Jobs! A way to earn money differently to missions.
There are three main fields:
Civilian
Military
Scientific
Civilian offers jobs based around trading and exploration. Every now and then, deliver such and such to the station and claim payment. Every now and then find X new systems and trade in exploration data.
Military jobs focus around front line defence. As well as this, doing well in the job field will provide the latest conflict zone data (where, which factions, and size) by using data provided by the civilians providing exploration data.
In military missions, you can become a System Defence Force to crime solve, work in a RES, or control the borders where the latest battles are
Attacking a civilian as a System Defence Force gives a fine, and you might lose your job! Be careful
Scientists focus on engineering and supplying specific parts to a certain station. Scientists focus mainly on Expansion and Extraction stations, rather than the civilian Agricultural and Production stations. Supplying enough scientific parts will allow stations to supply better facilities and modules.
Each of these main fields will provide different jobs at different pay. If the job is in high supply - less pay. In high demand, more pay! As well as this, fields should provide about 3 jobs. For civilian: Obtain designated products/agricultural materials and deliver them to this station
Another job would be: gather the latest trade data by performing detailed surface scans of the planets in X system
Another example would be: Gather the latest information from 5 conflict zones around X system and scan at least 1 ship from each faction
A job from a military field could include "interdict and scan five targets. If they are wanted, destroy them."
Performing well consecutively in your job will result in a higher pay.
Jobs supply missions with increased reputation gains, in order to make them worth doing. Each job should have up to 4/5 daily missions which you can work through. For each mission completed, you get credits and reputation. If you manage to complete all of them, you get another nice payment of credits and rep for successfully completing your shift.
Jobs don't have to be done daily. If they're not, there is no penalty - going on holiday means you don't have to worry about your job!
Jobs should take about an hour to complete - not all day. Players will want to do other things in the game too!
They shouldn't become too significant otherwise they will become a chore, but failing (Not taking the mission is fine, but failing) the missions too many times will result in you getting fired.
To sign up for a job, head to a star port of the corresponding field - Military, Civilian or Scientist.
Feedback would be appreciated, thanks!
There are three main fields:
Civilian
Military
Scientific
Civilian offers jobs based around trading and exploration. Every now and then, deliver such and such to the station and claim payment. Every now and then find X new systems and trade in exploration data.
Military jobs focus around front line defence. As well as this, doing well in the job field will provide the latest conflict zone data (where, which factions, and size) by using data provided by the civilians providing exploration data.
In military missions, you can become a System Defence Force to crime solve, work in a RES, or control the borders where the latest battles are
Attacking a civilian as a System Defence Force gives a fine, and you might lose your job! Be careful
Scientists focus on engineering and supplying specific parts to a certain station. Scientists focus mainly on Expansion and Extraction stations, rather than the civilian Agricultural and Production stations. Supplying enough scientific parts will allow stations to supply better facilities and modules.
Each of these main fields will provide different jobs at different pay. If the job is in high supply - less pay. In high demand, more pay! As well as this, fields should provide about 3 jobs. For civilian: Obtain designated products/agricultural materials and deliver them to this station
Another job would be: gather the latest trade data by performing detailed surface scans of the planets in X system
Another example would be: Gather the latest information from 5 conflict zones around X system and scan at least 1 ship from each faction
A job from a military field could include "interdict and scan five targets. If they are wanted, destroy them."
Performing well consecutively in your job will result in a higher pay.
Jobs supply missions with increased reputation gains, in order to make them worth doing. Each job should have up to 4/5 daily missions which you can work through. For each mission completed, you get credits and reputation. If you manage to complete all of them, you get another nice payment of credits and rep for successfully completing your shift.
Jobs don't have to be done daily. If they're not, there is no penalty - going on holiday means you don't have to worry about your job!
Jobs should take about an hour to complete - not all day. Players will want to do other things in the game too!
They shouldn't become too significant otherwise they will become a chore, but failing (Not taking the mission is fine, but failing) the missions too many times will result in you getting fired.
To sign up for a job, head to a star port of the corresponding field - Military, Civilian or Scientist.
Feedback would be appreciated, thanks!
Last edited: