Elite:Dangerous does not feel like a MMO

It has multiplayer, but it feels like a game that you would play on a 32 man server like say Half Life or Counter Strike.

Sure there is persistence in wealth, but none of that can be traded with other players.

There is no co-op features like loot sharing (or the possibility to share), nothing equivalent to guilds, no player run economy.

I mean you get to interact with players but its random whereas in most MMOs if you go to a particular place you will usually run into people more than once so relationships can form.

I mean it meets the criteria of having thousands of players using a centralized server, but then again CoD has the same type of deal and its not called an MMO.

Everyone is saying its an MMO. To me it doesn't feel like one. When I play online the only difference I see is that instead of NPCs we have players who act a bit more random than an AI would. Yet its hard to tell if those people are not AI other than the CMDR tag.

Its like a half hearted MMO. It has lots of players playing it... By themselves... Yet unless I meet them outside the game and exchange friend codes, it doesn't seem to be an easy way to meet and get to know people like most MMOs.

I mean that doesn't make it a bad game. Its pretty good online single player, but it always feels like playing alone unless I meet someone on teamspeak and do something on purpose. Even then its hard to interact without using 3rd party tools.
 
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No guilds. No player run economy. No loot sharing. No overly hugely populated instances to bring your machine to a crawl. All excellent points, and I hope they stay like that.

I would have to agree somewhat. But they why call it an MMO? It doesn't feel like the other games. It feels sparse and empty. Which can be a good thing.
 
I've been in instances with over 10 other players that I could easily count zooming around, heaps of NPC's, and being scanned by something I could not see - presumably a player running cold.

Let's say that is 12 people in just one instance, in just one small area of space, near just one planet, in just one system. It's multiplayer to me! :D
 
I've been in instances with over 10 other players that I could easily count zooming around, heaps of NPC's, and being scanned by something I could not see - presumably a player running cold.

Let's say that is 12 people in just one instance, in just one small area of space, near just one planet, in just one system. It's multiplayer to me! :D

There is a difference between and MMO and multiplayer. A 50 man server is not considered an MMO. Otherwise Half-Life 2 would be an MMO.
 
There is a difference between and MMO and multiplayer. A 50 man server is not considered an MMO. Otherwise Half-Life 2 would be an MMO.

How much of that is the difference between their definition of an MMO and your definition of an MMO? Having played MUDs since the 90s, I can promise you that if you ask 50 people the question "What is an MMO?" you will get 5000 different answers.
 
Players playing are all their own and each others servers. It's an MMO in that each and every player has an effect on every other player. Miser Goldnugget buys up all the gold and dumps in a different market, that will be reflected for Pirate Ploppy as there will be more cargo for Trader Trundle to cart about. Bounty Hunter Barf now has targets to chase, Explorer Ed has data to sell Miner Manic, and Lulzun00b still gets to shoot at everyone.

It's an MMO :)
 

Robert Maynard

Volunteer Moderator
There is a difference between and MMO and multiplayer. A 50 man server is not considered an MMO. Otherwise Half-Life 2 would be an MMO.

Is 50 the static population of the Half-Life 2 server? Conversely, all of the players in E: D inhabit the same galaxy and *can* encounter each other if in open-online or the same private group. There is the issue of the 32-player island maximum limit though - although players will come and go as they please and the islands will change to accommodate that.
 
It has multiplayer, but it feels like a game that you would play on a 32 man server like say Half Life or Counter Strike.

Sure there is persistence in wealth, but none of that can be traded with other players.

There is no co-op features like loot sharing (or the possibility to share), nothing equivalent to guilds, no player run economy.

I mean you get to interact with players but its random whereas in most MMOs if you go to a particular place you will usually run into people more than once so relationships can form.

I mean it meets the criteria of having thousands of players using a centralized server, but then again CoD has the same type of deal and its not called an MMO.

Everyone is saying its an MMO. To me it doesn't feel like one. When I play online the only difference I see is that instead of NPCs we have players who act a bit more random than an AI would. Yet its hard to tell if those people are not AI other than the CMDR tag.

Its like a half hearted MMO. It has lots of players playing it... By themselves... Yet unless I meet them outside the game and exchange friend codes, it doesn't seem to be an easy way to meet and get to know people like most MMOs.

I mean that doesn't make it a bad game. Its pretty good online single player, but it always feels like playing alone unless I meet someone on teamspeak and do something on purpose. Even then its hard to interact without using 3rd party tools.

You seem to be confusing the term MMO with the term MMORPG. MMO is an abbreviation of Massively Multiplayer Online. This is a very broad term. If several hundred people are in a game at the same time online (as opposed to on a local area network) then its an MMO. There are MMOFPSs and MMORTSs as well as MMORPGs, its just the former are less well known as the later.
 
If you get the chance goto Freeport and then the Nav Point, a lot of players there is the Beta battle.
Excellent free for all battle, for me it really changed how the game feels with so much action going on :)
 
MMOs are bad games.

Hold on there, that's like saying you don't like chocolate; there's a load of different variants and unless you've tried them all in a neutral state it's never a good idea to throw around absolutes like that. But, like so many marketing terms, MMO is a hollow expression that defines nothing; there's no globally accepted definition what an MMO actually entails. No predefined subset of features to pass the checklist and be considered an MMO. The first thing I tend to look up when a game entitles itself an MMO is the actual player count an instance can support.

With all that said, I wouldn't have minded if this MMO had dedicated servers that allowed for thousands of people to be in an area simultaniously, but I realise that FDEV is no Blizzard who can afford to take such a risk/investment. And when I figured out how the matchmaking works, I thought it was a quite elegant solution (if it would work properly ;)). I just hoped that the island size would be a bit more than 32 so that we as players could host some more ambitious events.
 
Players playing are all their own and each others servers. It's an MMO in that each and every player has an effect on every other player. Miser Goldnugget buys up all the gold and dumps in a different market, that will be reflected for Pirate Ploppy as there will be more cargo for Trader Trundle to cart about. Bounty Hunter Barf now has targets to chase, Explorer Ed has data to sell Miner Manic, and Lulzun00b still gets to shoot at everyone.

thank you for being funny & cool and like just thanks. i name my ship now Lulzun00b in honor of this post
 
I personally wouldn't call it an MMO, but that's just my personal definition of the term. I wouldn't call WoW an MMO either, so it's just me. Not a big loss though - except for two, I disliked most so-called MMOs I've tried in recent years (didn't try many - ESO beta, STO beta, AOC beta were the last ones).
 
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