I don't know if there's a way to modify dust using XML, EDHM doesn't modify the game's XML settings.
In EDHM_UI's Global Settings
, the Space Dust Length
option displays the correct name when using EDHM_UI.
Perhaps you're using EDHM_UI in a different language, which could explain this issue.
There could be a problem with the EDHM_UI translations (User Settings
isn't translated, which would explain why the option appears correctly here).
The
White Objects
and
Background Opacity
options have nothing to do with dust.
I just noticed you mentioned an edit button, there isn't an edit button to use.
There's the name of the
Space Dust Length
option on one side and a slider displayed opposite. Adjustments are made only using this slider.
The filter button shouldn't be used.
If you've changed anything using the filter button, I recommend deleting the settings in
User Settings
and then reinstalling EDHM_UI to restore the
Global Settings
.
After restoring, you can add options to
User Settings
again if you wish.
For the
Space Dust Length
option to have an effect, you must select
Custom Color
for the
Space Dust Mode
option.
Note that if the Space Dust Length parameter has been added to EDHM_UI's
User Settings
, only the value selected in
User Settings
will be used; in this case, the value in
Global Settings
will be ignored.
It's important to note that the
Space Dust Length
option is intentionally limited, this allows for a slight increase in dustiness without providing a significant benefit.
This limitation is intentionally coded into the EDHM shader, entering a higher value in the EDHM configuration will not allow this limit to be exceeded.
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