Elite: Dangerous Beyond - Hangar Update (Prototype)

Dear FDevs,

I took some time to redesign the "shipyard" of Elite: Dangerous.
Take a look at my absolutely unsuspicious PDF file.
https://drive.google.com/open?id=1wvHVE0YOrm9lCnLZ-vAXpJHIf7dWKtsS

Fly safe.
+1
This is an area that could be nicer with some buff, like the outfitting screens got some time ago (and Outfitting screens still need a bit more work to be really clear when comparing the current item/build to the one being considered - I submitted some screen mock-ups in this thread ages ago).

We should have more clear stats on the ships, min-max config possible, "hot spots" showing utility mounts, hard-points and module spots on a player-controlled view (6dof rotation of ship displayed with current holo view and full-color view as optional).

Would also be good to have ships as bare/ base models along with ships that already have some upgraded modules.

And finally a compare function to select two ships (default current ship being piloted) and compare their stats side-by-side.
 
+1 Yes I agree. The information about or ship is always hard to find. I would also see the modules installed on my ships. I've some engineered modules that I use of multiple ships and I always forget where they are.
Also the outfitting must be improved. Coriolis.io is the perfect tool because you have an overview of all modules and all ships details. It should be integrated in the game.

And remove those hard points animations!!!! [yesnod]
 
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