Elite: An old persons view...

I don't have / can't find anywhere near that number of suit and weapon mods. Current CZ loadout is:

View attachment 316790
I ran four missions (courier and data) today for the INF and in three of the four stations I visited, found good stuff all up for grabs:
G2 C-44 + stowed reloading
G3 Zenith + magazine size
G3 AR-50 + improved hip fire accuracy
TBH I spend little time actively looking for stuff but check the places visited. When I do actively look, I find tons of good stuff.

Steve 07.
 
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I started playing Elite on the BBC Micro, when the ships and planets were all wire-frame. Even then the game was thrilling and exciting.

At that time, it never crossed my mind that I'd still be enjoying the game in my old age (now 64). Even more so that I'd be playing elite with a joystick and throttle, and immersed in full 360 degree gameplay in 3D Virtual Reality.

Sometimes I think that nowadays players are far too quick to be critical of the perceived shortcomings of the game.

If you compare the quality of Elite now to when I played it in my youth, you would see that the game today is one of the most wonderful of creations that has ever been coded for players to enjoy.

It is such a shame that many players have turned their backs on the game and no longer spend time to enjoy it.

I still get an enormouse amount of thrill every time I sit in the pilot seat and launch myself into space.

Today's graphics are breathtaking compared to how the game played in my youth. I guess, many youngsters do not realise how lucky they are to be able to venture to all four corners of the galaxy, equipped with beautiful ships, and to see such glorious sights... And all from the comfort of their armchair.

How anyone can say they have gotten bored of the game is beyond me. I have watched it grow, over the years, beyond anything I could imagine in my youth and now I just absolutely love it.

Elite is by far the best Space SIM ever created; and FDev really should be congratulated for all their efforts.

Share your thoughts... It would be nice to see a thread filled with positive vibes.
Hello Captain. I also played Elite on the BBC Micro and on the Acorn Archimiedes, which did, at least, colour in the wire frames. I have nothing but praise for what Frontier have done with Elite It is an exceptionally long-lasting game. Who knows, in a few more years time we could be walking on Earth-like worlds and, later on interacting through our avatars with neural links. Elite Forever!
 
I started playing Elite on the BBC Micro, when the ships and planets were all wire-frame. Even then the game was thrilling and exciting.

At that time, it never crossed my mind that I'd still be enjoying the game in my old age (now 64). Even more so that I'd be playing elite with a joystick and throttle, and immersed in full 360 degree gameplay in 3D Virtual Reality.

Sometimes I think that nowadays players are far too quick to be critical of the perceived shortcomings of the game.

If you compare the quality of Elite now to when I played it in my youth, you would see that the game today is one of the most wonderful of creations that has ever been coded for players to enjoy.

It is such a shame that many players have turned their backs on the game and no longer spend time to enjoy it.

I still get an enormouse amount of thrill every time I sit in the pilot seat and launch myself into space.

Today's graphics are breathtaking compared to how the game played in my youth. I guess, many youngsters do not realise how lucky they are to be able to venture to all four corners of the galaxy, equipped with beautiful ships, and to see such glorious sights... And all from the comfort of their armchair.

How anyone can say they have gotten bored of the game is beyond me. I have watched it grow, over the years, beyond anything I could imagine in my youth and now I just absolutely love it.

Elite is by far the best Space SIM ever created; and FDev really should be congratulated for all their efforts.

Share your thoughts... It would be nice to see a thread filled with positive vibes.

Probably in the same age group, as in I remember using punchcards as data storage.

I think your opinion of the game is vastly different than mine.

For sure at launch (ED) was the be-and-end-all of the genre, but has since grown stagnant and been over taken by most of it competitors. ED was uique in that it supported MAC and then went on to suppurt VR. ED in VR was amazing. ED went on to cater for consoles. Looking at Elite now, it dropped Mac support, it dropped VR support and it dropped consoles.

Frontier as a company, have never once had a successful launch, and can be remembered as a company that delivered great promises, talked a great game, but at the end, were more fur coat and no knickers.

How many rewrites have we had of engineers? Exporation? Crime & Punishment?

