Elite Dangerous Missions

Why are they so incredibly terrible?

Kill Pirates in X, Y, or Z system
Buzz systems trying to get USS. Get one random USS which gives you an alternative mission. Aside from the fact it screws your current progress up, I've flown around systems multiple times and sometimes never got what I was looking for. EVENTUALLY I found out on my OWN I could just go to the NAV beacons and look for pirates there. BUT HERE IS THE BIG KICKER: Pirates are only pirates when they are affiliated with a pirate group, NOT an official group. THIS INFORMATION IS NOWHERE IN ANY OF THE GAME DOCUMENTATION AND IS SO INCREDIBLY OBNOXIOUS TO LOCATE. This isn't 'hurrhurr '84 so hard hurrr' gameplay, this is simply AWFUL design.

Kill Traders in X, Y, or Z system
This is even worse than killing pirates. What constitutes as a trader? I've interdicted so many poor NPC sods and killed them. In the process, I racked up a 60k bounty, but guess what? I don't care. But the thing is I spent MY time screwing off when I wanted to get something done in a stupid game about internet spaceships. The big secret, which once again I to FIND OUT on my own, was fly to a nav beacon and RANDOMLY shoot at transport vessels. Some of them were traders, some of them were not. Some of them had escorts, some of them did not (2 of 3 vessels I blew up had zero escorts). I also found ZERO traders in USS which made me waste my time. Once again, zero information ANYWHERE about this other than other player's accounts which can't be taken 100% as being FACT because they're just players and thats their experiences.

Find toxic waste
I spent six hours interdicting ships, going in-and-out of USS, and killing cops and transports left and right. I found ZERO. Thats right, I found artifacts, personal guns, slaves, booze, chickens, midgets, EVERYTHING. But ZERO toxic waste. Seriously, six hours. SIX. HOURS. GETTING NOWHERE. Except getting gangs off at me because apparently I can't deliver squat.

You know what, I understand the difference between good communication and bad communication. But seriously, I am so off because this game is so needlessly frustrating. It's a FUN GAME but most of time is spent aimlessly ing around space trying to follow vague instructions. Seriously, the only missions that seem not jacked up are the courier ones, thats right. I'm doing the work a pigeon from picking my butt from point A and going to point B. And on top of all this, all this crap is timed. So I have to try to get at least something which should be relatively easy to do completed in X amount of time otherwise I'm screwed.

Seriously, what the heck is going on? How did this really get released this way? How do you expect people to buy this game and play it and NOT get off if they're going to do anything else but fly around and shoot space pirates or play space trucker 9000?

You know, even World of Warcraft in it's simple design attracts customers and keeps itself in business because the game itself is so easy to follow. Hand holding to the extreme, sure, but at least it made sense. Even X3 which was a PoS had some improvements such as the ability to check which stations offered missions before you docked at them, and their missions made relative sense as well. For instance, if I had to kill PIRATES, I would really fly out, find something that said 'PIRATE', and blow it up.

No, in this game you need to really sit down and analyze every little detail before making a stupid decision and even then it's not even clear. Like geez. Playing games itself is a waste of time but at least I have fun doing it. But when I'm doing things and I don't even know if what I am doing is the 'right' thing and I end up truly getting NOTHING accomplished, real or not, then I've truly wasted my time, the only thing more valuable than money (real money). And yeah, I value my time greatly because every second I live is another second closer to my death. So thanks for wasting my time.

Another thing is, the game's faulty design makes my credibility look terrible to other people I know because when I want to convince them to play a game and the game itself is so jacked up, do you honestly they think they want to go and spend the money? I already got one friend to buy the game and I feel guilty and ashamed that I have to step in and try to explain why the game is so awful in some areas and make excuses. It makes me feel like a jerk because I made someone who I care about spend their money so we can play and do something, but if they do that and the game turns out to be trash, it makes them less likely to go out and buy something else to play with me. And it makes it that more difficult for me to get other friends to go out and buy the game too. I shouldn't have to make excuses why things do not work in a game or try to convince people to look the other way.
 
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if u fail a mission u dont loose that much, most missions can be completed, so the cost of not doing a misson for searching for things in terms of faction loss can be made up with 2-3 successful missions. So i think the system is fine, so thanks for wasting my time reading this
 
Why are they so incredibly terrible?

