Elite Dangerous like a GTA V of Space?

Sounds ridiculous? Well I think there are very similar mechanics in play that make ED much more interesting to me and makes it quite different from most MMO'S. If you imagine the Galaxy in ED to be like the free roam multiplayer mode in GTAV it creates an interesting roadmap for the game. One that I think is a good idea and makes it much more viable long term.

Current Similarities:

The city servers in GTAV are effectively temporary islands of play where player interaction is not required but can be sought after.
One of the main focus of the games are the vehicles and the process of earning money to purchase them either via missions or city based events.
No permanent territory ownership.
Improving ships/cars cost more than the base car and increase insurance costs.
You can play in your own private group like you can in GTAV if you wish.
Within free roam player interaction can be limited depending on your location, in ED you can fly to the frontier areas and they will be empty. In GTA V you can go to less busy areas and avoid players.
Griefing is very difficult as you can just leave that server (or go solo) in ED and GTAV. (Unlike some MMO's).
Ranking up is a major part of long term goal. (Not that exclusive to either game but important anyhow)
Real time events in open play with multiple players. (Conflict zones being a basic form at the moment, in GTA V they are armoured vehicles or drops).
Ammo is Expensive
Simulation elements in GTA (Plane flying) although simplified (like ED the flying isn't as complex as a flight sim) is still challenging enough.


Future developments following the GTA model:

Real cash for in game cash. This is now a distinct possibility.
Mission instancing for players in a wing. (Like the instancing used in GTAV for Racing/Deathmatch... and all the other modes).
Bases (like garages/appartments in GTAV). Not territory owning but a way to store ships.
More sophisticated co-op instancing like Heists (When it's eventually released).
More player generated content!!!!! (Would love to see this in ED! but I doubt it).
More advanced Vehicle (Spaceship) pimping and tweaking.
Much better social grouping and dynamic mission creation allowing other to join from public pool.
Ground based (Planet Based) walking around and interacting with the environment so maybe even ground vehicles!
Planet based apartments (done like GTAV as well).
and so on....

I think this approach is a good idea as it keeps the game truly out of the usual MMO style of gaming. ED is more casual like GTAV, it has harsher qualities to it (losing cargo value) which I think is a good thing, but it doesn't allow territory control or guild type game play. Its much more to do with temporary groups playing together than full on clan/corp based confrontations (Although clan stuff does happen on GTAV but its not that common).

The PVE (co-op) is where ED has to really start expanding its content first. GTAV has a good range of missions to keep you occupied for a long time and these are the staple of gameplay for most players. The PVP side and racing is hugely popular but ED's approach thematically doesn't hold up as well trying to integrate arena style combat but it can't be ruled out.

If FD are taking ED down a GTAV style gameplay roadmap I think this is great news. Once they get the wings system working they can ramp up mission difficulty and NPC encounters as well as creating more dynamic PVP/PVE missions. Zones are ok for PVP style play but I think they need to utilize the SuperCruise mode more. GTAV currently is still lacking in the FreeRoam mode with only a few dynamic events happening players can take part in, this was a real shame with GTAV, totally a missed opportunity. ED needs to allow players to generate more interesting encounters while players are in SC (Such as requests for help form other players/requests to wing up/mission invites/open missions allowing other players to join/pvp hunt missions and so on....)

I'm excited by ED as I think this might be the path they take, I just hope they can really push the boat out and create something more engaging than GTAV which I love but feel was a wasted opportunity with free roam turning into purely PVP mindelss killing. Add story/depth/meaning and optional opportunities for players to interact vs or co-op regularly in SC and you'd be onto a winner.

Welcome any thoughts on this.
 
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You have it all wrong. ED multiplayer philosophy is not about and never will be about the direct player to player interaction in terms of microscale. It is all about that macro.
 
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ED doesn't enough content to be compared with GTA V's online mode.

gamecat said:
The PVE (co-op) is where ED has to really start expanding its content first.

I already said that.

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You have it all wrong. ED multiplayer philosophy is not about and never will be about the direct player to player interaction in terms of microscale. It is all about that macro.

Wings are an example of micro player to player mechanics are they not?
 
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Wings are an example of micro player to player mechanics are they not?
Yes, but they are mostly added to please the vocal minority that is screaming for some group play ability. Think of it like when Blizzard introduced Brawling in Diablo 3 to please the people who were crying for PvP. It is quick fix to ease their pains so devs can focus on other areas they want to develop, but nothing sophisticated.
 
Yes, but they are mostly added to please the vocal minority that is screaming for some group play ability. Think of it like when Blizzard introduced Brawling in Diablo 3 to please the people who were crying for PvP. It is quick fix to ease their pains so devs can focus on other areas they want to develop, but nothing sophisticated.

Its still an example of microscale as well as them not ruling out clans/corps as in the original design document.
 
One other thing, in ED the SC/Local modal play is perfect for a whole host of multiplayer micro play. I don't think it would have been designed this way had it not been an intention in the design.
 
If you mean an empty GTA V multiplayer server, where you're alone 90% of the time, then yes, it's comparable and just as interesting in this respect.
 
The similarity is not surprising, when you consider that Gary Penn worked for Frontier on Elite 2, right before becoming Creative Director at DMA Design and supervising the development of the first 3 GTA games. When asked about what influenced the original GTA back in 2011, he replied: "The game as it stands now is basically Elite in a city."
 
The similarity is not surprising, when you consider that Gary Penn worked for Frontier on Elite 2, right before becoming Creative Director at DMA Design and supervising the development of the first 3 GTA games. When asked about what influenced the original GTA back in 2011, he replied: "The game as it stands now is basically Elite in a city."

