Elite Dangerous 2.3 Manual - I didn't think they did these anymore.

Hey,

At least its something to read while waiting for PS4, did they do a new Xbox edition of the guide? (Yes they did, second link)

https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide-Latest.pdf PC

http://hosting.zaonce.net/manual/elite-xbox/index.html Xbox One

When I was a kid, I bought a copy of Elite for my Commodore 64 while away on family vacation visiting my grandparents in the big city. I was as exited then as I am now for ED (my excitement now is probably driven by nostalgia). Since I was away and my computer was home, all I could do was read the manual in anticipation. I'm not sure I've ever read any other document as many times, over and over and over again!

Funny how history repeats itself :) Thanks for the link!
 
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Bit of advice for you new Commanders out there, write down your ship's controls then remap the SRV and Multicrew buttons to their like commands. It'll save you from having to develop a second and third set of muscle memories. For the longest time I had my SRV's Cargo Scoop set to the same button as Dismiss Ship. Imagine finding a load of Palladium just sitting around and when you go to grab it your ship suddenly takes off.
 
Bit of advice for you new Commanders out there, write down your ship's controls then remap the SRV and Multicrew buttons to their like commands. It'll save you from having to develop a second and third set of muscle memories. For the longest time I had my SRV's Cargo Scoop set to the same button as Dismiss Ship. Imagine finding a load of Palladium just sitting around and when you go to grab it your ship suddenly takes off.

LOL. Good tip. Strange this isn't the default... I'm more worried that if the HOTAS X is not supported at launch then I will struggle to switch to that from a controller. I looked at the XBox manual as soon as the PS4 launch was announced to get an idea of how the control scheme would work on a controller as I thought there is no way they will be able to get all the possible controls on a pad; the manual resides in my 'Elite Dangerous' project folder!
 
Nice find OP. It's strange that they have updated the links on the ED Community site and not the 'Manual' link on the launcher.

Exactly my thoughts, why isn't that the default? FDev?

What is odd is that on the PC, out of the box some of the SRV controls replicate those of the ship and yet some do not and have to be bound manually. Now that I think about it, it might depend on which control scheme is chosen.
 
LOL. Good tip. Strange this isn't the default... I'm more worried that if the HOTAS X is not supported at launch then I will struggle to switch to that from a controller. I looked at the XBox manual as soon as the PS4 launch was announced to get an idea of how the control scheme would work on a controller as I thought there is no way they will be able to get all the possible controls on a pad; the manual resides in my 'Elite Dangerous' project folder!

I have ED on PC and Xbox, and it's not difficult to switch between Saitek X52 Pro on PC and controller on the xbox. Both seem very intuitive to use.
So if the TFlight Hotas support is a little late coming you should be fine with the controller.

...my PS4 Pro is arriving in a couple hours so c'mon FDev, release it tonight, pretty please with a cherry on top :)
 
it's not difficult to switch between Saitek X52 Pro on PC and controller on the xbox

I've been comparing playing one game with a controller and switching to another game with a controller which is not the same I suppose. The 'jump' button in Fallout 4 (which I had been playing since last November) is different from the one in Horizon Zero Dawn (which I am playing now) and it really threw me for at least a week!

I guess the HOTAS in your hands is so different you can't really compare the controller/HOTAS switch with switching games with the same controller.
 
Yeah - i think i will be spending some time in training and solo getting all this 'down pat' as they say. Switching between pips allocations, fire groups, destinations etc. all seem pretty important flight tactics and i want to be happy with them before i go full-on OPEN - though i might sneak around for a bit in my sidey while re-buy is cheap / nonexistent.
 
Yeah - i think i will be spending some time in training and solo getting all this 'down pat' as they say. Switching between pips allocations, fire groups, destinations etc. all seem pretty important flight tactics and i want to be happy with them before i go full-on OPEN - though i might sneak around for a bit in my sidey while re-buy is cheap / nonexistent.

I think I want to pop my death cherry pretty early. Doing it in the free sidey might make it less of a big thing when it happens later on. Can anyone confirm that when you die, you keep your credits (minus the rebuy of course) but lose any cargo you had? Do you keep any of the engineered modules you have or do they revert to the standard ones?
 

stormyuk

Volunteer Moderator
I think I want to pop my death cherry pretty early. Doing it in the free sidey might make it less of a big thing when it happens later on. Can anyone confirm that when you die, you keep your credits (minus the rebuy of course) but lose any cargo you had? Do you keep any of the engineered modules you have or do they revert to the standard ones?

You lose all cargo (commodities) yes, not materials or data though. You will keep all your engineered mods if you rebuy. (Which some people think is easy mode) :)
 
You will keep all your engineered mods if you rebuy. (Which some people think is easy mode) :)

And you also lose scanned data which seems a little odd. The fact you get to keep your engineered modules as you could have spent a lot of time getting them, but you lose scanned data that you could have also spent a lot of time getting seems a little odd. Is the time taken to get engineered modules much greater than scanning data on an exploring mission?
 
And you also lose scanned data which seems a little odd. The fact you get to keep your engineered modules as you could have spent a lot of time getting them, but you lose scanned data that you could have also spent a lot of time getting seems a little odd. Is the time taken to get engineered modules much greater than scanning data on an exploring mission?

Always wished you could journey back to your wreckage and salvage stuff (al la corpse runs of EQ). Scans and bounty data would be there similar to black box salvage missions but at a degraded cost, say 80% of what it was. I mean we already salvage wrecks, why not our own?
 
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