I was trying to work out the effect of distortion from large FOV.
So what I've done is assume that Elite Dangerous basically projects the world on to a flat surface.
Digging back to high school trigonometry I've found that objects at the same distance but 30 degrees off centre would be 33.3% larger on screen, those 45 degrees off centre 100% bigger, and those 60 degrees off centre 300% bigger.
This means a 60 degree FOV distorts objects by up to 33.3%, 90 degree FOV by up to 100% and 120 degree FOV by up to 300%. Note these are dimensions, so areas will be almost twice as large, four times as large and sixteen times as large respectively.
Have I done the figures right? And if this is the case, is there much use for multiple monitors? Won't most the space be taken up by huge objects near the peripheries?
Or does elite dangerous use a different projection to what I've described here? For example what's shown in this video of Quake: https://www.youtube.com/watch?v=jQOJ3yCK8pI
So what I've done is assume that Elite Dangerous basically projects the world on to a flat surface.
Digging back to high school trigonometry I've found that objects at the same distance but 30 degrees off centre would be 33.3% larger on screen, those 45 degrees off centre 100% bigger, and those 60 degrees off centre 300% bigger.
This means a 60 degree FOV distorts objects by up to 33.3%, 90 degree FOV by up to 100% and 120 degree FOV by up to 300%. Note these are dimensions, so areas will be almost twice as large, four times as large and sixteen times as large respectively.
Have I done the figures right? And if this is the case, is there much use for multiple monitors? Won't most the space be taken up by huge objects near the peripheries?
Or does elite dangerous use a different projection to what I've described here? For example what's shown in this video of Quake: https://www.youtube.com/watch?v=jQOJ3yCK8pI