by using directional thrusters, which is nice.

With flight assist off it is (partly) newtonian, your ship will continue to move in it's current direction if you stop thrusting, this can get tricky to control but can allow for fancy maneuvers. I turn it off and on again to turn the ship without following a massive loop.

The original had a speed limit anyway, but FE2 didn't.
 
I think I get it, basically it adds forwards momentum to the original.

What exactly is the speed limit though?

Does that mean all ships travel at the same max speed.
 
Speed limit is 500m/s I think, or there about. The current alpha Sidewinder seems to hit around 220m/s max with 4 'pips' in engines.
 
Can you still jump like the original? Or do you speed up time instead like the third.

I liked the 3rd one, like all the extra stuff like buying new ships and stuff but wasnt a fan of its new but probably more realistic flight mechanics. Similar to the X series if I remember rightly.

How does having a speed limit effect or change things.
 
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Can you still jump like the original? Or do you speed up time instead like the third.

I liked the 3rd one, like all the extra stuff like buying new ships and stuff but wasnt a fan of its new but probably more realistic flight mechanics. Similar to the X series if I remember rightly.

How does having a speed limit effect or change things.

There will be hyperspace jumps between systems.

There will also be something known as 'supercruise'. Think of it something like warp drive in Star Trek. Supercruise is limited to movement within a system (say going from earth to jupiter in minutes instead of years).

Speeding up time won't work since it is multiplayer.
 
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Can you still jump like the original? Or do you speed up time instead like the third.

I liked the 3rd one, like all the extra stuff like buying new ships and stuff but wasnt a fan of its new but probably more realistic flight mechanics. Similar to the X series if I remember rightly.

How does having a speed limit effect or change things.

You jump (hyperspace) and use a special drive for in system high velocity travel (frame shift drive in ED, was known as Torus Drive in the original Elite). Frontier and FFE only had hyperdrive, not the in system high speed drive, but on the other hand the ships attained a far higher speed and you could fast foward time (stardreamer). Being a multiplayer, the later is no longe possible, hence the return of the Torus Drive.

Flight mechanics of ED is far more realistic than original Elite (ships basically had no mass) but less so than Frontier, ir order to ensure that multiplayer is possible and fighting interesting (no more jousting).

The flight mechanics of ED is IMO far far above the more unrealistic X series.
 
The flight mechanics of ED is IMO far far above the more unrealistic X series.
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great :rolleyes:)

They could have implemented aerial flight mechanics for situations where you are in fact in an atmosphere. But instead we have this sort of thing in open space. A great chance is gone to get a true revolution in the genre imo.
 
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great :rolleyes:)

They could have implemented aerial flight mechanics for situations where you are in fact in an atmosphere. But instead we have this sort of thing in open space. A great chance is gone to get a true revolution in the genre imo.

Personally I found X series flight more unrealistic due to the way the ship behaved. But regardless of realism discussion - a non priority one in a game tbqh - ED has a far better flight mechanics (once again IMO ;)).

You had a almost (or fully?) newtonian engine in Frontier - that didn't turn out all that well at the end. But that discussion is a bit OT.
 
EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great :rolleyes:)

The reason the yaw is weak and the roll is more powerful is because that was how it was in the '80s original Elite. More people seemed to prefer the original method over the Frontier/FFE Newtonian flight, that just ended up with high speed laser jousting. Prefer ED's current 'Spitfire in Space + Thrusters' approach over realism. :)
 
What difference is there between original Elite flight and Elite Dangerous.


They are similar but ED introduces Newtonian Physics as part of the flight model - Original Elite didn't.

I keep reading about this Newtonian flight model type thing, but how exactly does that change things? and the speed limit?

Both games had a speed limit. It was Frontier (Elite 2/3/etc) that did not.

NP changes things for people who were used to the original game. When flying you have 2 modes: Flight Assist on or off.

On - the flight computer takes care of things and the game flies and feels like the original Elite.

Off - the game allows you to do moves like in Frontier : thrusting forward, cutting your engines and you drift; turning in space without changing your velocity. Think Battlestar Galactica where the vipers could do a 180 and fly backwards - same deal albeit slower turning rates.

