Elite and Eve

EvE is a more macro-scale game. Plenty of depth and fantastic community. But since you need to wait (and do nothing) to earn skills that impact your combat prowess - its a bit annoying. Elite is definitely more noob friendly and more forgiving wrt. ship loss.
 
With several notable exceptions, mainly what I've noticed is the negative impact EVE players have on Elite, being more about escapism and an excuse for the loss of morality for them. It seems many of them imagine and want Elite to be the FPS spaceship piloting game/sim version of EVE.
 
I play them both and besides the space theme, they are so incredibly different that you'd be better off making a thread to find the similarities than the differences.
 
What bothers with me is that EVE which I used to play in the past is just a statistic. Excel spreadsheet simulator as Commander Caramel Clown said. Not even economics, but combat is just statistical loads of numbers rolling in some log, but to keep it from being boring, they shoehorned some graphics overlay over it. Numbers tell you if you hit and for what damage and then the engine draws some animations over it.
Also powered module which gives me armor resistance to thermal energy only and such things are too much for me:)

Which does not mean that I did not have fun with the game, it is not just my glass of beer.
 
With several notable exceptions, mainly what I've noticed is the negative impact EVE players have on Elite, being more about escapism and an excuse for the loss of morality for them. It seems many of them imagine and want Elite to be the FPS spaceship piloting game/sim version of EVE.

C'mon man, not all Eve players are sadistic Goons. I had a lovely time and racked up over 1400 hours in Eve and right now I'm having a great time playing Elite and meeting new and interesting people participating in CGs, trading, and bounty hunting.
 
C'mon man, not all Eve players are sadistic Goons. I had a lovely time and racked up over 1400 hours in Eve and right now I'm having a great time playing Elite and meeting new and interesting people participating in CGs, trading, and bounty hunting.

It was a bit of a harsh statement, but I definitely am not trying to say that all EVE players are like that. I only mention it because it has been my experience the more I find out about EVE and many of the players who have transitioned over to Elite. Maybe it's just been bad luck that I've run across more of these... questionable EVE representatives in browsing the internet (including these forums) for Elite content.
 
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It was a bit of a harsh statement, but I definitely am not trying to say that all EVE players are like that. I only mention it because it has been my experience the more I find out about EVE and many of the players who have transitioned over to Elite. Maybe it's just been bad luck that I've run across more of these... questionable EVE representatives in browsing the internet (including these forums) for Elite content.

No worries man, just trying to defend some of the brethren. There are a number of particularly insane Eve players though. Too much time staring at spreadsheets does that.
 
As much as it's a sentiment that can get you mobbed around here, I often think that EVE has figured out *some* things that I wish Elite would emulate a little more.

*NOT* player owned space and/or space stations and giant blobs of players... because that way lies Alliances, and where there are Alliances there is madness. Nothing could kill a game for me faster than sitting around for 3 hours waiting for everyone to get ready after the CTA and then waiting 3 more hours for the enemy to show up and then watching everything go in SUUUPER slow motion until I die instantly to 100 people shooting me. Bleh.

The two main areas where I do wish Elite would take a cue from EVE: Exploration and ship roles.

EVEs exploration requires you to be actively engaged with an actual mechanic through which higher skill at using the system can net you faster results. You can't really go anyplace new or find anything new, but you *do* have something active to do other than wait for the scanner to honk then point your ship at all the gas giants before jumping to the next system and rinsing and repeating. Plus in EVE there are definitely things to actually find on a regular basis while exploring. I saw in the last dev video that it looked like they are adding a more active exploration mechanic with some kind of sensor that returned a signal on a heading to go check out. Something like that in ships would be awesome.

EVE does ship roles through bonuses that each ship gets for certain things. Which works pretty good imo. It kept frigates relevant for me even after years of play, and it gives decent options on how to effect the battlefield. Right now in Elite there's almost nothing to do, combat wise, with a big ship other than stack it full of shield cells. Soon, there will be nothing to do, combat wise, with a big ship other than split it between shield cells and hull upgrades. I look at all the big internals on ships like the anaconda and imagine that it should be full of equipment that can affect the battlefield and aid allies... like modules that make it harder to framshift out, or some kind of ECCM that reduces the effectiveness of enemy chaff on your wings, or modules that increase your wings stealth. I would KILL for internals that would make you faster or more maneuverable, at some kind of trade-off cost like shield strength. Anything more interesting than the current meta. It reminds me of the shield resist stacking that happened right after EVE launched before they made diminishing returns for stacking identical modules.

I don't want this game to be EVE, but you have to admit that EVE has had a lot of years to come up with solutions for some of the growing pains that Elite is going through now.

