I'm having trouble understanding the Oculus Touch controller bindings in Elite Dangerous.
Ignoring the Oculus and Hamburger (Menu/Pause) buttons and the analogue hat, there are 8 buttons in total between the two controllers (A, B, X, Y, plus left and right versions of both trigger and grip), but there are 10 different values used in a custom .binds file based on the original Elite Touch controller setup.
The two bindings I can't find on the controller are OculusTouch_IndexTriggerLeft and OculusTouch_IndexTriggerRight as whenever I assign the left or right trigger button to a control, the .binds file contains Pos_OculusTouch_IndexTriggerLeft and Pos_OculusTouch_IndexTriggerRight instead.
My questions
In original Oculus Touch bindings, these are the trigger bindings:
Incidentally, it looks like StoreCamZoomOut on Pos_OculusTouch_HandTriggerRight is a mistake.
Ignoring the Oculus and Hamburger (Menu/Pause) buttons and the analogue hat, there are 8 buttons in total between the two controllers (A, B, X, Y, plus left and right versions of both trigger and grip), but there are 10 different values used in a custom .binds file based on the original Elite Touch controller setup.
The two bindings I can't find on the controller are OculusTouch_IndexTriggerLeft and OculusTouch_IndexTriggerRight as whenever I assign the left or right trigger button to a control, the .binds file contains Pos_OculusTouch_IndexTriggerLeft and Pos_OculusTouch_IndexTriggerRight instead.
My questions
- On the controller, how do I activate functions bound to OculusTouch_IndexTriggerLeft and OculusTouch_IndexTriggerRight?
- What is the difference between Pos_OculusTouch_IndexTriggerLeft and OculusTouch_IndexTriggerLeft?
- What is the difference between Pos_OculusTouch_IndexTriggerRight and OculusTouch_IndexTriggerRight?
In original Oculus Touch bindings, these are the trigger bindings:
Pos_OculusTouch_IndexTriggerLeft | OculusTouch_IndexTriggerLeft | Pos_OculusTouch_HandTriggerRight | OculusTouch_HandTriggerRight |
SecondaryFire | DecreaseSpeedButtonPartial | PrimaryFire | IncreaseSpeedButtonPartial |
CyclePreviousPage | MoveFreeCamDownAxis | CycleNextPage | MoveFreeCamUpAxis |
CamZoomOut | CamZoomIn | ||
MultiCrewSecondaryFire | MultiCrewPrimaryFire | ||
StoreCamZoomIn & StoreCamZoomOut ! | |||
ExplorationFSSZoomOut | ExplorationFSSZoomIn |
Incidentally, it looks like StoreCamZoomOut on Pos_OculusTouch_HandTriggerRight is a mistake.