‘Elite Dangerous: Horizons’ Lead Designer Says Player Colonization 'Makes A Lot Of Sense'

Sorry if this has been already posted, but this is a must read:
http://www.idigitaltimes.com/elite-dangerous-horizons-lead-designer-says-player-colonization-makes-lot-sense-542265

“There’s going to be more. Clearly, the Empire and the Federation are being slowly drawn into conflict. A more open conflict. Sabers are being rattled. Shadowy organizations are pushing. And we’ve got, you know, aliens,” Sammarco told iDigi. “The galaxy, especially human space, has been very stable. Going forward, that’s probably going to change. We’re not afraid of big changes if we think the drama is there and the gameplay is there.”


Those conflicts will continue to escalate during the latter half of Elite Dangerous: Horizons. For obvious reasons, Frontier isn’t ready to say much about upcoming narrative events; however, the studio believes fans will appreciate many of the ideas being discussed at the studio’s U.K. headquarters. The studio isn’t ready to commit to any new features, but it hears the frequent calls for players to be able to establish a more permanent presence out among the stars. When asked directly whether players would ever be able to colonize planets or build their own star ports, Sammarco would only acknowledge that such creations could fit into the studio’s vision for the game


“It makes a lot of sense. And I think it’s no secret that it’s a nice goal to be aiming for,” Sammarco said. “But what we’ve always done with Elite , and as long as we can we’ll continue to do it, we’re going to take the steps in moderation. We want to build the foundation.”



Lots more via the link.....I'll be saving for Sisko Starport (please follow established docking procedures).
 
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Interesting, although I didn't read the link being at work. I hope they move towards a player driven economy too, with true manufacturing capabilities and the ability for players to buy and sell to each other on the open market.
 
Interesting, although I didn't read the link being at work. I hope they move towards a player driven economy too, with true manufacturing capabilities and the ability for players to buy and sell to each other on the open market.

Only as long as you can disrupt those economies by personal action like attacking manufacturing bases and such.
 
We had this giant plot line for [Emperor's Dawn]. We thought, this is going to be really cool, a schism in the Empire. Emperor's Dawn are going to make a play and they're going to assassinate the emperor. And we’ll get loads of people supporting them.”

But that’s not quite how things turned out. Turns out the community wasn’t quite as sympathetic to Emperor's Dawn , or the organization’s anti-government ambitions, as Frontier was expecting.


“I think people unanimously decided, ‘Emperor's Dawn, they’re the bad guys,’” Sammarco said. “And they punished them so badly in all of the community goals and events and other things that we did. I’m really pleased that we were able to say ‘You know what, the players have spoken’ and they won. Emperor's Dawn is no more.

As a Imperial Commander, Emperor's Dawn got what they deserved.

As a player of the game, it would have been great to see where this storyline could have gone.
 
Lots of cool bits. An interesting bit for the forum community IMHO is:

“There’s people going, ‘Oh, it’s space truckers…’. I’m like, ‘If you get your kicks from being that hauler, that’s great!’ I want to support you,” Sammarco told iDigi. “If you want to be a pirate, I want to support you as well. I want to support everyone. We want everyone to blaze their own trail, to do their own thing and have fun. That’s why we’ve got different modes. If you want to play by yourself, that’s totally fine. If you want to get in there, in Open [Play], and get into it with everyone else, that’s equally fine. We want to spread the appeal, in that way, as much as possible because the game is undeniably quite focused. It is a genre game. Maybe it’s not always for everyone. But if you like it, we want to make sure you absolutely love it.
 
As a Imperial Commander, Emperor's Dawn got what they deserved.