Kill Pirates in X, Y, or Z system
Buzz systems trying to get USS. Get one random USS which gives you an alternative mission. Aside from the fact it screws your current progress up, I've flown around systems multiple times and sometimes never got what I was looking for. EVENTUALLY I found out on my OWN I could just go to the NAV beacons and look for pirates there. BUT HERE IS THE BIG KICKER: Pirates are only pirates when they are affiliated with a pirate group, NOT an official group. THIS INFORMATION IS NOWHERE IN ANY OF THE GAME DOCUMENTATION AND IS SO INCREDIBLY OBNOXIOUS TO LOCATE. This isn't 'hurrhurr '84 so hard hurrr' gameplay, this is simply AWFUL design.

Kill Traders in X, Y, or Z system
This is even worse than killing pirates. What constitutes as a trader? I've interdicted so many poor NPC sods and killed them. In the process, I racked up a 60k bounty, but guess what? I don't care. But the thing is I spent MY time screwing off when I wanted to get something done in a stupid game about internet spaceships. The big secret, which once again I to FIND OUT on my own, was fly to a nav beacon and RANDOMLY shoot at transport vessels. Some of them were traders, some of them were not. Some of them had escorts, some of them did not (2 of 3 vessels I blew up had zero escorts). I also found ZERO traders in USS which made me waste my time. Once again, zero information ANYWHERE about this other than other player's accounts which can't be taken 100% as being FACT because they're just players and thats their experiences.

Find toxic waste
I spent six hours interdicting ships, going in-and-out of USS, and killing cops and transports left and right. I found ZERO. Thats right, I found artifacts, personal guns, slaves, booze, chickens, midgets, EVERYTHING. But ZERO toxic waste. Seriously, six hours. SIX. HOURS. GETTING NOWHERE. Except getting gangs off at me because apparently I can't deliver squat.

You know what, I understand the difference between good communication and bad communication. But seriously, I am so off because this game is so needlessly frustrating. It's a FUN GAME but most of time is spent aimlessly ing around space trying to follow vague instructions. Seriously, the only missions that seem not jacked up are the courier ones, thats right. I'm doing the work a pigeon from picking my butt from point A and going to point B. And on top of all this, all this crap is timed. So I have to try to get at least something which should be relatively easy to do completed in X amount of time otherwise I'm screwed.

How do you find out if they are affiliated to a pirate group??
 
How do you find out if they are affiliated to a pirate group??
When you're in a system, look on the right-hand panel in your cockpit which lists the different groups which operate in that system. Look for the group which says 'disdains laws' or something to that affect. When you do this, that means that is the pirate group operating in that system. When you're flying around looking for targets, target any member of that group by using the left-hand panel can running passive-scan over the targeted ship (target the ship and then point the nose of your ship at the ship to scan it, but it's a passive-scan so you don't have to actually do anything). Under the contacts panel it will tell you there who/which faction the ship belongs to.

For instance, a system has three factions:
Batarian Red Party - Corporation running in the sector and blahblahblah
Salarian Confedarcy - Confederacy operating in the sector with blahblah
Turian Red Talons - Group which disdains any laws imposed in the sector

In this case, the Turian Red Talons are a piracy group. So if you find any ships which, under the contacts panel, have the group of 'TURIAN RED TALONS', it means they are member/pirate for that group. This also means they're pirates even if they do not have a wanted status.
 
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When you're in a system, look on the right-hand panel in your cockpit which lists the different groups which operate in that system. Look for the group which says 'disdains laws' or something to that affect. When you do this, that means that is the pirate group operating in that system. When you're flying around looking for targets, target any member of that group by using the left-hand panel can running passive-scan over the targeted ship (target the ship and then point the nose of your ship at the ship to scan it, but it's a passive-scan so you don't have to actually do anything). Under the contacts panel it will tell you there who/which faction the ship belongs to.

