We all have our own feeling regarding what we feel can be improved in this game, many of us grew up with ELITE in the 80s and it will forever remain a part of my gaming enthusiasm.
No Game is perfect and no game can and should please everyone, as DB mentioned in various interviews, he made Elite Dangerous the way he wanted as a space game, i can't argue with that, afterall he gave me ELITE back in the day, the man is a genius.
Imo, Elite's Flight engine, ships and combat mechanics are far superior to what i've seen from any other current or future game like SC BUT
Where Elite Dangerous fails is the different space modes, instance loading and the utterly poor multi player implementation.
It is fixable, they can do it, DB is an extremely capable individual and i have the utmost respect for him and the teams achievements in Elite thus far.
1: do away with the different space modes, allow the system instance to cover the number of players it can handle
1.2 merge supercruise with normal space, allow super speeds to be executed in the same space. if player craft comes within mass lock range, it automatically shuts off supercruise in normal space, this allows for huge variations in game play and we will get the feeling we had in elite , just making it to a station in an anarchy system is an achievement.
The above should allow the removal of loading screens when approaching stations and planets as mass lock would determine the drop out range.
I want to fly past ships on the way to the asteroid fields and ships otw to the station/sun or deep space, we had this feeling in the first ELITE, it does not exist in elite dangerous, supercruise space mode destroys that.
that is really my only wish for the game. i wish i could perhaps explain it better, but there it is.
What do you think could be improved in the core game to make it more fun ?
No Game is perfect and no game can and should please everyone, as DB mentioned in various interviews, he made Elite Dangerous the way he wanted as a space game, i can't argue with that, afterall he gave me ELITE back in the day, the man is a genius.
Imo, Elite's Flight engine, ships and combat mechanics are far superior to what i've seen from any other current or future game like SC BUT
Where Elite Dangerous fails is the different space modes, instance loading and the utterly poor multi player implementation.
It is fixable, they can do it, DB is an extremely capable individual and i have the utmost respect for him and the teams achievements in Elite thus far.
1: do away with the different space modes, allow the system instance to cover the number of players it can handle
1.2 merge supercruise with normal space, allow super speeds to be executed in the same space. if player craft comes within mass lock range, it automatically shuts off supercruise in normal space, this allows for huge variations in game play and we will get the feeling we had in elite , just making it to a station in an anarchy system is an achievement.
The above should allow the removal of loading screens when approaching stations and planets as mass lock would determine the drop out range.
I want to fly past ships on the way to the asteroid fields and ships otw to the station/sun or deep space, we had this feeling in the first ELITE, it does not exist in elite dangerous, supercruise space mode destroys that.
that is really my only wish for the game. i wish i could perhaps explain it better, but there it is.
What do you think could be improved in the core game to make it more fun ?
