I took a break from ED somewhere after Horizons was released and the AI was pretty easy to deal with back then (ballerina-dance bug notwithstanding). Oh, the AI could still be very dangerous when they were grouped up (death by a thousand cuts was a reality). And it was quite frequent to see AIs in wings too.
I came back after the break, and I'm reading that first the AI was really over the top, then they tweaked it, but it was buggy (and this still over the top), now they tweaked it and it's... easy again?
Well, make up your mind, I say!
Anyway, I fought an elite FAS in my Python last night, and came out of the fight without ammo and just over 30% hull left. I may have started the fight with not enough ammo (MCs) to begin with, which meant I only had my pulse lasers and a single beam to work with (weapons which definitely aren't best for dispatching hull) during the latter half of the encounter, meaning I probably could have taken less damage then I did. The fight was actually a 2v1 initially, but the other NPC was "just" a competent-rank cobra and was dispatched of very quickly.
Also, my Python isn't (yet) engineered (well, I did get the FSD upgrade and some rank 1 combat upgrades, but those are miniscule).
Needless to say, the fight didn't seem easy. The FAS was armed with rails and had a ton of chaff (do they ever run out?) and the fight turned into a drawn out circling competition, where my turreted weapons would slooowly chip away at shields. Occasionally the FAS would boost away and then there was nothing I could do but put pips to shields because I knew I was going to get hit by those rails. Eventually the enemy ran out of SCBs, then sometime later I ran out of mine (that's why I ended up with 30% hull).
So, here's my thoughts on the matter...
a) Biggest sin: the fight wasn't worth it. I was looking to get bounties for the alliance in a HazRES (in alliance space) and the kill netted a really disproportional bounty. I don't think it paid for the ship repairs (which was ~100k I believe). Perhaps it was my own mistake for starting the fight without actually checking the bounty but I assumed a target with such a rank would be actually worth the risk.
b) The fight was a bit boring. I'm not sure it was a good idea to equip NPCs with SCBs. Perhaps limit them to 1? The point is - it became a battle of attrition, not a battle of skill. Drawing the fight out might be good and proper in PvP, but this isn't about PvP. The general feeling is that one needs to bail out from the RES after such a fight and go restock (ammo, SCBs, heat-sinks, repairs) far more frequently, which adds tedium to the whole experience without giving anything back. It also ties in with point a)... perhaps if the bounty had been worth it?
c) I'm at this weird point where I don't think I can get any better. I don't have a HOTAS, I rely on a traditional keyboard + mouse combo. I do use FA-OFF occasionally for faster turns, but I wouldn't ever consider it to actually fly with. I utilize vertical and lateral thrusters (as much as I can think of utilising them), and I keep to the blue zone. But, as stated, the fight turned into a circling battle of attrition, and the enemy would occasionally boost away, and then have perfect aim to hit me with rails. Perhaps having rank 5 dirty drives would give me enough agility to actually avoid getting shot, but this would lead to the conclusion that engineering upgrades are a must. Needless to say - I don't think the AI requires any more buffs / nerfs to it's piloting abilities. An argument could be made that a different ship would fare better in this scenario, but while not-engineered the Python is a multi-role ship and has been properly outfitted. Shouldn't it also be able to perform well (i.e. for longer periods of time) in a RES?
To summarize (TL;DR version):
The elite NPCs do pose a significant danger, but fights can become boring due to SCB spam. Also they aren't worth the risk. If they aren't worth the risk, then what's the point?
I came back after the break, and I'm reading that first the AI was really over the top, then they tweaked it, but it was buggy (and this still over the top), now they tweaked it and it's... easy again?
Well, make up your mind, I say!
Anyway, I fought an elite FAS in my Python last night, and came out of the fight without ammo and just over 30% hull left. I may have started the fight with not enough ammo (MCs) to begin with, which meant I only had my pulse lasers and a single beam to work with (weapons which definitely aren't best for dispatching hull) during the latter half of the encounter, meaning I probably could have taken less damage then I did. The fight was actually a 2v1 initially, but the other NPC was "just" a competent-rank cobra and was dispatched of very quickly.
Also, my Python isn't (yet) engineered (well, I did get the FSD upgrade and some rank 1 combat upgrades, but those are miniscule).
Needless to say, the fight didn't seem easy. The FAS was armed with rails and had a ton of chaff (do they ever run out?) and the fight turned into a drawn out circling competition, where my turreted weapons would slooowly chip away at shields. Occasionally the FAS would boost away and then there was nothing I could do but put pips to shields because I knew I was going to get hit by those rails. Eventually the enemy ran out of SCBs, then sometime later I ran out of mine (that's why I ended up with 30% hull).
So, here's my thoughts on the matter...
a) Biggest sin: the fight wasn't worth it. I was looking to get bounties for the alliance in a HazRES (in alliance space) and the kill netted a really disproportional bounty. I don't think it paid for the ship repairs (which was ~100k I believe). Perhaps it was my own mistake for starting the fight without actually checking the bounty but I assumed a target with such a rank would be actually worth the risk.
b) The fight was a bit boring. I'm not sure it was a good idea to equip NPCs with SCBs. Perhaps limit them to 1? The point is - it became a battle of attrition, not a battle of skill. Drawing the fight out might be good and proper in PvP, but this isn't about PvP. The general feeling is that one needs to bail out from the RES after such a fight and go restock (ammo, SCBs, heat-sinks, repairs) far more frequently, which adds tedium to the whole experience without giving anything back. It also ties in with point a)... perhaps if the bounty had been worth it?
c) I'm at this weird point where I don't think I can get any better. I don't have a HOTAS, I rely on a traditional keyboard + mouse combo. I do use FA-OFF occasionally for faster turns, but I wouldn't ever consider it to actually fly with. I utilize vertical and lateral thrusters (as much as I can think of utilising them), and I keep to the blue zone. But, as stated, the fight turned into a circling battle of attrition, and the enemy would occasionally boost away, and then have perfect aim to hit me with rails. Perhaps having rank 5 dirty drives would give me enough agility to actually avoid getting shot, but this would lead to the conclusion that engineering upgrades are a must. Needless to say - I don't think the AI requires any more buffs / nerfs to it's piloting abilities. An argument could be made that a different ship would fare better in this scenario, but while not-engineered the Python is a multi-role ship and has been properly outfitted. Shouldn't it also be able to perform well (i.e. for longer periods of time) in a RES?
To summarize (TL;DR version):
The elite NPCs do pose a significant danger, but fights can become boring due to SCB spam. Also they aren't worth the risk. If they aren't worth the risk, then what's the point?
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