Elite Dangerous Horizons and Odyssey: Additional Server Maintenance

The server status shows the servers as online during maintenance because they are technically online (your pc can ping them).
Its always a trade off.
On the main system I work on for my day job with many hundreds of concurrent users, we get round this by adding a endpoint called ping to our server API. So instead of detecting that the server hardware is responding, we detect the server process is responding (well, one of them, depending on how the load balancers route). Some other systems with lower active users also call something minimal through their stack, e.g. Current time from the SQL database. It all depends on what you want to detect versus the overhead of regular pings being called by all of the active clients.
From what I would guess is EDs decentralised cloud based architecture, the hardware level ping is fairly representative, i.e. On demand servers map directly to available services
 
Back
Top Bottom