Firstly, I'd like to say that I'm completely new to Elite Dangerous, and this is my first post on these boards. Man, online boards sure have changed a lot since the Proboard days, way back when I was an admin at a now long defunct emulation site called EmuAsylum.
So, being that I'm a total noob here, please allow me to introduce myself.
My name is Ash, but malfunkshun has been my online handle for about 25 years, going all the way back to the olden days of yore, when AOL was in the business of providing the entire planet with free drink coasters.
Anyway, a lot of peeps just wind up calling me mal. So, hello all! Malfunkshun on your six! I'm very happy to have discovered this community, and am excited to figure out just what the heck is going on around here.
Now, regarding the purpose of this, my first post in the Elite Dangerous community forums:
I have more than just a few things to say about Elite Dangerous and the recent Odyssey expansion. Also, at last count, the dose of words contained in this post was creeping up near a thousand. That's a lotta words to parse, I know, so the upshot here is that this is gonna be a LONG POST.
I've only been playing Elite Dangerous for about a week, and Elite Dangerous is the whole reason why I paid $700 for my HP Pavilion 15 entry-level gaming laptop. And here's where it gets AWESOME! For me, anyway.
After unboxing my brand new laptop, heading straight over to Steam and searching for Elite Dangerous, I thought at first that I needed new reading glasses, because Steam was selling Elite Dangerous for... uh. Was I seeing that right? $7.50? Like, seven dollars and fifty cents? That couldn't be right. I even used a magnifying glass pressed up against my brand new screen on my brand new laptop. YUP! $7.50, as in Seven Dollars and Fifty Cents, for Elite Dangerous!
What the heck was going on? Some kind of cosmic fluke? Maybe a general apology to me, from the Universe, for a lifetime of ttery that went kinda like this...
"I've been thinking about this for a while now Ash, and I just wanted to say that I'm sorry for ting on you for decades and decades of your life. As a token of my apology, please enjoy Elite Dangerous for $7.50."
- The Universe
Was that it? Kinda like a consolation prize for being handed the winning Powerball ticket at birth?
Huh. Well, whatever strange shenanigans the up-quarks in my immediate vicinity of the local Higgs field were up to, I didn't want to wait to see what would happen next, so I snagged Elite Dangerous on Steam for seven fiddy, right then, right quick, and in a hurry!
I realize now that all of that was a pretty long introductory exposition, but I tend to digress A LOT when I'm writing. And I'm a writer on the side in my regular life, so I can't help it when a simple forum post transmogrifies into a novelette.
I can only hope that one or two of you people out there might have actually read this far, and will continue to read to the end. I mean, that's the reason why I'm writing this - for people to read it! And it would be a real bummer if nobody read this at all.
So, if you're still reading this, then NOW it's time to get to the nitty gritty of what I REALLY want to say. Here goes...
.
.
.
For the convenience of the developers of Elite Dangerous, I've included here a conglomeration of several varied aspects which need to be added to the Elite game engine, like, YESTERDAY!
Firstly though, I want to commend the developers for the addition of the FPS portion included in Odyssey, and for making it such an integrally important part. I absolutely love this new FPS aspect, as it opens up brand new realms of gameplay depth, mission types, and social interaction - including the possibility for some really interesting FPS drama!
Imagine the implications of a merely potentially interesting FPS situation, and how it could quickly escalate, eventually going down into the annals of Elite lore as bonafide legend!
Take this age old example, for instance:
'Who shot first?" (SPOILER ALERT, Han shot first)
Wow! That's just one example of a potential legendary situation which could occur in the FPS portion of the game! I can't wait to see what happens when the FPS REALLY kicks in.
Speaking of FPS mechanics... If what I'm hearing about the Odyssey expansion is true, then I'm very excited that a major emphasis is being placed upon FPS aspects of the game, as I've already made clear.
However, I'm severely disappointed that Odyssey will not be including the ability for players to land on Earth-like planets, water worlds, and planets with thick atmospheres.