For instance, a system has three factions:
Batarian Red Party - Corporation running in the sector and blahblahblah
Salarian Confedarcy - Confederacy operating in the sector with blahblah
Turian Red Talons - Group which disdains any laws imposed in the sector

In this case, the Turian Red Talons are a piracy group. So if you find any ships which, under the contacts panel, have the group of 'TURIAN RED TALONS', it means they are member/pirate for that group. This also means they're pirates even if they do not have a wanted status.


Under faction type theyll be unfettered = pirates i believe
 
You destroyed the credibility yourself, don't blame this on FD. You jumped on a hype train, listening to the songs of sirens and now you feel guilty and on top of things you desire to find someone to blame for mistakes you made. Real nice. The way it is done: You play the released game for while, and then you suggest it to other people.

Oh, and as to the missions. I think they're too easy. Shallow and unimaginative. Sure, it might take a while to figure out the mechanic, but once you get it, it's just infinite "kill x pirates". And that's what i don't like. When good gameplay is sacrificed in favour of things, like fluffy graphics. It might be temporary though.
 
When you're in a system, look on the right-hand panel in your cockpit which lists the different groups which operate in that system. Look for the group which says 'disdains laws' or something to that affect. When you do this, that means that is the pirate group operating in that system. When you're flying around looking for targets, target any member of that group by using the left-hand panel can running passive-scan over the targeted ship (target the ship and then point the nose of your ship at the ship to scan it, but it's a passive-scan so you don't have to actually do anything). Under the contacts panel it will tell you there who/which faction the ship belongs to.

For instance, a system has three factions:
Batarian Red Party - Corporation running in the sector and blahblahblah
Salarian Confedarcy - Confederacy operating in the sector with blahblah
Turian Red Talons - Group which disdains any laws imposed in the sector

In this case, the Turian Red Talons are a piracy group. So if you find any ships which, under the contacts panel, have the group of 'TURIAN RED TALONS', it means they are member/pirate for that group. This also means they're pirates even if they do not have a wanted status.

This is all very nice until you get a mission that sends you to an unpopulated system with no nav beacon. I love those...

And the ones about killing bounty hunters are a festival as well. I got myself a bounty thinking it would be easier to identify them once they started shooting at me but no... after a couple of hours of shooting NPCs that were shooting at me because they wanted to claim my bounty I still was unable to trigger a kill for a single bounty hunter.

if u fail a mission u dont loose that much, most missions can be completed, so the cost of not doing a misson for searching for things in terms of faction loss can be made up with 2-3 successful missions. So i think the system is fine, so thanks for wasting my time reading this

It is incredible how the fanboys dismiss issues with the game. You know some of us try do to these missions because we're trying to raise civil unrest or whatever triggers the also undocumented and poor feedback loop implementation of system factions and system control? You have no idea how much it set us back or not, you know why? Because no one does, we don't even know if it is working properly although we're pretty sure giving us these sort of missions that take ages or are simply impossible to complete doesn't take us any closer of understanding the other systems which depend on them.
 
You destroyed the credibility yourself, don't blame this on FD. You jumped on a hype train, listening to the songs of sirens and now you feel guilty and on top of things you desire to find someone to blame for mistakes you made. Real nice. The way it is done: You play the released game for while, and then you suggest it to other people.

Oh, and as to the missions. I think they're too easy. Shallow and unimaginative. Sure, it might take a while to figure out the mechanic, but once you get it, it's just infinite "kill x pirates". And that's what i don't like. When good gameplay is sacrificed in favour of things, like fluffy graphics. It might be temporary though.
You make the assumption I jumped the hype train. I bought the game a week before it came out but didn't know about it until then. It had graphics and nice audio, good enough for me but I wasn't expecting much. A different friend of mine had been following it for a while and when I brought it up to him he told me what it actually was like, but I just went ahead with it. After playing it for a week or two, I tried to bring my friends in to it. It's a fun game and has a lot going for it, but the issue is that the most simple things, which are functional, are poorly executed.
 
