Posted on reddit, comments there or here wellcome.
Source: https://www.reddit.com/r/EliteDangerous/comments/19b90hb/elite_dangerous_features_wishlist_just_dreaming/
While I know the actual situation of Frontier and Elite in particular, I can't stop thinking of things that could improve the game experience.
I already know that Im no game developer (but I am a software developer), and don't know the cost of implementing some of these things, some of them should be doable with less effort, others can be serious changes, and others maybe are totally impossible, but I cant hold the need of sharing them among you, my fellow commanders, so here I go.
English not my native language (Spanish is), so sorry in advance if not well redacted or expressed.
QUALITY OF LIFE IMPROVEMENTS
SHIP
ON FOOT/SRV
SHIP MISSIONS/EVENTS
ON FOOT MISSIONS/EVENTS
MIXED MISSIONS: Elite now have on Ship Missions and On foot missions, but no missions takes advantage of this two things together, like a chain of events, also will offer narrative possibilities for CG events.
Examples:
INSTANCES:
OTHER STUFF:
Source: https://www.reddit.com/r/EliteDangerous/comments/19b90hb/elite_dangerous_features_wishlist_just_dreaming/
While I know the actual situation of Frontier and Elite in particular, I can't stop thinking of things that could improve the game experience.
I already know that Im no game developer (but I am a software developer), and don't know the cost of implementing some of these things, some of them should be doable with less effort, others can be serious changes, and others maybe are totally impossible, but I cant hold the need of sharing them among you, my fellow commanders, so here I go.
English not my native language (Spanish is), so sorry in advance if not well redacted or expressed.
QUALITY OF LIFE IMPROVEMENTS
SHIP
- Posibility of a third/fourth weapon button
- Target screen (tab on the left panel) show distance to different targets/items
- Rear view option (even our cars have those now...)
- Match speed with target option
- Better indication of Planet G's
- Warning of high G planet {show G}
- Maybe above 2 or 3? maybe configurable?
- Middle of screen message when descending, like ones when jumping to other system where it shows security, fuel star, etc... but with Gs (red flashing for G alert), number of POI detected, maybe number of settlements... just some info when gliding for a few seconds.
- A quick button for SRV <-> Transfer all cargo to/from ship.
- On surface ports, possibility of exit on foot, I know that you can exit on SRV from your ship while on surface station, but... there are no doors???
- CG events with on foot activities or mixed ship/on foot needs.
- Daily/Weekly/Monthly missions: Some list of 3-5 activities like find some type of planet, scan X ships, defeat X wanted on spot X, ... just if you dont know what to do next, like a suggestion/guide with a reward.
ON FOOT/SRV
- Posibility of stablish a desired direction by coordinates and have a marker on the compass.
- On foot radar mark of pickable elements in certain radius, maybe once discovered they stay marked
- Related with the above, maybe possibility of marking things detected on SRV so they stay marked while on foot -> Good
- Also mark the things pickable with SRV with a different icon or something, just to know there is something around and you need the vehicle.
- Better SRV range to pickup things
- Maybe some short range tractor beam
- SRV kind of limpets, with ammo not occuping cargo, with only 4 cargo on scarab having to carry limpets would be nonsense.
- Fauna: Its time to start finding some kind of creatures, scanneable with Artemis, some of the creatures are aggressive, so carriying Artemis and some weapons now becomes a thing. Handy for instances (see Instances below)
- On foot mining: Possibility of taking materials on foot, iron, nickel, and the like, usage of some kind of mining tool, or variant of the Maverick arch cutter.
SHIP MISSIONS/EVENTS
- Somekind of travel point out of Supercruise, like 2 or 3 spots scattered so you have to travel them on normal space
- Specific Ship missions: Missions that require some specific ship, so you have a reason to have and equip other ships than your favourite one.
- Other possibility: Extra reward if mission done with ship X
- Dock on the other space stations around that currently only offer ship activities and do stuff there (see Instances below)
- Dock on NPC megaships, lost/abandoned megaship could be cool instances.