As a player of the game, it would have been great to see where this storyline could have gone.
This is the rub with player input in content, I've dealt with this many, many times as a pen and paper RPG DM/GM, you plan what you think are brilliant plot lines, you build in some hooks and leads for the players and most recently, when faced with a choice to investigate further into something my players were very vocally and obviously interested in (they would sit and talk amongst themselves about it for long stretches and between sessions) or kill it on suspicion of it being a bad guy, they went down the conservative route and hacked it to pieces...well there went those hrs and hrs of planning....hmmm, now where did my notes go....
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It's both exciting and disappointing as a "developer" but in the end you know going in that forcing a player to do something feels hollow and cheap. I mean, goodness, in some of those CGs emperor's dawn offered higher payouts than the empire but the players just wouldn't bite.
 
Its just important that should FD make something like that that people try to think how FD would do it. Lots of players tend to have an imagination that does not fit what FD does at all as has been seen in many cases like Powerplay or recently Engineers.
 
They need to maintain the ability of a player to get away from all the conflict and explore distant places. I am not looking for a game that is 100% balls-to-the-wall gameplay. My life is already like that, I need access to peaceful and uneventful gameplay.
 
Sounds like the game might finally have a bit of a shift in direction.

It actually sounds a lot like all the other interviews with him. Its the difference between how players perceive the present and how developers plan long-term. FD already has teams working on S3 and S4, any major 'shift in direction' (which I doubt there will be) will be visible around S5 at the earliest.

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Its just important that should FD make something like that that people try to think how FD would do it. Lots of players tend to have an imagination that does not fit what FD does at all as has been seen in many cases like Powerplay or recently Engineers.

I guess thats one of the advantages of 400 billion star systems: plenty of room to give everyone a place for their own playstyle. If aliens come FD could easily have 'risky exploration' and 'save exploration' zones, for example. :)
 
Something that has occurred to me is that it would be cool if a player can land on a planet with a single emergency shelter unit that they could deploy and tag as their home camp. Later on auto fabricators can be deployed to make a more permanent structure. Being able to do this as a wing (for want of a better term) and you have the makings of a colony.

OK, I may be asking for too much :D
 
Colonisation by players is a vitally important thing to drive emotional investment from players. So many games are based upon this especially the "survival genre" doing the rounds at the moment e.g. Ark Survival. Building something unique in the game world that others can see and interact with, the ability to say "this is mine. I built this." Will, if done right, transform this game in to so much more than just a space game.

Imagine being able to actually group together and fabricate a module at a facility and then transport that module to your chosen world. set it up. Bring in manpower and other modules to support a healthy colony. Defences, landing pads, all sorts. To have some command level control of that colony and reap some rewards for your investment. Or loss if it was not a good choice of system or you need to keep on adding resources to maintain it.... maybe a mining colony where they produce hundreds of tonnes of platinum for you in exchange for Food and water. Could be awesome, and compelling. If done right.

The game is not ready for it yet. Well it could be but it would be half hearted. We need atmospheric landing and Gas mining and some more big ships. Then we have the more variety of colonies from mining to holiday resorts and exploration/science bases.
 
Meh I am not really impressed by this article. Cool thing they think about adding cool content "someday" that means 2018? If so, it isn't worth mentioning as it is not in the near future at all.

Plus point for adding 'basic' to 'craft and loot' as it is really only the basic amd nothing with depth.
So we do know that Frontier knows the situation it is currently in.

Station storage is missing and urgently needed. Like a Cheeseburger that already is beyond the one minute limit. The station storage is already beyond the day-one-patch-limit.
 
Colonisation by players is a vitally important thing to drive emotional investment from players. So many games are based upon this especially the "survival genre" doing the rounds at the moment e.g. Ark Survival. Building something unique in the game world that others can see and interact with, the ability to say "this is mine. I built this." Will, if done right, transform this game in to so much more than just a space game.

Imagine being able to actually group together and fabricate a module at a facility and then transport that module to your chosen world. set it up. Bring in manpower and other modules to support a healthy colony. Defences, landing pads, all sorts. To have some command level control of that colony and reap some rewards for your investment. Or loss if it was not a good choice of system or you need to keep on adding resources to maintain it.... maybe a mining colony where they produce hundreds of tonnes of platinum for you in exchange for Food and water. Could be awesome, and compelling. If done right.

