I will start off by saying that Elite Dangerous in VR is by far my most played VR game. The experience of actually sitting in your cockpit and looking at the world around you is fantastic. That having been said, there are some issues with the game in VR that place it in stark contrast to the more polished VR experiences currently available, such as Lone Echo or Robo Recall. I'm pretty used to dealing with all of them at this point, but that doesn't make them less bothersome, and I shudder to think what a new player who isn't good at troubleshooting would have to go through to get things working "properly."
There are a few things that I think are straight-up broken. By this I mean that you cannot safely assume that a new player with minimal knowledge would be able to resolve them alone, and they directly impact the game experience:
Beyond these are issues that I simply consider inconvenient or aggravating. They won't (usually) impact a person's ability to play the game, but they're small annoyances which impede enjoyment of the game regardless.
There are possibly more, but these spring to mind right now as some of the more obvious awkward curveballs that Elite VR throws at you and that prevent you from having a completely smooth experience, and serve to remind you while playing that no, you are not actually in space, you're just some schmuck with a screen strapped to your face.
I really hope that one of the Beyond updates includes some attention to the VR experience, and smoothing out some of these rough edges.
edit: Edit to correct for the forums' overzealous word filter.
There are a few things that I think are straight-up broken. By this I mean that you cannot safely assume that a new player with minimal knowledge would be able to resolve them alone, and they directly impact the game experience:
- Lack of automatic audio switching to the VR headset on all platforms
- Lack of automatic centring on loading into main menu
- Lack of useful galaxy map default control bindings for navigation in VR without a mouse (edit: missing bindings is possibly just an issue with my setup based on comments here and elsewhere, but there are enough threads elsewhere complaining about the galaxy map in VR that something should probably be done to improve it.)
- Lack of ability to effectively even use the galaxy or system maps with a mouse in VR
Beyond these are issues that I simply consider inconvenient or aggravating. They won't (usually) impact a person's ability to play the game, but they're small annoyances which impede enjoyment of the game regardless.
- Starting Elite Dangerous in VR immediately overrides your screen resolution and fullscreen/window settings, forcing you to manually reset them if you switch between playing in VR and on a monitor.
- Manually recentred headset position is not remembered between game launches.
- Elite Dangerous doesn't seem to reliably take window focus when starting, requiring users to manually click on or tab to the window before it will accept input. If you're already wearing a headset when you launch the game, this is awkward.
- No native way to input system names on the galaxy map. Not everyone keeps a keyboard in arms reach of their cockpit setup, and not everyone can take advantage of the Rift's Dash popup keyboard.
- HUD elements being rendered at a distance further from the viewer than objects outside your cockpit is uncomfortable and disconcerting when an outside object that's visually closer overlaps a distant element.
There are possibly more, but these spring to mind right now as some of the more obvious awkward curveballs that Elite VR throws at you and that prevent you from having a completely smooth experience, and serve to remind you while playing that no, you are not actually in space, you're just some schmuck with a screen strapped to your face.
I really hope that one of the Beyond updates includes some attention to the VR experience, and smoothing out some of these rough edges.
edit: Edit to correct for the forums' overzealous word filter.
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