Newcomer / Intro Elite: Dangerous for someone who is NOT a pilot

My primary interest in this game is purely and entirely twofold: 1) Exploration and 2) Commerce. Though there is a humongous amount of other stuff available, I really don't want any of it. No combat. No ship-handling. Just jump into the cockpit and punch the Autopilot button and take a snooze traveling to the next destination. So I've been reflecting on a couple things.

The first is docking. After a a considerable amount of thought on the subject and a little mental roleplaying, I have to ask: What station owner in his right mind, with a tremendous amount of advanced (from our POV) tech available, would be crazy enough to let just any old vessel fly itself into his space station. Billions of credits in materials and construction, enormous employee wages cost for working in a hostile environment, etc. Whyever would he allow some total stranger say, "I know what I'm doing. Trust me."? If the tech has tractor beams, it automatically also has repulsors. Use the tractor to latch onto the nose of the docking vessel and pull it into the docking bay. At the same time, a circle of repulsors ring the entrance. Weaker than the tractor beam, as the vessel approaches the entrance, computerized controls keep the vessel perfectly centered coming through the entrance. Tractor until centered over the landing pad. Landing gear out, the vessel touches down, docking complete. No muss, no fuss. And NEVER a scratch on the station's paint job.


Secondly, I'm wondering just how extensive is the MapQuest version --which would be available in that era's version of the Internet = GalNet) of the galaxy maps are to new shipowners? I gather not every player starts in the Sol system. But as a resident of the starting system, the character would have at least a rudimentary knowledge of what is where in nearby space. Just like in Real Life, practically every grade school kid knows the planets and relative location within our solar system of each of the planets, and the names of each. I get the impression the game is designed to make the galaxy map a total tabula rosa to new players. Yet, logically the residents of any given system would have a knowledge of their home system and the immediately adjacent systems with which that system has any kind of traffic load. And then upon arrival in an adjacent system, connecting to the Internet/GalNet would expand the map database to include the systems adjacent to that system. And so on all the way out to the Frontier where some adjacent systems are shown on the map as "Unknown". This isn't a universe using Lewis & Clark mapping to roughly sketch in details as tho explorers wander around. It's more like a 35th Century (or whatever the current century is) version of Wikipedia where everyone and their third-cousin is trying to show off what they learned that no one else has discovered (yet). [Now, just what there is to be found in those recently mapped systems remains to be seen.]

Thirdly, NO COMBAT. Which of course indicates a lack of interest in the multiplayer functionality of what is primarily a MMO. Really, if I can play this game and never interface with another live human being, it would be fine with me. And at the same time, never run into pirates or heavy-handed militant government space navies. I just want to wander around, buy interesting goods here and then sell them for a profit there.

Is all ^^that even possible?
 
Most probably not, docking may seem like a crazy stunt at the start but it really is very simple to achieve.

As far as I am aware all new commanders get the same map, some systems have info others don't, initially your "exploration" efforts will centre around charting known systems. I like to think of it as data verification rather than exploration.

With regards to combat, I have been flying a new commander since 16th Apr and am currently at zero kills and have never had a gun fitted to a ship at launch. I have not done any trading either but as someone who has played since release I am pretty efficient at avoiding being interdicted and so avoid combat that way.
 
I don't think this is the game for you. Not yet at least.
Basically... you want to play a game where you sit in an office at a space station and send out a drone fleet to deliver cargo to markets and transmit their exploration data back. Aside from issuing initial orders you'd like the piloting to be completely hands-off affair where your drones never come into contact with other ships regardless of whether they are players or non-player AI controlled entities.
An interesting concept and probably closer to how things would be done in the future if the tech from Elite: Dangerous was actually possible. Just not the game most of the rest of us want to play.
Might I suggest you try "Oolite"? It is a game similar to the original Elite but, as Open Source software, it has a extensive set of available Mods. I'm sure that, with a little work, Oolite could be modded into exactly the kind of game you are looking for.
 