As I've already indicated, I'm brand new to Elite Dangerous, but when I learned that the best planets in an entire galaxy of 400 billion stars were simply OFF LIMITS... Well. That's when I began to suspect that there might be a reason for why Elite Dangerous only cost seven fiddy.
So, what gives here? The pre-alpha test footage on YouTube seems to indicate that landing, and especially going FPS on Earth-like worlds, as well as alien worlds with thick atmospheres, would be a major upgrade to the play mechanics. I was really excited to learn that the game I'd just purchased would be enjoying continuous support, and adding exciting new aspects to the realism of actually exploring large planets with thick atmospheres was exactly the kind of thing that I assumed would be a no-brainer!
Why then are players only allowed to land on barren planets with no atmospheres? Why? It's a simple question. Just one word:
WHY?
That simply makes zero sense to me. Why is the game limited like this? Would it break the game to let ships land on worlds with, you know, a little liquid water on the surface? An atmosphere with a nice enough pressure that only a breather would be needed to go FPS'ing on the surface? Maybe even make some atmospheres breathable? At the VERY LEAST, change the colors of the skies so that daylight doesn't look like it does on the moon? Maybe add some clouds here and there?
Why, oh why can't we have, at the very least, a daylight side to a planet with a sky and no stars? One with a definitive color, like say... blue? Just a few puffy clouds in a nice, chartreuse sky? That's not impossible, and I know this because I have a degree in computer animation, and with that degree comes the secret information that Elite Dangerous Horizons Odyssey is capable of having terrestrial planets with thick, colored atmospheres for spaceships to land on!
Now, I haven't had a chance to really delve into Elite Dangerous yet, so admittedly, I have yet to experience it properly as it already is, and I'm sure there's loads of fun to be had... and I don't even have the Odyssey expansion yet.
STILL!
However great the game already is, it is still a SPACE GAME with SPACE SHIPS that players can FLY THROUGH SPACE, with the main purpose being EXPLORATION.
So, not being able to land on terrestrial worlds and EXPLORE THEM, experiencing fully rendered, definitively colored daylight skies with no stars visible, realistic clouds and weather systems, skies that aren't just thin colors on the horizon which bleed off into the blackness of space... it's close to heart-breaking, you know. To be denied such a basic, integral part of the game. It's one of the most craptacular letdowns I've ever had to experience as a gamer, in an otherwise very exciting game world.
So, terrestrial planets with thick atmospheres and, at the very least, rudimentary weather elements, such as colored skies populated with different cloud types. What I'm addressing here is one of the single most important elements that Elite Dangerous lacks, and absolutely REQUIRES implementation!
REGARDING PLANETARY ATMOSPHERES
.
.
.
Careful attention should be paid to atmospheric lighting effects, including:
Realistic volumetric lighting effects, such as crepuscular rays and rainbows.
Accurate sky colors according to different worlds. For example, a Mars-like planet would have a salmon pink sky, and an Earth-like planet would of course have a blue sky. If one were to land on Venus, the sky would have a permanent, yellowish overcast. Titan would have a very dark, brownish colored and permanently overcast sky, with many cloud types visible.
Since a large portion of FPS will be done outside exploring planets, it's just beyond important to get these planetary environments done in as realistic a manner as possible.
ALL cloud types must be represented - from puffy, scattered cumulous clouds to giant cumulonimbus storm clouds which rise several kilometers into the atmosphere, causing violent weather and high winds.
Sunrises and sunsets should be equally spectacular.
All types of weather should be represented appropriately on each planet, including clear and calm skies, violent thunderstorms, dust storms, snow and blizzards, all types of rain from light showers to torrential downpours, dangerous electrical storms, plus the rare hurricane, tornado, and water spout here and there.
Weather NEEDS to play an integral role on whether or not a ship can land, take off, and fly in actively dangerous weather on such a planet.
This simply CANNOT be said enough:
Players should be allowed to land on Earth-like worlds, water worlds, and alien worlds with thick atmospheres. Landing on barren planets and moons with nothing but black skies and stars gets really boring! Are we at least in agreeance about THAT?
