Community Event / Creation Elite Dangerous Crosshair v1.1

Crosshair looks pixeled

try that before drawing the circle on your Bitmap - for example:

Graphics _myimage = Graphics.FromImage(myimage);


_myimage.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic;
_myimage.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias;
 
Crosshair looks pixeled

try that before drawing the circle on your Bitmap - for example:

Graphics _myimage = Graphics.FromImage(myimage);


_myimage.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic;
_myimage.SmoothingMode = Drawing2D.SmoothingMode.AntiAlias;

Unfortunately Interpolation alone doesn't help much, and antialiasing adds a whitish border which looks pretty bad - probably because it's trying to antialias it to the invisible background of the frame.

See the screenshot.

I'm going to look into moving over to a transparent DirectX window, and seeing if that looks better. Unfortunately it's not as obvious in the screenshot, but with any movement in the game it stands out pretty harshly.

interpolation.png
 
Unfortunately Interpolation alone doesn't help much, and antialiasing adds a whitish border which looks pretty bad - probably because it's trying to antialias it to the invisible background of the frame.

Antialiasing is done depending on your form's background, try using Black and set Transparency Key also to Black

Looks better IMHO:

View attachment 11466
 
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