I do recall that it had been possible to buy star system data from Universal Cartographers, but I have not seen that for a while. Mind you, I have not left the area for a while, so maybe I need to move for that to come back.
 
1 buy a docking module 2 It is you not a "character" 3 If you want to avoid being killed by players fly in Solo mode or join a Group that doesnt allow pvp .Npcs are easy to escape from
 
1 buy a docking module 2 It is you not a "character" 3 If you want to avoid being killed by players fly in Solo mode or join a Group that doesnt allow pvp .Npcs are easy to escape from

OP wants to NEVER run into pirates regardless of player or NPC status.
 
First. You can buy a docking computer. Other than that don't expect any major changes.

Second. The reason the players map starts out empty is because even new players should quickly be able to test exploration and use it as a source of income. I your proposal was implemented then exploration wouldn't be something someone could really do until much later with the right ship and equipment. More realistic? Maybe. More fun for people starting out? No.

Third. Combat is and has always been a core component of the Elite games. You can play SOLO and thus never see any other real players, but NPCs will still attack you.

So at the end of the day this game isn't really for you. ;)
 
1. Docking isn't too bad in the smaller ships, you will get the hang of it quickly. There is a very cheap Docking computer, but is a bit limiting on the smaller ships

2. Wow too many words for me this early, not sure of your point but: information on famous systems is freely available, less famous systems require you to pay a small fee, even less famous must be gathered yourself

3 the game is not primarily mmo, think you may have fallen for the marketing. Bimbling around on solo or private group will be virtually no different to open mode. I didnt shoot at anyone till I was on a cobra, and by that time I could have got a basic exploration ship. You do not have to fight, but you might have to run away occassionally, but that is quite easy most of the time
 
You wouldn't happen to be an EVE player, would you?

That's not intended as an insult, but it sounds like you want a game more oriented to executive control than individual work in a spaceship. A game where you will probably spend a good 80% of your time piloting a ship doesn't sound like it's the one for you - you won't be able to avoid combat; it's a core mechanic.
 
If you had out of inhabited space you can explore the galaxy without ever meeting another ship, but the problem is that doing that in the starter ship is more work, so you would ideally need to do some trading to get a better [equipped] ship, first. Doing trading will leave you at risk of seeing other ships.

It is, though, entirely possible to avoid engaging in combat. Must make liberal use of the boost key to avoid NPC encounters and fly in solo or mobius group to avoid hostile players.
 
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ED is a piloting game as one of its two hearts.

There's pretty fierce resistance in some quarters to the idea of having ANY form of flight computer, or to go anywhere near it unfortunately. But even if there was one, you'd still need to be a competent pilot in emergency. For instance, your navigation computer might malfunction, so flying without basic pilots skills is a bit, what's known in my part of the world as (has) "all the gear but no idea" !!

:D

You can think of the map as, not what you know, but what you're ship knows. When you begin, sidewinder is on factory settings. What's mentioned about grade school knowledge is interesting but there's a lot of info, in ED, before you even get to the charts. If a new player open it for the first time, meets a wall of text, not much of how to navigate the map might go in. Starting with an empty map, you notice the info changing, after your first flight, and this is in part is navigation training on the job.

For avoiding confrontation, someone else has mentioned that it's possible to steer clear most of the time. You can run away, or if the worst happens and they catch you, dump some cargo for the pirates to pick at .. and then run away!

:D
 
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Several of you mentioned "Buy a docking computer." Pretty much what I had in mind. Bbbbuuuuutttttt, is it cheap enough to buy immediately? Without cutting too deeply into the player's "seed money"? My guess is that it would be necessary to do at least a few buy low/sell high transactions to be able to afford the docking computer AND still have enough to buy fuel and cargo to sell elsewhere. Which means that at the beginning -- when the player (me in particular) is least proficient in docking -- I would need to exit the starting station and then head to another station where it would be necessary to dock, unassisted.