We're now heading into a future with the OD codebase which was builton the Fr codebase and in all these changes, Frontier have never once consolidated the bug on the platform before moving onto the next. There are bugs that were on horozons and still in OD. Of course, frontiers answer is to hide those bugs using their asinine bug reviews.

Over it's history Elite has had many calls for removal of Devs, PMs and community leaders. That in and of itself shows thge distrust and discourse frontier have had and continue to have.

Meanwhile, the game ambles aimlessly into the future bereft of any real roadmap. It could have been the greatest space-sim ever made, it could have been a contedah. But no, it's had it's day and it was found wanting. It simply lacked good leadership. On the random night I load up horizons, I get to the main menu and then just feel sick at the amount of hours I put into Elite Dangerous, in the hope that at some stage in it's 10 year plan, it would get it right. And I simply click on the X and play one of the others.

I'm glad you and others are enjoying it. I hope it brings you what you desire. I've had my money's worth for sure, but I can't really say I enjoyed it.

o7
 
I have to agree with Salonica. Elite has pretty much failed of its promise and I think that it can chalked up to a lack of professional game design. In my business we hire professional UI designers for a reason. Letting the developers like me, who can write tight and efficient code, design the user interface is a ticket to disaster. We can come up with something that sort of works but that's it.

Game development works the same way. Elite has all the earmarks of a game designed by developers. Once they got the "let's implement Elite again but using the latest technology" part done they had no clue what to do next and resorted to throwing half-baked ideas against the wall to see what stuck. They should have hired somebody at this point. The Engineers would have been much better if they had.

Odyssey is an even more extreme example. It was apparently designed by marketing or management types who didn't understand what made Elite unique ("you won't even need a spaceship anymore") and thought going after the run and gun crowd was a good idea without understanding that market either. Even if Odyssey hadn't been a coding disaster it still would have failed or at least severely underperformed in sales.

Unless they're planning a complete rewrite there's no point hiring a professional now. The cake is baked and there's no way back.
 
game was great in 2015 probably.
still accetable in the next couple of years.
totaly disaster after odyssey, ive run 4\5k hours in 2016. then a couple of hundred from 2016 to today, im really sad.
 
My first contact with Elite was on Atari 1040 playing Frontier Elite II.
I've spent 600 hours with Odyssey since I bought it, and I just think it's great. Sure, some UI could be improved, some game mechanics aren't mature.
It's still evolving. It still exciting.
I like the overall design of the game, the ground facilities (I often visit just to look at the settlement interior), the exploration bits (endless supply of amazing lanscapes), ground combat is fun just as ship combat is.
Never had to grind for anything, just playing the game one can get all the mats & money needed. There are tons of stuff to do, but I think what confuse quite a lot of players is that there's no progression in the game.
Like, there's absolutely no point in getting the biggest ship if you don't have specifically a use for it.
There's no leveling that unlock stuff (except some missions).
And that's fine like this, because it makes every personnal path viable.
FDev do an absolute master piece with Elite Dangerous, and a year after launch Odyssey hold its promises.
 
I remember when WoW was not an "art style" but pinnacle of 3d open world environments. Nowadays, its marketed as an art style "cartoonish design", but in fact its just their choice of not changing their inhouse game Engine as its not financially worth. Its the same problem with elite as I see it, from the state of art software that " stellar forge" is and was at the time of release (i cant even imagine the hours needed to Invest in such a marvel piece of technology) , to a mediocre fps that should've make the switch to attract casual players with the tools that they have at disposal without many investments. All of that cus financially its not worth the changes that some players (ME included) would like. I dont think we can compare 80/90 gaming perfomance with today even from a marketing model standing point, "we do this game with this feature as it would appeal to a certain number from a huge billion people market" being a philosophy that could not be applied then for the obvious reason that not many was able to even use a pc or own it. Those days was the powerhorse that pushed the things towards what gaming is, but its nothing more than nostalgy comparing what games was and what games are.
WoW never been a pinacle, it was already considered cartoonish when it was contemprary of Everquest. :giggle:
 
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