Elite Dangerous is a sandbox/MMO/MMORPG/PvP/PvE (delete as approproate) therefore...

Frontier Developments have never used any of the following phrases in describing what Elite is:
  • sandbox
  • MMO
  • MMORPG
  • PvP
  • PvE

I checked the website, the DDF archives, the manuals and the quickstarter... these terms don't come up. I can't say I've read every single newsletter, every forum post by a developer and watched every video, but it seems clear that Frontier don't use these terms to describe their game.

Now I'm not saying they shouldn't be used at all, they have meanings and these meanings can be applied to Elite. When two CMDRs face-off against each other, the term PvP perfectly describes it. People are perfectly welcome to post their suggestions saying they would like Elite to incorporate this or that feature that is 'sandbox' or 'PvE' or 'MMO' (or even that they've seen in Eve).

What I felt it necessary to point out though is that there are lots of suggestions being posted that read something like 'So Elite Dangerous is a PvP game, yet it doesn't have [insert wanted feature here]... I thought Elite Dangerous was supposed to be a sandbox, but it lack some key features that are essential to all sandbox games.

People post these thinking that saying 'Elite is a [label] game and therefore it should have [feature]' automatically wins them the argument. All PvE games have [feature], Elite is a PvE game and therefore it logically follows that if Elite doesn't have [feature] then Elite is wrong, and Frontier have messed up the game design. That is a logical fallacy, they have applied a label of their own choosing to the game and then used that label to argue that the game must be changed in order to conform more closely to the label... but left unchallenged the idea that the label applies to the whole game at all.

So if you do have a suggestion, by all means let us know, but let us know how you think it will improve the game for everyone, don't simply insist that the suggestion must be implemented because of a label you have applied to the game.

More generally Elite is largely the brainchild of one-man, David Braben... he had the idea and the developers at Frontier were people who loved his idea and were inspired to help make it a reality. A game designed by committee to maximise sales might decide to start off with a label that comes with a built-in recipe of ingredients that must be included to satisfy that label, and then build the game around that, but Elite is not that game. Labels may be relevant in different aspects because they allow us to look at what games which have tackled similar problems have done, but something will only get the developer's attention if they see it and believe it will improve the game. If they don't like it then they will ignore it whether the person proposing it has argued it is essential for conformity to a label or not... and probably checking to see what is in this forum will just become a massive drag to them.

They're clearly interested in what the community has to say, they learned the value of community involvement during the kickstarter and they wouldn't have created this forum if they had no intention of at least having someone flick through it once in a while, but let's not let it all get bogged down by lazy arguments shall we?
 
I don't care what you call it. The game is in desperate need of social tools and content or its future is bleak.

This thread isn't about that. I'm not saying everyone who has an issue with the game is wrong, and I'm not FDs official sounding board, if you have a problem then telling me about it isn't going to help.
 
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This thread isn't about that. I'm not saying everyone who has an issue with the game is wrong, and I'm not FDs official sounding board, if you have a problem then telling me about it isn't going to help.

Hey I'm not busting on your post it was well made. My original point stands. Whatever they describe it as doesn't change the fact that it's missing all that at least "myself was lead to believe".
 
Good points. Should suggest stuff to make game better in some way, not just because other games have it.

I don't care what you call it. The game is in desperate need of social tools and content or its future is bleak.
Truth.

Some quotes from newsletter #50: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=6b99a1d038#offlinemode

With Elite: Dangerous a major new feature is playing online, and we are pushing that hard now.

As features were implemented, for the best results we chose to prioritise delivery of the online single and multiplayer experiences

We have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all player’s behaviour. This is what the game is about. Without this it would not be the rich gaming experience that we will deliver, and would be a great disappointment to all players.

The last bit says it all. The game severely lacks in multi-player features and fails to fulfil that described vision. Currently. Hopefully only for a short time.

Do you now consider Elite: Dangerous to be an MMO?
Technically, it has always been. There are already over 100,000 people playing in the same world.
There, Braben said it has always been an MMO.
 
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Hey I'm not busting on your post it was well made. My original point stands. Whatever they describe it as doesn't change the fact that it's missing all that at least "myself was lead to believe".

Oh OK, fair enough then.

- - - - - Additional Content Posted / Auto Merge - - - - -

The last bit says it all. The game severely lacks in multi-player features and fails to fulfil that described vision. Currently. Hopefully only for a short time.


There, Braben said it has always been an MMO.

Because he didn't say it on three occasions when discussing multi-player features, but then when someone pushed him with a yes and no answer he said 'technically yes'.

But I'm not saying that all suggestions for borrowing features from MMOs are wrong, or that the MP aspect of the game is perfect as it is. And I don't object to people calling Elite an MMO.. Just that arguments that say something should be implemented simply 'because it's an MMO' rather than 'because I believe it will make the game better' are wrong and more annoyingly to me the people making them usually resort to any queries about their idea by going back to the argument that 'Elite is an MMO, therefore it must have [feature], no further reasons are required, end of discussion'. It stifles debate when people believe their opinions are objectively correct. Even if you're trying to suggest improvements that agree with their original idea, they won't hear it because there is a recipe book for MMOs, Elite doesn't follow that recipe book, it must be brought in line.
 
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MMO QED

I think there's no way to avoid calling E: D an MMO. It's definitely Massive, it's got Multiple players, it's Online. M.M.O. Q.E.D. :D

I was pretty upset when the game released, because it seemed as if there was virtually no thought given to the multiplayer aspect of the game. Communication was (and I think, still is) shoddy and awkward, and that seemed to be about it. But then I noticed how the real time actions of the players are actually moving the game forward, changing economies, affecting politics. And then I realized that FD had fully incorporated multiplayer play into the game by making it an integral part of the game's core mechanics. In my book, that's brilliant.

So now I think this game is still a work in progress, but I see it as a success that needs some tweaks rather than a slowly evolving mess. ;)
 
I think there's no way to avoid calling E: D an MMO. It's definitely Massive, it's got Multiple players, it's Online. M.M.O. Q.E.D. :D

I don't dispute that... I'm being very specific in my complaint really. I'm not saying 'don't call it an MMO', and I'm not saying 'don't suggest that an idea could be taken from another MMO' I'm saying 'don't act like you've been promised an MMO and therefore could assume that it would have crafting because MMOs always have crafting'. That's just one example, there are more. There was a very well written post recently complaining how the game isn't a sandbox, the problem being they never called it a sandbox, if it has sandbox elements then that's good... if you'd like to suggest more sandbox elements then go ahead, but don't complain that you've bought a sandbox game to find out that it isn't sandboxy enough for you.
 
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