Elite: Dangerous - Jerk Moves - Ep. 1 - The Kill Steal

I'm branching out towards more "episodic" videos, starting with a little series of 5 films I call "Jerk Moves". I wanted to call it something else but I was worried about the swear filters, but "Jerk" is fine.

So, the "Kill Steal". An oldie but a goodie. Cheers!

[video=youtube_share;w79biVClWZI]https://youtu.be/w79biVClWZI[/video]
 
Not even the obligatory male computer generated meme voice? Just some white text?

Come on, you can do better than that! :D
 
Personally I find the best solution to the problem of killstealing to involve the use of hardpoints on the offender. In a Hazres you don't even have to worry about police response anyway.
 
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I'm not entirely sure how this is a thing - or a thing worthy of complaining about.

You're whizzing along in SC, idly flipping through your contacts, when you spot somebody changing course in apparent pursuit of another ship.
A quick check of it's subsystems reveals that it's a full-on Murder-Lance, rigged for PvP.
At which point you think to yourself "Hey, I know! I'll follow him out of SC and steal his kill"
I mean, what could possibly go wrong, right?

So, you arrive at the scene of the crime and find your unwitting Murder-Lance is in the process of dispensing a lesson on why you should always fly with rebuy.
You dive in, inflict the final few percent of damage and claim the kill.
At which point, our unwitting Murder-Lance jockey thinks to himself "Darn it! Another kill stolen from me. How unfortunate. I'll retreat to find myself another innocent victim to explode" and doesn't just take the opportunity to engage YOU in combat instead?

Meanwhile you, equally interested in PvP, also decide that you were only interested in the low-hanging fruit and you aren't going to engage the Murder-Lance one-on-one for even more jolly japes?

If this is a "thing" it would rather suggest that PvPers really do just get their jollies by seal-clubbing rather than engaging in challenging fights. [where is it]
 
I'm not entirely sure how this is a thing - or a thing worthy of complaining about.

You're whizzing along in SC, idly flipping through your contacts, when you spot somebody changing course in apparent pursuit of another ship.
A quick check of it's subsystems reveals that it's a full-on Murder-Lance, rigged for PvP.
At which point you think to yourself "Hey, I know! I'll follow him out of SC and steal his kill"
I mean, what could possibly go wrong, right?

So, you arrive at the scene of the crime and find your unwitting Murder-Lance is in the process of dispensing a lesson on why you should always fly with rebuy.
You dive in, inflict the final few percent of damage and claim the kill.
At which point, our unwitting Murder-Lance jockey thinks to himself "Darn it! Another kill stolen from me. How unfortunate. I'll retreat to find myself another innocent victim to explode" and doesn't just take the opportunity to engage YOU in combat instead?

Meanwhile you, equally interested in PvP, also decide that you were only interested in the low-hanging fruit and you aren't going to engage the Murder-Lance one-on-one for even more jolly japes?

If this is a "thing" it would rather suggest that PvPers really do just get their jollies by seal-clubbing rather than engaging in challenging fights. [where is it]
Some PvPers

Some PvPers do this, some do that, some do something else. Same with PvEers. These are all the same people playing with different motives, because it's a different day and they feel differently. Sometimes they feel adventurous, lose their ship, who cares... sometimes they are conservative, picky and often distant to combat anyone.

Can't just paint all PvP play with a broad brush. PvP is a play style, not a person.
 
Some PvPers

Some PvPers do this, some do that, some do something else. Same with PvEers. These are all the same people playing with different motives, because it's a different day and they feel differently. Sometimes they feel adventurous, lose their ship, who cares... sometimes they are conservative, picky and often distant to combat anyone.

Can't just paint all PvP play with a broad brush. PvP is a play style, not a person.

That's kind of my point though.

If this is a "thing" then enough PvPers must indulge in similar behaviour to make it a "thing", or it wouldn't be one.
 
That's kind of my point though.

If this is a "thing" then enough PvPers must indulge in similar behaviour to make it a "thing", or it wouldn't be one.

FYI there's no PvP involved in kill stealing; you just want get the bounty or combat bond for yourself and deny it to the other player. I suppose if a player was attacking another player, one could join the fight but then that just becomes ganking.
 
