You know how people get chatty when they are drunk? Well I fired up the computer to try and get a cqc match or two until I fell a sleep at the controls, and got a notificaiton I had a message from some chinese ebay seller I bought a computer cable from recently, explaining how these things take a long time to get here so dont panic. We spent half an hour swapping messages, so given I am seemingly that drunk, this might get entertaining, as I am probably about to make a drunken fool out of my self; however....
The game partially owes me, Over the last for years I've been playing, it, I've jedi mind tricked a few of my buddies into buying the game, and that has in turn meant they conned a few more oftheir other buddies in, all of whom bought paint jobs, books and other "merch". It if were a MLM scheme from the eighties, I'd be sitting on a reasonable sized pyramid in some statistical diagram. As it is, in light of last nights revalations of carebear cosseting carriers - I've got huge ammounts of egg in my face.
Being totally honest with you, I found the star of the carrier reveal yesterday, or more specifically the mechanics associated with it, a hugely disappointing embodiment of disappointment encrusted in meh sprinkles and carebear love.
THE GRAPHICS LOOK GREAT! And I'm sure they will sound awesome too, but....
Really, I wanted the carriers to be this sci-fi franchises equivalent of a star destroyer, elites answer to the titans of eve... I wanted the mere arrival of a carrier in a system to denote a determined and capable squadron arriving, a harbringer or change and most likely turmoil. The arrival of two of them would denote something of biblical scale was about to kick off. That wasn't entirely the work of my imagination, the original hype around these carriers was they would be for squadrons, and present a real force amplifier... With a few minor variations here or there, this was essentially what the aforementioned buddies of mine were also expecting, carriers to be status symbols for squadrons, things that made the squadron much more cohesive, and orders of magnitude more effective.
We had envisaged carriers as being something that could tip the balance in a system. In any situation.
But what have we got, a new ship we cannae fly, it cannae jump without a new commodity that has been alluded to being mined rather than bought? Support ships that are presumably for said foraging for and tending to said carrier. These things are one per player, but one per instance, and cannae be destroyed? And available to anyone with just the base game not horizons, so like every single steam sale alt? Yeah, like this is going to end good.
For the love of randominous, am I the only one who sees a new stalemate mechanic emerging, carrier squatting. Essentially with whats been said in the forum announcement and commented on by those third parties at the reveal, a new meta will emerge... stockpile alt accounts during sales, spank a few hours mining opals, buy a carrier and park it somewhere of strategic importance to deny enemies access to that area with their carrier based squad. Heaven forbid that any other players could use game mechanics to dismantle someone else's little fiefdom in a Massively Multiplayer Online game. It doesnt bear thinking about, how much toys would we see being thrown out of the prams and floating in the deluge of tears.
TL;DR instead of bringing new life to the game, these carriers are going to end up being nothing more than a new form of grind fuelled e-peen for solo players.
The game partially owes me, Over the last for years I've been playing, it, I've jedi mind tricked a few of my buddies into buying the game, and that has in turn meant they conned a few more oftheir other buddies in, all of whom bought paint jobs, books and other "merch". It if were a MLM scheme from the eighties, I'd be sitting on a reasonable sized pyramid in some statistical diagram. As it is, in light of last nights revalations of carebear cosseting carriers - I've got huge ammounts of egg in my face.
Being totally honest with you, I found the star of the carrier reveal yesterday, or more specifically the mechanics associated with it, a hugely disappointing embodiment of disappointment encrusted in meh sprinkles and carebear love.
THE GRAPHICS LOOK GREAT! And I'm sure they will sound awesome too, but....
Really, I wanted the carriers to be this sci-fi franchises equivalent of a star destroyer, elites answer to the titans of eve... I wanted the mere arrival of a carrier in a system to denote a determined and capable squadron arriving, a harbringer or change and most likely turmoil. The arrival of two of them would denote something of biblical scale was about to kick off. That wasn't entirely the work of my imagination, the original hype around these carriers was they would be for squadrons, and present a real force amplifier... With a few minor variations here or there, this was essentially what the aforementioned buddies of mine were also expecting, carriers to be status symbols for squadrons, things that made the squadron much more cohesive, and orders of magnitude more effective.
We had envisaged carriers as being something that could tip the balance in a system. In any situation.
- Riddled with thargoid scouts incursions?
- Call in a carrier based squadron, with a carrier placed in the epicentre of all the non human signal sources they'll turn in pilots federation combat bonds for killing thargoid scouts so fast the pilots federation will need to overclock their matroska brain type super computer to keep up with them.
- Oppressed by a tyrannical government/corporation?
- Call in a carrier based squadron, they'll be able to run "combat patrols" seeking and destroying all your tyrants agents in space, and dock at their carrier to repair/refuel/rearm with impunity, then hit up their onboard InterStellarFactor to clean their ship and go and run missions for the good guys in true carrot and stick style, your tyrants power structures will collapse faster than a burst balloon.
- Crops failed and people dying of malnutrition?
- Call in a.... wait for it.... compassionate carrier based squadron... It'd amaze you how much food can be carried in those great big mofo's for an aid mission.
- Building a new starport? Need supplies?
- Guess what, those mercs you were reading about in galnet just rocked up into your system carrying 32,000 tonnes of commodities for your new endeavour - guess they dont just make money from combat bonds and....
- Over run with pirates? Can't get a decent trade run delivered in your system?
- Call in a carrier load of bounty hunters who....
But what have we got, a new ship we cannae fly, it cannae jump without a new commodity that has been alluded to being mined rather than bought? Support ships that are presumably for said foraging for and tending to said carrier. These things are one per player, but one per instance, and cannae be destroyed? And available to anyone with just the base game not horizons, so like every single steam sale alt? Yeah, like this is going to end good.
For the love of randominous, am I the only one who sees a new stalemate mechanic emerging, carrier squatting. Essentially with whats been said in the forum announcement and commented on by those third parties at the reveal, a new meta will emerge... stockpile alt accounts during sales, spank a few hours mining opals, buy a carrier and park it somewhere of strategic importance to deny enemies access to that area with their carrier based squad. Heaven forbid that any other players could use game mechanics to dismantle someone else's little fiefdom in a Massively Multiplayer Online game. It doesnt bear thinking about, how much toys would we see being thrown out of the prams and floating in the deluge of tears.
TL;DR instead of bringing new life to the game, these carriers are going to end up being nothing more than a new form of grind fuelled e-peen for solo players.