I've seen a few posts lately that seem to bemoaning the size of ED as being pointless.
We know the game will have around 100 billion different star systems (approx. 400 billion stars).
Recent reports estimate there could be 8.8 billion Earth size planets in the Milky Way. If we consider Sol to be a typical system, a system with 8 planets and around 170 major moons, then there could be literally trillions of worlds to explore throughout the gameworld.
Now lets consider just one Earth-sized planet within the game. It will be 1:1 scale. So it will effectively have 500 million square kilometers off surface area to explore once the planetary landing expansion is out. That's just one world in a game of trillions of worlds.
1/2 billion square kilometers times multiple trillions = a mind-boggling amount of explorable surface area! And that's just worlds. There's the immensity of space to throw into the mix too. Billions of asteroid fields. Billions of other space anomalies and weird and wonderful environments to discover. Then with EVA there's hundreds of thousands of immense orbital structures, like spacestations, space cities, outposts etc etc.
Everything reachable, everything with meaning behind it, with purpose, in motion, and with full celestial mechanics.
The fact we the players will never explore more than the merest fraction of it does-not-matter. Its the fact that we're part of something so immense in scale, something that probably no game that will come after ED will ever match in scale, and something no game that has gone before could ever match is what's so appealing.
For the first time ever we, the players, will be tiny insignificant specks in an infinite, seamless, and boundless virtual environment.
I find that humbling and awe-inspiring. Those saying its pointless have sadly missed the point.
I honestly think Elite Dangerous will be considered as a work of art some time in the future when people realize just what Frontier Developments pulled off here.
We know the game will have around 100 billion different star systems (approx. 400 billion stars).
Recent reports estimate there could be 8.8 billion Earth size planets in the Milky Way. If we consider Sol to be a typical system, a system with 8 planets and around 170 major moons, then there could be literally trillions of worlds to explore throughout the gameworld.
Now lets consider just one Earth-sized planet within the game. It will be 1:1 scale. So it will effectively have 500 million square kilometers off surface area to explore once the planetary landing expansion is out. That's just one world in a game of trillions of worlds.
1/2 billion square kilometers times multiple trillions = a mind-boggling amount of explorable surface area! And that's just worlds. There's the immensity of space to throw into the mix too. Billions of asteroid fields. Billions of other space anomalies and weird and wonderful environments to discover. Then with EVA there's hundreds of thousands of immense orbital structures, like spacestations, space cities, outposts etc etc.
Everything reachable, everything with meaning behind it, with purpose, in motion, and with full celestial mechanics.
The fact we the players will never explore more than the merest fraction of it does-not-matter. Its the fact that we're part of something so immense in scale, something that probably no game that will come after ED will ever match in scale, and something no game that has gone before could ever match is what's so appealing.
For the first time ever we, the players, will be tiny insignificant specks in an infinite, seamless, and boundless virtual environment.
I find that humbling and awe-inspiring. Those saying its pointless have sadly missed the point.
I honestly think Elite Dangerous will be considered as a work of art some time in the future when people realize just what Frontier Developments pulled off here.