WorldsGreatestForumDad
Banned
[video=youtube;9tobMVjSMnQ]https://www.youtube.com/watch?v=9tobMVjSMnQ[/video]
Id like to give a special shout out to my boys,
Agony Aunt, https://imgur.com/yYzprrL
Jockey, ZiggyStardust, Robert Maynard for an amazing year on the Elite Dangerous Forums.
See you in 2018.
Game Over!
EDITED for some Clarification:
Basically over in the modes of elite subsection of the forum I've asked for Meaningful PVP to be a part of this game. Instead of every kill being salty. Unless its at the PVP hub.
I want to give PVP a meaning to this game. By making certain activities made for Open Only. Especially for Objective control. Like the system we fought for.
The same 5-10 on average people show up to fight against it every time. And say things like "THAT IS NOT THE GAME I PAID FOR" Ect ect. Also, assuming I know nothing about the game. And All I want to do is "grief".
When in reality all I want is incentive for PVP. And that can only be done, if people cant go into solo and private to fight over objectives. And since all modes have Equal rewards. With different risks there is no reason for PVP. People cant defend their objectives giving PVP its purpose in this game.
But instead, as we have it now. PVP holds no place in Elite Dangerous. Not even powerplay. Because the same problem exists.
But we have people fighting against it. That dont even take part in this stuff. They wouldn't even be effected.
And its something SANDRO has been wanting to do for quite sometime.
https://forums.frontier.co.uk/showthread.php?t=237822&p=3680532&viewfull=1#post3680532
The same applies with Player Factions.
This video demonstrates this, while trying to bring some form of entertainment.
To outfit your ship for open Vs other commanders. You need defenses for the job you're doing. Because the people you are fighting against in a war is based off PVP activities.
Or you can go into solo and private. Strip all defenses. Get 2 times the amount of cargo for transport, Faster travel time, ect. Not have to worry about your adversaries you are at "war" with. While fighting over the same objective.
Removing the need for direct PVP. Which is why the PVP hub was created. Instead of using what Frontier has given us that was meant for direct PVP. If they didnt they wouldnt have went though the trouble to "fudge the crime response" when it comes to powerplay.
The modes have defeated the purpose for what they have intended direct PVP to be for.
Remember you're not arguing my words here people. You're arguing Sandros. All I did was point out where he was right about the modes being unstable, and why its taken away a part of the game that was meant for that type of interaction.
Again, the player base would rather meet up for CG's or go to the PVP hub instead of using powerplay for its intended purposes. What most of the community uses it for is module hopping. Thats it.
The modes created a META where you min/max against others because thats the safest place to be. Maximum jump range to cut time, Maximum Cargo. And you never have to worry about seeing the people you are fighting against. But people are still fighting against each other for objectives.
I prove all that in the video.
I dont want them making this same mistake with squadrons. Squadrons are meant for the multiplayer experience. NOT the solo experience.
This is more than a modes problem, This is more than a PVP problem. This is more of a multiplayer balancing problem.
And id appreciate it if this stayed in General Discussion rather it being swept under the rug and shoved into a part of the subforum most of the people dont venture into.
Thanks.
Id like to give a special shout out to my boys,
Agony Aunt, https://imgur.com/yYzprrL
Jockey, ZiggyStardust, Robert Maynard for an amazing year on the Elite Dangerous Forums.
See you in 2018.
Game Over!
EDITED for some Clarification:
Basically over in the modes of elite subsection of the forum I've asked for Meaningful PVP to be a part of this game. Instead of every kill being salty. Unless its at the PVP hub.
I want to give PVP a meaning to this game. By making certain activities made for Open Only. Especially for Objective control. Like the system we fought for.
The same 5-10 on average people show up to fight against it every time. And say things like "THAT IS NOT THE GAME I PAID FOR" Ect ect. Also, assuming I know nothing about the game. And All I want to do is "grief".
When in reality all I want is incentive for PVP. And that can only be done, if people cant go into solo and private to fight over objectives. And since all modes have Equal rewards. With different risks there is no reason for PVP. People cant defend their objectives giving PVP its purpose in this game.
But instead, as we have it now. PVP holds no place in Elite Dangerous. Not even powerplay. Because the same problem exists.
But we have people fighting against it. That dont even take part in this stuff. They wouldn't even be effected.
And its something SANDRO has been wanting to do for quite sometime.
https://forums.frontier.co.uk/showthread.php?t=237822&p=3680532&viewfull=1#post3680532
The same applies with Player Factions.
This video demonstrates this, while trying to bring some form of entertainment.
To outfit your ship for open Vs other commanders. You need defenses for the job you're doing. Because the people you are fighting against in a war is based off PVP activities.
Or you can go into solo and private. Strip all defenses. Get 2 times the amount of cargo for transport, Faster travel time, ect. Not have to worry about your adversaries you are at "war" with. While fighting over the same objective.
Removing the need for direct PVP. Which is why the PVP hub was created. Instead of using what Frontier has given us that was meant for direct PVP. If they didnt they wouldnt have went though the trouble to "fudge the crime response" when it comes to powerplay.
The modes have defeated the purpose for what they have intended direct PVP to be for.
Remember you're not arguing my words here people. You're arguing Sandros. All I did was point out where he was right about the modes being unstable, and why its taken away a part of the game that was meant for that type of interaction.
Again, the player base would rather meet up for CG's or go to the PVP hub instead of using powerplay for its intended purposes. What most of the community uses it for is module hopping. Thats it.
The modes created a META where you min/max against others because thats the safest place to be. Maximum jump range to cut time, Maximum Cargo. And you never have to worry about seeing the people you are fighting against. But people are still fighting against each other for objectives.
I prove all that in the video.
I dont want them making this same mistake with squadrons. Squadrons are meant for the multiplayer experience. NOT the solo experience.
This is more than a modes problem, This is more than a PVP problem. This is more of a multiplayer balancing problem.
And id appreciate it if this stayed in General Discussion rather it being swept under the rug and shoved into a part of the subforum most of the people dont venture into.
Thanks.
Last edited: