Elite:Dangerous does not feel like a MMO

darkcyd

Banned
The more I think of it, the more I realize they have to fix the above problems. But more worrisome is the playerbase that will be left while they do this.

The game will always have those 10-20k hardcore fans. Slugging it out against all manner of vermin in single player from their rocking chairs.

Will players like this guy stick around for 6 months for it to get fixed....probably not. I've been screaming about it through gamma and it really seemed like nobody thought it was an issue.

So I've been sitting back now that its released watching post after post of the same stuff I was saying by people frustrated and disenchanted with the viability of the game as fun in its current state.

People don't play games that aren't fun.
 
A lot of people on here do like that you can play a solo sort of game even in open play, as you don't see many other players much, and because of small group instancing.
This is fine, but where Elite fails is for those that do want to play with friends or a small group together.
The instancing is flawed in that even when you want to meet some one in game you can't unless your really lucky.
I ran out of fuel last night, there is no way for anyone to help me, i called people on team speak and even posted on the forum for some one to come and collect my 32 ton of rare cargo before i died.

Some one did come, with my remaining fuel i tried to see him, he tried to see me, we both logged of and on , tried the same group, tried open play, we was parked in the same spot, we added each other to friends list, we was talking to each other via team speak, but nothing worked and i died.

That is a poor multi play game in my book if i can't meet up with at least one person i was trying hard to.
 
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darkcyd

Banned
Good thing it's fun, then.

And yet post after post and review after review reaffirms that many people don't find the isolation inherent in this game is pleasant.

How many of them stick around for it to get fixed is the only real question.

I am perfectly fine with the founders and some beta testers being the only players of this game and from your "let it be" point of you, you are too. We have found agreement. I just find it sad.


If there is any one secret of success, it lies in the ability to get the other person's point of view and see things from that person's angle as well as from your own.
Henry Ford
 
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And yet post after post and review after review reaffirms that many people don't find the isolation inherent in this game is pleasant.

How many of them stick around for it to get fixed is the only real question.

I am perfectly fine with the founders and some beta testers being the only players of this game and from your "let it be" point of you, you are too. We have found agreement. I just find it sad.


If there is any one secret of success, it lies in the ability to get the other person's point of view and see things from that person's angle as well as from your own.
Henry Ford

That quote quite aptly highlights at least part of the problem with this issue from a community point of view. Many of those asking for better communication systems have stated that they think it would be good for it to be 'opt in' or something that can simply and easily be hidden/turned off. Why? Because they see that some players don't want it and understand why. Too many of the nay sayers simply do not seem to be prepared to make an effort to understand this from any other point of view but their own and throw around cheap comments about spam and kiddies, it's pathetic.

It baffles me that FD didn't act on this sooner and think in part it was a naivety regarding what most people want and expect in an online game combined with a slightly stubborn 'we're making the game WE want to make' attitude. That and I think that, like some posters here, they have an irrational fear of 'WoW chat' syndrome (no idea what else to call it), you only have to look at how restrictive the filters on this forum are to realise how far they trust us ;) Also suspect they're finding everything group related much more technically difficult than they expected (and are letting on) due to the nature of this games networking and the whole p2p thing.
 
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And yet post after post and review after review reaffirms that many people don't find the isolation inherent in this game is pleasant.

How many of them stick around for it to get fixed is the only real question.

Then those people are welcome to play something else instead, especially if "fixing" it is going to make it a fundamentally different game.
 
Personally, I feel that Frontier could do away with the solo aspect of the game all together.

I also feel that the economy needs a lot of work. Ships should require actual materials to build on purchase and those materials should be tied to the economy and player/NPC trading. Weapons and ammo should also be based on materials available at a specific station or a specific region.

Blowing up NPC Traders could then have consequences that actually affect the galaxy. Protecting traders would become much more important. Raiding traders of opposing factions becomes more important also.

Larger and more powerful ships should not be sold until a faction has reached a certain level of achievement based upon player's contributions to that faction.

*Shrug* stuff like that would make the game more interesting. I am eager to see what the devs cook up!
 
With the amount of players everywhere around the core systems, it certainly *feels* like an MMO. But I hope the Wings feature is ready soon as the cooperative experience isn't that enticing yet, unfortunately.

I was never a fan of solo and groups being able to swap in and out of open mode, though.
 
An unhealthy proportion of this community is very old and would prefer to play solo to avoid competition in combat.

And, that's one reason why I bought the game. :)

My arthritic old poodle paws clap for you, in appreciation of this recognition. Bravo!
 
Personally, I feel that Frontier could do away with the solo aspect of the game all together.

I also feel that the economy needs a lot of work. Ships should require actual materials to build on purchase and those materials should be tied to the economy and player/NPC trading. Weapons and ammo should also be based on materials available at a specific station or a specific region.

Blowing up NPC Traders could then have consequences that actually affect the galaxy. Protecting traders would become much more important. Raiding traders of opposing factions becomes more important also.

Larger and more powerful ships should not be sold until a faction has reached a certain level of achievement based upon player's contributions to that faction.

*Shrug* stuff like that would make the game more interesting. I am eager to see what the devs cook up!

I agree, I don't particularly like the small sized instancing, I would prefer larger amount of actual player around, less NPC's. If you would like to be a lone-wolf then the solo option is there and otherwise you could go to less popular systems right? I prefer (personally) large instancing, maybe system wise, if a star system runs full of players and reaching a instance max player count a new instance is added.

This would make it feel much more dynamic in my opinion. but it's up to Frontier to tackle this,

Cheers,

Jim
 
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