... would this mean player Anacondas would be similarly vulnerable?
No, not to the same degree, but CMDR in Anaconda still need to fear skilled CMDRs in faster, more agile ships, which is quite a few of them.
Not really no, they would just use FA off and spin around, and gun you down with ease
Why do people keep implying that FA Off is some magical key to super maneuverability? It's not, and never was.
If you think what happened in that video was a walk in a park
If you are talking about my video, it was target practice after a subsystem location change, and not a race to the destruction of the ship.
hmmmmmmm - can be very easy to kill one fast
http://youtu.be/rwXS4H9hv1M
Yeah, it looks like you are barely even using lateral/vertical thrusters there.
Nicely done. I bet people are gonna get a shock when Frontier give the Anacondas chaff, shield cells, proximity mines and torpedos.
It wont be easy then
I've seen all of these on NPC Anaconda, especially in conflict zones, though not all together.
Doesn't change much, since I don't use anything but fixed weapons, and twp PDTs make quick work of mines. The shield cells are kind of annoying, but only delay the inevitable slightly.
I attacked an Anaconda last night with 2 coppers. I joined in after a while. I was spraying until my ammo was nearly gone. 3 ships continuosly shooting at it for minutes - not a dent. First shield layer went down for a while and came back up again. The Conda wasnt even Elite. I have semi upgraded Cobra (dont have the weapon stats in my head atm).
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If some of them are easy then FD needs to take a look at them.
They do vary in equipment, and the ones with high-end shields and SCBs can be pretty tough if you don't have weapons more suited to knocking out shields.
chaffs are useless against fixed weapons... so i would just adapt - but mines dropping out while trying to stay behind ?
The only time I've ever even taken damage from a mine was the first time I encountered them, which was when a player was dropping them.
They are amazingly slow and if you are more than 200-300m away, the chances of being hit are quite slim.
SO, put SC on a 40 sec countdown and beef up the AI of Elite Anacondas, with mines and chaff a bit and it will be perfect.
How bad are players at FD not recognizing this????
Mines, chaff, and an SCB cooldown will not change anything in the slightest for me.
I always mount fixed weapons and two PDTs. I almost never use SCBs at all vs. NPCs.
Every elite anaconda I've seen had a pile of point defense turrets, didn't see any of them shoot at your dumbfire missiles, that probably needs looked at too.
The coverage is rather hit and miss. They have a lot of them, but the PDTs have similar blind spots to the rest of the weapons on the ship.
i wonder about the armors - so did anyone recognize a big difference between none and military while using a clipper or bigger ship? i got the feeling the armor and shields of big ships are nerfed atm
Armor is working fine. Run into enough of the larger ships, and you'll see some with upgraded armor.
Having them spawn some smaller ships at the higher end of the scale may make it more interesting
All these elite ones should be carrying at least a skilled Eagle, but I doubt this would change the outcome much. All you have to do is separate them, drop the fighter, and go back to doing what you were doing.
AI needs a fairly dramatic change before they will really be challenging.
I like the idea of equiping some elite anacondas with mines

Now that would be a challenge if you were in a small ship like a viper
Unless you have experience fighting ships with mines.