--

From a Newtonian Physics "purist" point of view it's an abomination, for everyone else it's a dream come true.

Personally I love it ... my only gripe is that I am pants at flying - need more practise :D
 
I think with out actually having played the game the best option sounds like it would be flight assist off.

I'm hoping you would be rewarded with the effort to put in to master it you should eventually be able to run rings around the people that stick to the assisted.

I like what hearing. With everything, I have read about this game. I have not read a single thing that I have thought to myself, 'oww I'm not sure about that idea like..' It sounds like they are making this game especially for me.. :) while most other games I have been a fan of the original and following the development of the sequel and it sounds like they are making the game for someone else and it ends up being overall (and most people end up agreeing in the end) a much worse game.

Its rare now that a sequel out does the original, and I think its for this reason.
 
Both are unrealistic, but compared to the flight engine in the X-series, EDs flight engine is even more unrealistic: the yaw-thrusters are made horrible weak just for cinematic reasons (yea let us roll ... because it looks so great :rolleyes:)

It's not just aesthetics. Notably, circlestrafing fights are more interesting because the orbiting directions are not symmetrical in terms of effectiveness. You'll be trying to orbit in the direction of the opponent's yaw while he fights to keep you reachable using pitch. It's weird, and weirdly fun, and different from anything I've seen in any other game.

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I think with out actually having played the game the best option sounds like it would be flight assist off.
It's honestly not as good as it sounds. Using flight assist, you can pull off pretty much any movement you can without, sideways, vertical, reverse, you name it. In addition you have to fight against rotational inertia with FA turned off, which makes aiming much more difficult. Most people use FAON for most of their fighting, and only momentarily switch it off to do some things that are easier without.
 
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It's as good as the original

I think with out actually having played the game the best option sounds like it would be flight assist off.

I'm hoping you would be rewarded with the effort to put in to master it you should eventually be able to run rings around the people that stick to the assisted.

I like what hearing. With everything, I have read about this game. I have not read a single thing that I have thought to myself, 'oww I'm not sure about that idea like..' It sounds like they are making this game especially for me.. :) while most other games I have been a fan of the original and following the development of the sequel and it sounds like they are making the game for someone else and it ends up being overall (and most people end up agreeing in the end) a much worse game.

Its rare now that a sequel out does the original, and I think its for this reason.


This is genuinely as good as the original on the beeb, there seems to be a weight to the ship there is a stress on the engines to accelerate, turn and stop. But the best thing? After nigh on thirty years and very high hopes, my imagination has been realised. And this is from the combat alone, this is just fun, it's easy to pick up, definitely needs head tracking of some sort, (I'm going to look at OR for this) and is actually satisfying just to fly around aimlessly trying the flight assist on and off and circumnavigating other ships while not trying to blow them away. Does the sidewinder turn silly fast? Hell no and it's the better for it, it is a struggle to out turn, out shoot and out think other players.

I wasn't going to extend myself to the alpha, but I did. The first time I started it I was actually concerned that it wouldn't live up to expectations, it did, boy oh boy it did.

If any of the backers are irrationally attached to this game from their childhood (1984) you won't be disappointed. It is that familiar.
 
This is genuinely as good as the original on the beeb, there seems to be a weight to the ship there is a stress on the engines to accelerate, turn and stop. But the best thing? After nigh on thirty years and very high hopes, my imagination has been realised. And this is from the combat alone, this is just fun, it's easy to pick up, definitely needs head tracking of some sort, (I'm going to look at OR for this) and is actually satisfying just to fly around aimlessly trying the flight assist on and off and circumnavigating other ships while not trying to blow them away. Does the sidewinder turn silly fast? Hell no and it's the better for it, it is a struggle to out turn, out shoot and out think other players.

I wasn't going to extend myself to the alpha, but I did. The first time I started it I was actually concerned that it wouldn't live up to expectations, it did, boy oh boy it did.

If any of the backers are irrationally attached to this game from their childhood (1984) you won't be disappointed. It is that familiar.
Seconded. :)
 
I know what you mean. I want mine bound to one of these.

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