Couldn't agree with the OP and Reardon more! Simply terrible design. Tried my first pirate hunt with 6 targets only to get to 5 kills and stumble into the alternate mission story and got my target count wiped?! The end result nearly 2 hours of boring USS hunting only to quit due to having to be somewhere. I tried to lure them out quickly by carrying some rare artwork I found along my travels but wouldn't advise this as it only got me around 20K fines for my troubles. I tried once but won't bother again until this changes. I really wonder about this game sometimes but like a sucker I keep coming back for more ;)
 
Couldn't agree with the OP and Reardon more! Simply terrible design. Tried my first pirate hunt with 6 targets only to get to 5 kills and stumble into the alternate mission story and got my target count wiped?! The end result nearly 2 hours of boring USS hunting only to quit due to having to be somewhere. I tried to lure them out quickly by carrying some rare artwork I found along my travels but wouldn't advise this as it only got me around 20K fines for my troubles. I tried once but won't bother again until this changes. I really wonder about this game sometimes but like a sucker I keep coming back for more ;)


The count reset at the time of the alternative offer is a known issue I read.

The trick to recognize pirates and bounty hunters is to look at the text they put up in the comm channel.

- Pirates are interested in your cargo and indicate that in the comms
- Bounty hunters (not being security ships) scan you and mention in comm channel that everything is in order.

Traders I also still not got no clue however..
 
The count reset at the time of the alternative offer is a known issue I read.

The trick to recognize pirates and bounty hunters is to look at the text they put up in the comm channel.

- Pirates are interested in your cargo and indicate that in the comms

It maybe a known issue but I never knew about it since I spend more time playing than reading bug forums however the comms chatter only opens after I stopped at the USS but by then its too late. The mission counter resets and im back to square one.
 
I will defend the game against false accusations and the typical rants about a broken game and how FD betrayed their customers.
I'm loving Elite and think it has great potential to become one of the best games of all time. But imho we are not there yet and OP has a valid point. Missions need and hopefully will be improved. BTW it was a funny read.
 
I think the missions are only there to help newbs scrap enough coin together to upgrade and purchase their next ship, and to up reputation with factions (which doesn't seem to provide many benefits anyway). I think it's there to hold your hand until you decide what career path(s) you want to take and venture into the foreboding galaxy on your own. They seem like intermediate level training missions.

There doesn't seem to be a storyline mode for people who may want to take a detour down a linear pathway, which is a pity as I think this could add personal plot lines. Possibly "The Dark Wheel" may be such a plot line, but I think you have to be elite before you get invited. I agree with the OP the missions are a bit basic, and the unidentified signal sources (USS) seem unfinished to me. A mission will give you a local system to obtain an item, but you can search for ages in that system's USS and not find it, but may find it in another system's USS, which you can then turn in. For the reward (13-20K) it doesn't seem worth the effort, unless it give substantial rep influence gain, which it doesn't seem to. Even if the influence gain was better, influence (friendly/allied) with a faction doesn't really seem to impact anything much. Missions/influence really could do with some reworking.

Besides all that of the above, the best things to do in game are not the missions, but forging your own destiny. That's where the game really shines. The game is in early days yet, and hopefully other aspects will be fleshed out in time.
 
I can see what you're saying about rep gain as thats really my only real motivator for doing missions. But just, argh. Here's an example: got a mission to kill security vessels...for an anarchy system. There are zero cops in such systems...so why are they being offered? Being offered to do things which cannot be completed.

You know what? I give up. Cool game and all, but I'm going to let this one bake for a bit longer. In the mean time, going to go play something else.
 
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When you're in a system, look on the right-hand panel in your cockpit which lists the different groups which operate in that system. Look for the group which says 'disdains laws' or something to that affect. When you do this, that means that is the pirate group operating in that system. When you're flying around looking for targets, target any member of that group by using the left-hand panel can running passive-scan over the targeted ship (target the ship and then point the nose of your ship at the ship to scan it, but it's a passive-scan so you don't have to actually do anything). Under the contacts panel it will tell you there who/which faction the ship belongs to.

For instance, a system has three factions:
Batarian Red Party - Corporation running in the sector and blahblahblah
Salarian Confedarcy - Confederacy operating in the sector with blahblah
Turian Red Talons - Group which disdains any laws imposed in the sector

In this case, the Turian Red Talons are a piracy group. So if you find any ships which, under the contacts panel, have the group of 'TURIAN RED TALONS', it means they are member/pirate for that group. This also means they're pirates even if they do not have a wanted status.


Great - Thanks!
 
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