Oh yeah... but to stay on topic:

EVE = tactics
Elite = skill
 
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I played EVE e years ago, 2007 being the latest I think. I used to RP a character, a rebel Amarr who left his home and went to live in Minmatar space. He had a hard time at first, Minmatar, understandably not friendly in the beginning, warmed up to him as he proved his intentions were not foul. As time passed he increased his rep among the Minmatar and found a place in the society.

At least I hope he did, because I got utterly and hopelessly bored with the game (and also the subscription model was quite expensive for me at the time) after I acquired the necessary skills to fly cruiser class ships. It took a significant amount of waiting since time is the only resource you need to progress in that game. In game time is only for making money. Other than that you don't even have to log in other than start new skill training. Right around the time I started playing, like a month into, they introduced queuing skill training lists up to a week, with the last in the queue permitted to exceed even one week. I think you get the picture.

It felt like they designed the game to keep newbies out of the game as much as possible while getting subscription money while older players got to enjoy more gameplay and the opportunity to pay for real game time with in game currency (plex farming). It felt like a test of patience and loyalty before you get to play, kinda like a club initiation. Don't get me wrong, I joined corporations, tried to play a part in larger groups etc but pvp was almost impossible at my level and pve was incredibly dull.

Now Elite Dangerous is a whole other beast. This game is the polar opposite of EVE in almost every way.

First, you get to actually fly your ship. In EVE you don't get to go wherever you like. You tell the game where to take you and it does and you have to wait.

Second, you get the best gameplay in the beginning in ED. Learning the ropes is actually a hands on experience. It's more fun to fly the smaller ships. In EVE, it's about the stats of the ships and modules you fit on them, which you don't get to use but tell the game to use for you.

Third, character progression in ED is simply your physical self sitting in front of the computer learning the game. You actually increase muscle memory, hone your flying hands on. You have the option to fly FA off which is a whole different world. In EVE, you don't get to fly your spaceship.

Fourth, in ED, you are well off on your own. No need to see another soul if you choose to do so. The game has all the gameplay it has to offer for a single CMDR. All multiplayer aspect is a very important extra, enriching the game experience significantly but not actually making the bulk of it. EVE forces you into the community because without player interaction, the game doesn't exist. There is simply no gameplay without people, there's only waiting for statistics to appear.

In conclusion; In Elite: Dangerous, you are flying a spaceship!​ In EVE online, you don't get to fly a spaceship.
 
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Two very different games and personalities when it comes to large scale war which works well for EvE, but not yet implemented on a mass scale for Elite. I've played both games a long time from '84 with Elite to 2003 for EvE onwards. Eve, would've been the game that grabbed many hearts had it not been point and click and very spreadsheet orientated, but the factions and gameplay work well for what it was designed to do, which has improved oh so so much since the clunky 2003 version. Elite Dangerous on the other hand gives you the combat and pvp no other game really has in depth with speed and atmosphere, tactics. This, even when the odds are stacked you can still make a run for it and get out of trouble if you're quick at it. For Eve, there was none of this once scrambled multiple times and webbed (slowed), it was a matter of F1 to however many guns and missiles you had and vaporized pdq if mass targetted which is no fun on a big scale with lag and when even carriers etc die within a minute or less if you do not have the support.

All in all, the comradie and ability to create a corporation, guild or entity, whatever you wished to call it and have fun with friends on eve was really good. Though, spoiled when trolled repeatedly by wars with not much interval for peace and replenishment. It meant creating a second secret entity that could do all the things you cannot during wartime if empire based. So you ended up with a combat char and an industrial one. Which, many of us '03'ers did.

Elite Dangerous is still young in it's concept of ideas which are really really coming together fast. With vr support of the release of oculus on the horizon, coupled with the planetary landings and scale of the galaxy that outshines much and will continue to do so for a very long time. There have been times of irksome moments which are found in any game, but they are few and far between and I do believe FD have nailed it completely in their vision of gaming. The irksome part for me of course is just the moments of non seamless parts of leaving supercruise to station. Perhaps one day this will be rectified, when the time is right. Powerplay brought much to the game as did many adjustments, but I still believe the money making side of it is just far too easy and becomes meaningless with nothing to really spend it on other than a bigger ship or bigger gun, etc.

Shok.
 
In conclusion; In Elite: Dangerous, you are flying a spaceship!​ In EVE online, you don't get to fly a spaceship.

I still feel like you can't compare the games, just the various reactions to them. In Eve i felt as if i piloted a spaceship, i feel the same way in Elite.
 
I think it would be safely to say
Elite - fly the ship
EVE - command the crew to fly it
At least that's how point-n-click mechanics looks to me
 
Elite and Eve are so different they are actually different genres and so comparing them is a bit silly as if you like them both they are different enough to play both.

Better is to compare NMS and SC with Elite.
 
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