The game is not ready for it yet. Well it could be but it would be half hearted. We need atmospheric landing and Gas mining and some more big ships. Then we have the more variety of colonies from mining to holiday resorts and exploration/science bases.

They could really open the game up if we were also allowed to destroy other peoples/groups structures like EvE. The blinkered focus upon only PvE is hurting the potential of this game in terms of dynamic gameplay and people who would be interested in playing it. Its unlikely of course since Braben is anti PvP and emergent gameplay.. Shame really.
 
They could really open the game up if we were also allowed to destroy other peoples/groups structures like EvE. The blinkered focus upon only PvE is hurting the potential of this game in terms of dynamic gameplay and people who would be interested in playing it. Its unlikely of course since Braben is anti PvP and emergent gameplay.. Shame really.
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I Agree!...:)...but let's push for a bit of 'constructive' gameplay first ;)...'destruction' can come later :D
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Jack :)
 
Ladies please!

As much as being one of those people who wants everything right away, I dont forget the fact that this game is meant to be developed over the years because,well, it is literally bigger than any game in existence. They built the "bigger" portion by presenting the galaxy with its full glory, of course the rest of the stuff will take years and years of work. Eve Online became what it is in at least 3 years of development and still it's size is laughable compared with the size of Elite Galaxy.

If we are talking over what the lead designer said in interview, please do pay attention to this part: it is not a out the small game, it's about the big game.

Do you expect a bunch of developers to bring you a fully functional galaxy in 3 years? How long do you think it took milkyway to be what it is in real life? ;)
 
As a Imperial Commander, Emperor's Dawn got what they deserved.

We had this giant plot line for [Emperor's Dawn]. We thought, this is going to be really cool, a schism in the Empire. Emperor's Dawn are going to make a play and they're going to assassinate the emperor. And we’ll get loads of people supporting them.”

But that’s not quite how things turned out. Turns out the community wasn’t quite as sympathetic to Emperor's Dawn , or the organization’s anti-government ambitions, as Frontier was expecting.


“I think people unanimously decided, ‘Emperor's Dawn, they’re the bad guys,’” Sammarco said. “And they punished them so badly in all of the community goals and events and other things that we did. I’m really pleased that we were able to say ‘You know what, the players have spoken’ and they won. Emperor's Dawn is no more.”

glad they adjusted but i think this was just wishful thinking by the designers. imperials tend to be loyal (all that nobility and elitist nonsense), why should they support an up to then unknown faction coming out of the blue wanting to destroy all their status quo? now, the federation could have seized the opportunity to weaken the empire ... this outcome was weird, but i guess this can also attributed to the cg grind factor.

that's the problem, the backstories may be cool, but being only materialized through repetitive cash grind activities kinda spoils the whole story a bit (see powerplay).
 
I was going to post this a few mins ago.

It clearly says: do not expect multi crew early.

That was always going to be the case though. Multi-crew was always going to be the 3rd update in the season, which we won't be seeing until around October or November.

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Ladies please!

As much as being one of those people who wants everything right away, I dont forget the fact that this game is meant to be developed over the years because,well, it is literally bigger than any game in existence. They built the "bigger" portion by presenting the galaxy with its full glory, of course the rest of the stuff will take years and years of work. Eve Online became what it is in at least 3 years of development and still it's size is laughable compared with the size of Elite Galaxy.

If we are talking over what the lead designer said in interview, please do pay attention to this part: it is not a out the small game, it's about the big game.

Do you expect a bunch of developers to bring you a fully functional galaxy in 3 years? How long do you think it took milkyway to be what it is in real life? ;)

No argument from me on that score. I routinely find myself reminding people that we're not even 2 years in to the 10 year development cycle.
 
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