Elite Dangerous Jobs!

Jobs! A way to earn money differently to missions.

There are three main fields:

Civilian
Military
Scientific

Civilian offers jobs based around trading and exploration. Every now and then, deliver such and such to the station and claim payment. Every now and then find X new systems and trade in exploration data.

Military jobs focus around front line defence. As well as this, doing well in the job field will provide the latest conflict zone data (where, which factions, and size) by using data provided by the civilians providing exploration data.

In military missions, you can become a System Defence Force to crime solve, work in a RES, or control the borders where the latest battles are

Attacking a civilian as a System Defence Force gives a fine, and you might lose your job! Be careful

Scientists focus on engineering and supplying specific parts to a certain station. Scientists focus mainly on Expansion and Extraction stations, rather than the civilian Agricultural and Production stations. Supplying enough scientific parts will allow stations to supply better facilities and modules.

Each of these main fields will provide different jobs at different pay. If the job is in high supply - less pay. In high demand, more pay! As well as this, fields should provide about 3 jobs. For civilian: Obtain designated products/agricultural materials and deliver them to this station
Another job would be: gather the latest trade data by performing detailed surface scans of the planets in X system
Another example would be: Gather the latest information from 5 conflict zones around X system and scan at least 1 ship from each faction

A job from a military field could include "interdict and scan five targets. If they are wanted, destroy them."

Performing well consecutively in your job will result in a higher pay.

Jobs supply missions with increased reputation gains, in order to make them worth doing. Each job should have up to 4/5 daily missions which you can work through. For each mission completed, you get credits and reputation. If you manage to complete all of them, you get another nice payment of credits and rep for successfully completing your shift.

Jobs don't have to be done daily. If they're not, there is no penalty - going on holiday means you don't have to worry about your job!

Jobs should take about an hour to complete - not all day. Players will want to do other things in the game too!

They shouldn't become too significant otherwise they will become a chore, but failing (Not taking the mission is fine, but failing) the missions too many times will result in you getting fired.

To sign up for a job, head to a star port of the corresponding field - Military, Civilian or Scientist.

Feedback would be appreciated, thanks!
 
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Jobs! A way to earn money differently to missions.

There are three main fields:

Civilian
Military
Scientific

Civilian offers jobs based around trading and exploration. Every now and then, deliver such and such to the station and claim payment. Every now and then find X new systems and trade in exploration data.

Military jobs focus around front line defence. As well as this, doing well in the job field will provide the latest conflict zone data (where, which factions, and size) by using data provided by the civilians providing exploration data.

In military missions, you can become a System Defence Force to crime solve, work in a RES, or control the borders where the latest battles are

Attacking a civilian as a System Defence Force gives a fine, and you might lose your job! Be careful

Scientists focus on engineering and supplying specific parts to a certain station. Scientists focus mainly on Expansion and Extraction stations, rather than the civilian Agricultural and Production stations. Supplying enough scientific parts will allow stations to supply better facilities and modules.

Each of these main fields will provide different jobs at different pay. If the job is in high supply - less pay. In high demand, more pay! As well as this, fields should provide about 3 jobs. For civilian: Obtain designated products/agricultural materials and deliver them to this station
Another job would be: gather the latest trade data by performing detailed surface scans of the planets in X system
Another example would be: Gather the latest information from 5 conflict zones around X system and scan at least 1 ship from each faction

A job from a military field could include "interdict and scan five targets. If they are wanted, destroy them."

Performing well consecutively in your job will result in a higher pay.

Jobs supply missions with increased reputation gains, in order to make them worth doing. Each job should have up to 4/5 daily missions which you can work through. For each mission completed, you get credits and reputation. If you manage to complete all of them, you get another nice payment of credits and rep for successfully completing your shift.

Jobs don't have to be done daily. If they're not, there is no penalty - going on holiday means you don't have to worry about your job!

Jobs should take about an hour to complete - not all day. Players will want to do other things in the game too!

They shouldn't become too significant otherwise they will become a chore. There is no penalty for leaving a job.

To sign up for a job, head to a star port of the corresponding field - Military, Civilian or Scientist.

Feedback would be appreciated, thanks!

Some great ideas there CMDR;

...but you are new around these parts right ? ;) (dualing banjos playin in the background)
 
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agree mostly, it is just a layer on top of the mission system where you get more missions of a kind depending on your job and and also get an extra bonus for completing them.

But, "There is no penalty for leaving a job" is a big no, specially when you mention you gain reputation for doing your job. Jobs are either single missions or a group of them, you should still lose rep when failing missions and I'd say the same for not finishing a job.
 
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These jobs could be implemented by a license add on mechanism.
I.e
-Law enforcement license which allows you to interdict and scan ships in which said scannee will get a bounty fine / wanted status flagged up if they are naughty.
-Privateer License which allows legit attack on traders in certain areas and commodities taken can be sold on commodity market back at the License holding system.
-Scavenger License which allows you to collect illegal goods in space and return the items without fine to the holding system where you turn them over to contacts at commodity market prices as a 1 lump sum like a bounty/dividend collection. This simulates the retrieval of stolen or lost goods to legal owner for a reward.

Licenses can be obtained and applied for when reaching a friendly/ allied rep with the system which gives a limited area of operation to a wider rank in FED /IMP/INDY license. Your ship ID will include the License when you are in the system(s) it is active just like Wanted/lawless/clean is displayed.
 
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agree mostly, it is just a layer on top of the mission system where you get more missions of a kind depending on your job and and also get an extra bonus for completing them.

But, "There is no penalty for leaving a job" is a big no, specially when you mention you gain reputation for doing your job. Jobs are either single missions or a group of them, you should still lose rep when failing missions and I'd say the same for not finishing a job.


Fail enough jobs... You're fired!


Z...
 
agree mostly, it is just a layer on top of the mission system where you get more missions of a kind depending on your job and and also get an extra bonus for completing them.

But, "There is no penalty for leaving a job" is a big no, specially when you mention you gain reputation for doing your job. Jobs are either single missions or a group of them, you should still lose rep when failing missions and I'd say the same for not finishing a job.

Edited that in :)
 
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