Thought it best to start a new topic for discussion about the potential content of this game in terms of game dynamics.
My first big worry comes from these two Braben quotes:
"...with the benefit of hindsight I think the way the ships flew detracted from the joyous immediacy of those in “Elite”."
"I want a game that feels more like the original “Elite” to fly..."
Now hopefully, as has been hinted at in the past here on this board, this means there will be some sort of fly-by-wire overlaid on a standard newtonian physics model that will make the ships handle better. What I fear is that the new Elite will have fake space physics.
The original Elite did have a lovely immediacy and the ships had a visceral presence so I know what David is getting at. However the experience of controlling ships in Elite was a mini-game of playing with a crippled "roll-only" control system. That's not really something to aspire to.
Basically what I'm saying is I hope I will be able to flip my ship and fly backwards on my retros
My first big worry comes from these two Braben quotes:
"...with the benefit of hindsight I think the way the ships flew detracted from the joyous immediacy of those in “Elite”."
"I want a game that feels more like the original “Elite” to fly..."
Now hopefully, as has been hinted at in the past here on this board, this means there will be some sort of fly-by-wire overlaid on a standard newtonian physics model that will make the ships handle better. What I fear is that the new Elite will have fake space physics.
The original Elite did have a lovely immediacy and the ships had a visceral presence so I know what David is getting at. However the experience of controlling ships in Elite was a mini-game of playing with a crippled "roll-only" control system. That's not really something to aspire to.
Basically what I'm saying is I hope I will be able to flip my ship and fly backwards on my retros