Along with being able to land on any world regardless of its atmosphere, some worlds - including Earth-like or terraformed worlds - should be populated with bases, ranging from colonial settlements to the occasional full blown New York City style metropolis now and then, which would really expand the FPS portion of the game. ESPECIALLY for people who are playing strictly FPS!
I have one final observation... a game mechanic that also needs to be put into effect, pronto! I'm talking about ram-scooping fuel from gas giants instead of stars.
Gas giants should be the primary refueling method for starships in systems which have gas giants of the correct composition. In most popular fictional lore, as well as real life feasibility studies, ram-scooping the coronae of stars - while feasible, really is just a bit ridiculous - at least in real life, with real physics.
Gas giants, on the other hand, are the obvious go-to for in-system ram-scoop fueling, and I have no idea why this wasn't incorporated into the game from the get-go. If you asked a real live astrophysicist which would be the better choice when it comes to ram-scooping for fuel - barring interstellar Bussard ram-jets, of course - if your asked which would be better, stars or gas giants?
Well. I'll bet my entire dingleberry collection that gas giants would be the answer. Hey, just sayin'! It's what an astrophysicist would say!
Now, ask yourselves this question, Elite developers. In 3000 years, where do you think people are going to be landing their spaceships? Just on barren, boring moons with no atmospheres?
Hell naw! We are going to be exploring those earth-like planets, the water worlds, and other types of planets with thick atmospheres, consisting of very interesting chemistry!
So, pretty please. With sugar on top. Incorporate these game mechanics I've outlined as soon as possible, mkay? With whipped cream and a cherry will you do it? Here, I'll even help you out a little bit... point you in the right direction, so to say.
Ever heard of Flight Simulator 2020, or Space Engine? Those are the kinds of details I'm talking about which need to be applied to every single alien world with a respectable atmosphere in Elite Dangerous, both for the visually dramatic elements, and also for the realism!
And kudos, Elite Dangerous developers, for implementing the FPS system! I'm really looking forward to it whenever I decide to purchase Odyssey, after all the bugs are ironed out, that is. And after all of my suggestions have been implemented, of course.
Thanky, Sai!
So, being that I'm a total noob here, please allow me to introduce myself.
My name is Ash, but malfunkshun has been my online handle for about 25 years, going all the way back to the olden days of yore, when AOL was in the business of providing the entire planet with free drink coasters.
Anyway, a lot of peeps just wind up calling me mal. So, hello all! Malfunkshun on your six! I'm very happy to have discovered this community, and am excited to figure out just what the heck is going on around here.
Now, regarding the purpose of this, my first post in the Elite Dangerous community forums:
I have more than just a few things to say about Elite Dangerous and the recent Odyssey expansion. Also, at last count, the dose of words contained in this post was creeping up near a thousand. That's a lotta words to parse, I know, so the upshot here is that this is gonna be a LONG POST.
I've only been playing Elite Dangerous for about a week, and Elite Dangerous is the whole reason why I paid $700 for my HP Pavilion 15 entry-level gaming laptop. And here's where it gets AWESOME! For me, anyway.
After unboxing my brand new laptop, heading straight over to Steam and searching for Elite Dangerous, I thought at first that I needed new reading glasses, because Steam was selling Elite Dangerous for... uh. Was I seeing that right? $7.50? Like, seven dollars and fifty cents? That couldn't be right. I even used a magnifying glass pressed up against my brand new screen on my brand new laptop. YUP! $7.50, as in Seven Dollars and Fifty Cents, for Elite Dangerous!
What the heck was going on? Some kind of cosmic fluke? Maybe a general apology to me, from the Universe, for a lifetime of ttery that went kinda like this...
"I've been thinking about this for a while now Ash, and I just wanted to say that I'm sorry for ting on you for decades and decades of your life. As a token of my apology, please enjoy Elite Dangerous for $7.50."
- The Universe
Was that it? Kinda like a consolation prize for being handed the winning Powerball ticket at birth?