Blimey I had no idea. I remember Zzap 64, and Mr Penn with his cartoon style portrait. Never realised he become such a key player. Looks like I was on to something here then.
 
Erm... no.

That's the short version.

There is a little thing called variety in GTA 5. It's not procedurally generated and all the content that fleshes out that world is there for a reason and carefully placed.

GTA 5 has so much you can do, but it's not in space so... ED will always have the upper hand there ;)
 
Yes, but they are mostly added to please the vocal minority that is screaming for some group play ability. Think of it like when Blizzard introduced Brawling in Diablo 3 to please the people who were crying for PvP. It is quick fix to ease their pains so devs can focus on other areas they want to develop, but nothing sophisticated.

Wings functionality haven't just been added recently as an idea they want to put in.

These things were written about and discussed in the design proposals the devs presented almost two years ago...since then the design and plans when it comes to the details have obviously changed somewhat while the game has evolved, but it was always planned to be there. Same thing can be said about lots of other things that are "on the list" of things to come.
 
Like what? Play dressup? Get in car chases? And... get in more car chases?

Clearly you have not played this game with a bunch of mates... I'm not here to debate which game is better, nor do I have the time to list all the things we have done in that game which have nothing to do with "car chases" or "dressing up" (lol'd though). I have never laughed as much as when 10-12 of us are on there goofing around.

They are completely different in almost every sense.

It's like comparing water skiing to mountain climbing. Both are fun but have almost nothing in common. GTA is a laugh, ED is my Zen experience :)
 
Clearly you have not played this game with a bunch of mates... I'm not here to debate which game is better, nor do I have the time to list all the things we have done in that game which have nothing to do with "car chases" or "dressing up" (lol'd though). I have never laughed as much as when 10-12 of us are on there goofing around.

They are completely different in almost every sense.

It's like comparing water skiing to mountain climbing. Both are fun but have almost nothing in common. GTA is a laugh, ED is my Zen experience :)

GTA V budget: £170 million (probably more in reality). Elite IV budget: £a lot less. Give them time.
 
GTA V budget: £170 million (probably more in reality). Elite IV budget: £a lot less. Give them time.

Erm, what? I'm not having a pop at ED. Here come the white knights again!

I'm saying they are completely different games... different in every sense of the word.

Why must everyone feel the need to declare ED the plucky underdog?

We all love the game (well, most of us). It will get better, and yes I fully support it and am fully aware of the timescale that will likely take. Thanks for pointing out the obvious though :)
 
Clearly you have not played this game with a bunch of mates... I'm not here to debate which game is better, nor do I have the time to list all the things we have done in that game which have nothing to do with "car chases" or "dressing up" (lol'd though). I have never laughed as much as when 10-12 of us are on there goofing around.

They are completely different in almost every sense.

It's like comparing water skiing to mountain climbing. Both are fun but have almost nothing in common. GTA is a laugh, ED is my Zen experience :)

From a game mechanics perspective they are close. Your personal thematic interpretation is irrelevant. I've pointed out the similar mechanics. They are more similar than ED and Eve for example. Eve is a classic MMO, ED isn't. Twitch based gaming puts ED much closer to GTA V on that factor alone.

It's the feature roadmap for ED I find interesting in relation to GTA V. I think ED could well be a fuller experience moving in that direction.

P.s I have played it with friends. Your point? Wings are not included yet so I don't expect remotely the same experience.
 
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Yes, but they are mostly added to please the vocal minority that is screaming for some group play ability. Think of it like when Blizzard introduced Brawling in Diablo 3 to please the people who were crying for PvP. It is quick fix to ease their pains so devs can focus on other areas they want to develop, but nothing sophisticated.
Vocal minority you say? It seems that multiplayer in this game is just non existent and the game itself not even designed for any PvP worth mentioning. Surely, adding Wings would add at least some multiplayer elements to the game that otherwise just plainly lack them? :) Not that I care about multiplayer in any way, but if I am the majority, why in hell did Frontier implement a multiplayer game in the first place? :)
 
Your personal thematic interpretation is irrelevant. I've pointed out the similar mechanics.

Irrelevant?

Okaaay.

It is entirely relevant. You base your "comparison" on the desire to accumulate wealth to buy better cars (from your post). MY experience of playing GTA online with friends is not based on that at all. We goof around, we try stupid things like chopper lifting a truck full of monkey mask wearing lunatics to the top of a sky scraper then trying to jump over a Cargo plane as it does a fly by, and then attempting to parachute into a moving vehicle after free falling for as long as we dare. We absolutely do not give two hoots about "ranking up" or "buying better vehicles". Everything we need for a good time is already there.

So, what I'm saying is, you should maybe listen to other points of view, rather than just declaring them "irrelevant" in a Borg like manner because it doesn't fit in neatly with your opinion.

Peace :)
 
Vocal minority you say? It seems that multiplayer in this game is just non existent and the game itself not even designed for any PvP worth mentioning. Surely, adding Wings would add at least some multiplayer elements to the game that otherwise just plainly lack them? :) Not that I care about multiplayer in any way, but if I am the majority, why in hell did Frontier implement a multiplayer game in the first place? :)

Well I've had a lot of pvp in ED as well as some great comms and fun. The reality is obviously the vast majority of people wanted some multiplayer interaction. If you played the original games who didn't dream of that. How it's implemented however is a moot point. Be interesting to se a poll of how many people play open vs solo.
 
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