FYI there's no PvP involved in kill stealing; you just want get the bounty or combat bond for yourself and deny it to the other player. I suppose if a player was attacking another player, one could join the fight but then that just becomes ganking.

That's what I'm asking though.

If you see another player interdicting a ship, why would you decide it'd be a good idea to tread on their toes, and why would the other player let you?

I mean, I've stumbled across PvP fights, picked a side and jumped in.
I've also had great fun with other CMDRs in RESs.

If I saw another CMDR interdicting an NPC, I'd just leave 'em to it though.
They're not going to need my help and I don't want the other CMDR getting any big ideas when he sees me in his crosshairs.

I suppose I can see how it might happen as a "Richard move" if you're flying, say, an FdL and you see somebody in a Keelback interdicting an NPC so you decide to jump in and rain on their parade.
That doesn't seem like it'd happen frequently enough to make it a "thing" though.
But then, also, if you were intent on a "Richard move" in that scenario, why wouldn't you attack the other CMDR as well?
 
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Rafe Zetter

Banned
FYI there's no PvP involved in kill stealing; you just want get the bounty or combat bond for yourself and deny it to the other player. I suppose if a player was attacking another player, one could join the fight but then that just becomes ganking.

I wonder how this would go down if that other Commanders target was a quest requirement kill, and you just stole it? Would the NPC respawn for the quest commander to try again and complete or did he just get royally ed?

I doubt the game code is intelligent enough to know that the quest NPC's death tick (false to true) wasn't done by quest commander, so my guess is he's going to have to abandon it, so not only would you deny him the bounty but the reward too.

Even less reason to quest in reasonably populated space in open.

But then, also, if you were intent on a "Richard move" in that scenario, why wouldn't you attack the other CMDR as well?

Coz he's chicken. Low hanging fruit easy kill for almost no work, he prolly knew he could do the deed and get out before the other commander even realised what was going down. Taking the other guy on, even if he wins, invites the possibility of a repair bill negating the bounty bonus.

I think this highlights the need for some sort of "NPC quest target flag" so anyone who decides to open up on another players target at least gets warned that he will potentially ruin another commanders quest. Obviously for some it won't matter and they will do it anyway, but at least it would give decent moral players a chance to make that choice (and the guy that killsteals anyway - welcome to blocklist)
 
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People already complaining about why they don't play Open, now listen to me:

WE DON'T CARE!

About the OP: IF you do it to me, you better have a faster ship than mine, because YOU'RE DEAD! :D Great video, though.
 

Rafe Zetter

Banned
People already complaining about why they don't play Open, now listen to me:

WE DON'T CARE!

About the OP: IF you do it to me, you better have a faster ship than mine, because YOU'RE DEAD! :D Great video, though.

ok can someone please point out the irony of this reply to him? no?

Ok I'll do it.

You state IN CAPS that you don't care that this type of scenario causes other people to decide playing open in certain circumstances isn't for them.

Then in the NEXT LINE tell the guy that if he does that to you "YOU'RE DEAD!", presumably because you would be annoyed at the loss and want retribution.

So just to make it clear..... you are saying you DGAS that other people are not happy with this situation in open (because last hit = bounty), and then declaring that if this happened to you, YOU WOULD NOT BE HAPPY ABOUT THIS SITUATION - which means you care, because if you didn't you would just go...ho-hum and move on, instead of deciding to spend the next X time chasing down the offender to exact revenge for the move.

Irony, idiocy or hypocrisy; lets let the viewers decide, but either way, it comes across as foolish.
 
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I'm branching out towards more "episodic" videos, starting with a little series of 5 films I call "Jerk Moves". I wanted to call it something else but I was worried about the swear filters, but "Jerk" is fine.

So, the "Kill Steal". An oldie but a goodie. Cheers!

https://youtu.be/w79biVClWZI

Oh wow. Upon reading the thread title I expected a commentary on the act of kill stealing, not boasting about doing it yourself. Way to announce you are exactly what the video title calls people who do that.
 
Oh wow. Upon reading the thread title I expected a commentary on the act of kill stealing, not boasting about doing it yourself. Way to announce you are exactly what the video title calls people who do that.

And Kill Stealing is different from Piracy how, exactly? Do you even play this game, or just make non-sensical forum posts?
 
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