Elite Dangerous .exe ?

Just finished reading Newsletter 21 which states that the Frontier's Cobra ( Software Tool ) is Fully 64bit

Does anyone know if Elite will be running in 32bit or 64bit or perhaps both ?

There's a mention that just like the original Elite which used 22kb to run the entire program that ED will use 64bit to access all the latest hardware

I'm sure there will be people that are still running Windows in 32bit ;)
 
Mark Allen (Programmer) is chilling out in the Alpha forum, like some kind of Friday evening back stage event ,discussing this very subject. Allow me to quote his first response on this:

Internally we have full support for 64 bit client builds (several of us develop on them by choice). Whether we'll ship that for the client in Alpha 4.0 I don't know - there are reasons for and against, but for now that's a discussion I'll leave well alone .

What I wanted to say: Being on a 32-bit OS doesn't stop us using the benefits of 64 bit where they matter (for now). Specifically I'm talking about 64 bit floating point maths, which you need the precision of to represent the sheer scale of things in space. Seriously, it's nuts.

Doubles (64-bit floats) are perfectly fine on 32 bit machines - they've been used for years. The processor will handle each 32-double vs 64-native slightly differently, but the precision & results we achieve are the same. There's performance trade-offs, but contrary to popular belief 64-bit is not strictly faster - for example doubling the size of your data types has serious impacts on memory bandwidth!

Where 64-bit flat out wins is memory - that 2GB (sort of) memory limit for 32 bit processes is much harder to get around :p, though it's not a problem we're running into atm so there's no drive to switch there. I suspect there will be in future though .
 
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When they talk about 64-bit they are talking about the 'double' datatype which is also available on 32-bit CPU's.
 
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