When folks are saying, "it's actually pretty easy and you will get the hang of it pretty quick," are they taking into account that I would be using keyboard-and-mouse? I've seen some of the rigs some of the serious ED players use, and it looks to me that they spent as much on controls as what my whole PC is worth. I am NOT about to spring for a HUD VR, forced feedback throttle controls or whatever just to play ONE game. Way back when, I was involved with Elite Plus and that worked just fine with K-and-M. I had been assuming that would hold true with this version of Elite.

What I had liked about E+ was the merchant aspect, more than anything else. Working out trade routes was sort of like playing Railroad Tycoon In Space​, which I liked. Yeah there was combat, but back then it was pretty simplistic. From what I saw in the Tutorial, it was like being dropped into the cockpit of a 747 and being told, "All yours! Don't scratch the paint!"
 
I regularly play with keyboard and mouse and have yet to die because of problem docking, the only issue is occasionally forgetting to ask for permission. Just take it easy lower landing gear so the speed drops and use the lateral thrusters.

I enjoy this game because I'm the pilot and not a executive commander, so I wouldn't like more automation.
 
It's perfectly possible to play with KB/M. A lot of players do. Many players who care for the flying part of the game will buy a joystick. They can be pretty cheap, but if you're not interested in flying and fighting, KB/M will do just fine.
 
I fly with just the keyboard like original elite.
You can't get a Docking computer with the original money, and I think you would probably have to get out of the original sidewinder to have room for it. You won't be able to get to use a docking computer without being able to dock manually.
 
Keyboard is fine as a control method. Joysticks are I'm told much better - I haven't tried - but the keyboard is certainly perfectly sufficient for non-combat flying (I have directional thrusters set up on the numpad for help docking and launching) and I find it suitable for combat flying too (at least against NPCs - haven't been attacked by a player in a long time). I've not tried using the mouse as well - I've tended to dislike mouse control in other space sims, so I just use it for headlook here. But you certainly don't need any expensive inputs to play the game.
 
OP wants to NEVER run into pirates regardless of player or NPC status.

Easily achievable if you choose the way of the explorer. Once you get about 500-700LY from your starting point you will never see another living soul (or NPC) ever again. The only thing you would have to contend with is fuel scooping but there's got to be something dangerous to do now and again right? Just buy the biggest (highest class) fuel scoop you can and it's very easy.

Trading is another ball game entirely. The very nature of that chosen profession is riddled with risk and involves getting your precious cargo from A to B without incident. Playing on Solo might help, joining up with a friendly wing in a PvE group such as Mobius might also help but even the journey without interdiction can sometimes be dangerous in itself.

I'd recommend starting as an explorer and then working up from there. Do a few trial runs in whatever ship you have, don't venture out too far, nip back and sell the data and continue like this until you can afford a decent ship (Adder, Cobra, Asp), massive fuel scoop, detailed planet surface scanner and an advanced disco scanner. Then you are set to travel to the furthest regions and never go back. Once you brave going back you might be sitting on millions of credits of cartography data. Sell it, and maybe give trading a go now that you are more experienced.
 
The 'Standard Docking Computer' costs 4,500cr, but it will take up an internal slot. Once it is fitted, requesting landing clearance will bring it on line, and when you throttle back to 0% it will kick in. It used to be somewhat buggy, but it is now a lot better.
 
I regularly play with keyboard and mouse and have yet to die because of problem docking,
It's not dying while docking that I am worried about so much as burning through my cash just to pay for repairs to ship and docking bays. Which to my mind is something I really shouldn't be concerned about because only a fool sets up a space station and then lets just any Drivers Ed space jockey use his Docking Bay for practice in parallel parking. The tech most definitely would be there, so it is utterly absurd for the station owner to allow those risks to his property several times EVERY hour. "You want to use my Dock, you let my trained personnel and my computers do the parking!" [This is one of the reasons that nearly every major port on the planet (Earth) requires vessels to have a professional Pilot from the Harbor Authority to be at the helm when docking.]
 
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