- Missjumps: Some kind of event that happens if you jump with some damage on the FSD, or maybe the possibility of overcharging the FSD "cheap mode" that adds these possibility. The missjump could lead to damage on the ship, and maybe the "Ship crashed" mission (see below)
- Distress calls: What can you do when found a Distress call and have nothing to help? Well, a Distress call could be reworked to always have some possibility of helping so, I feel bad when I find one guy asking for help and I can say/do nothing for him:
- I think there is already a possibility of the Distress Call to be an ambush of pirates, if not, that could be one thing
- "I can help you carrying a message for you": This leads to a courier mission, so you grab important info that this NPC needs to deliver, or his position to the Rescue Rangers, so they can find him.
- "Carry me to nearest/X station/settlement": This leads to the ship dropping an "occupied escape pod" that you have to carry where the NPC wants.
ON FOOT MISSIONS/EVENTS
- Distress Calls on foot: A guy you find on a wreckage and, if you have a second seat, carry him to a desired station/settlement.
- Ship crashed[SKIPABLE]: When your ship is destroyed, possibility of appear on a nearby planet near ship wreackage, a timer sets on for Rescue Rangers to arrive, you have to resist some waves of scavengers/pirates coming for you. The success could lead to reduced rebuy costs, dont lose exploration data, or only random data is lost.
- EXTRA: Escape pod crashing sequence, like in some battle royale or survival games where you start on a escape pod landing, for flavour.
- Crashing on very remote systems possibility, but someone has to come rescue you, that leads to:
- The Rescue Rangers Player Faction: Im sure Fuel Rats and Hull Seals would make a section for these ones.
- Captured[SKIPABLE]: When you are killed you appear on a special generated POI, surrounded by scavengers/pirates with landed ship around, or maybe some small outpost, you start as you have subdued a guard and have a pistol weapon only, have low battery, maybe low ammo. If you can reach the ship can call for help (Rescue Rangers again). Possibility of not losing things, fail onfoot jobs, etc...
- Capture alive:Non lethal possibility of defeating opponent, have to carry (on shoulder?) to your ship/srv
- Carry on shoulder (you can only use pistol meanwhile) and "Transfer to ship" so it becomes some kind of "occupied escape pod", but with other name like "prisoner pod" or something.
- Dropable on "Search and Rescue" contact.
MIXED MISSIONS: Elite now have on Ship Missions and On foot missions, but no missions takes advantage of this two things together, like a chain of events, also will offer narrative possibilities for CG events.
Examples:
- Mission could be mixed as that you have to find a guy on foot (alive) but he tries to run and reach his ship (or srv?) so you have to chase him, with a timer for the guy to consider that he has escaped from you.
- Mission chain that ask you for things on foot, leading to space combat
- Mission of space combat that leads to on foot activity, like pirates defeated on space so they reveal data of a POI that has hostages (escape pods surrounded by landed ships and on foot npc)
- Instances (see below) could do well with mixed missions, fight around some stations and then have to land and fight on the rooms of the station.
INSTANCES:
- Settlements doors that seem some kind of underground access: This could lead to an instance kindof dungeon where you defeat npcs and loot things. Maybe procedural or some sort of pre-established variations.
- Caves: Like the previous point, could be a pirate/scavenger cave, or infested of creatures, so you have to fight/scan them, also finding mining spots, that leads to good group missions with a guy with dominator for combat, maverick for mining and artemis to scan.
- Elevators: Instances in space stations can lead to instanced missions. Could be a engineer floor, some streets, a warehouse, etc...
OTHER STUFF:
- Possibility of open dialog with other ships that could lead to missions or component trading
- Around Thargoid/Guardian systems some chance of component trading of these specific components, high price, but some extra way of farming those componentes (hey buddy, interested in obelisk beta data? Thargoid stuff?)
- Possibility of open dialog with people on foot that asks for in-foot components trade, kind of barmans but with different more varied catalogue.
- Maybe some kind of shops in settlements, can be a variant of the previous point.
- There are barmans on settlements? I dont remember, but if dont, they should be implemented.
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