Huh. Well, whatever strange shenanigans the up-quarks in my immediate vicinity of the local Higgs field were up to, I didn't want to wait to see what would happen next, so I snagged Elite Dangerous on Steam for seven fiddy, right then, right quick, and in a hurry!
I realize now that all of that was a pretty long introductory exposition, but I tend to digress A LOT when I'm writing. And I'm a writer on the side in my regular life, so I can't help it when a simple forum post transmogrifies into a novelette.
I can only hope that one or two of you people out there might have actually read this far, and will continue to read to the end. I mean, that's the reason why I'm writing this - for people to read it! And it would be a real bummer if nobody read this at all.
So, if you're still reading this, then NOW it's time to get to the nitty gritty of what I REALLY want to say. Here goes...
.
.
.
For the convenience of the developers of Elite Dangerous, I've included here a conglomeration of several varied aspects which need to be added to the Elite game engine, like, YESTERDAY!
Firstly though, I want to commend the developers for the addition of the FPS portion included in Odyssey, and for making it such an integrally important part. I absolutely love this new FPS aspect, as it opens up brand new realms of gameplay depth, mission types, and social interaction - including the possibility for some really interesting FPS drama!
Imagine the implications of a merely potentially interesting FPS situation, and how it could quickly escalate, eventually going down into the annals of Elite lore as bonafide legend!
Take this age old example, for instance:
'Who shot first?" (SPOILER ALERT, Han shot first)
Wow! That's just one example of a potential legendary situation which could occur in the FPS portion of the game! I can't wait to see what happens when the FPS REALLY kicks in.
Speaking of FPS mechanics... If what I'm hearing about the Odyssey expansion is true, then I'm very excited that a major emphasis is being placed upon FPS aspects of the game, as I've already made clear.
However, I'm severely disappointed that Odyssey will not be including the ability for players to land on Earth-like planets, water worlds, and planets with thick atmospheres.
As I've already indicated, I'm brand new to Elite Dangerous, but when I learned that the best planets in an entire galaxy of 400 billion stars were simply OFF LIMITS... Well. That's when I began to suspect that there might be a reason for why Elite Dangerous only cost seven fiddy.
So, what gives here? The pre-alpha test footage on YouTube seems to indicate that landing, and especially going FPS on Earth-like worlds, as well as alien worlds with thick atmospheres, would be a major upgrade to the play mechanics. I was really excited to learn that the game I'd just purchased would be enjoying continuous support, and adding exciting new aspects to the realism of actually exploring large planets with thick atmospheres was exactly the kind of thing that I assumed would be a no-brainer!
Why then are players only allowed to land on barren planets with no atmospheres? Why? It's a simple question. Just one word:
WHY?
That simply makes zero sense to me. Why is the game limited like this? Would it break the game to let ships land on worlds with, you know, a little liquid water on the surface? An atmosphere with a nice enough pressure that only a breather would be needed to go FPS'ing on the surface? Maybe even make some atmospheres breathable? At the VERY LEAST, change the colors of the skies so that daylight doesn't look like it does on the moon? Maybe add some clouds here and there?
Why, oh why can't we have, at the very least, a daylight side to a planet with a sky and no stars? One with a definitive color, like say... blue? Just a few puffy clouds in a nice, chartreuse sky? That's not impossible, and I know this because I have a degree in computer animation, and with that degree comes the secret information that Elite Dangerous Horizons Odyssey is capable of having terrestrial planets with thick, colored atmospheres for spaceships to land on!
Now, I haven't had a chance to really delve into Elite Dangerous yet, so admittedly, I have yet to experience it properly as it already is, and I'm sure there's loads of fun to be had... and I don't even have the Odyssey expansion yet.
STILL!
However great the game already is, it is still a SPACE GAME with SPACE SHIPS that players can FLY THROUGH SPACE, with the main purpose being EXPLORATION.
So, not being able to land on terrestrial worlds and EXPLORE THEM, experiencing fully rendered, definitively colored daylight skies with no stars visible, realistic clouds and weather systems, skies that aren't just thin colors on the horizon which bleed off into the blackness of space... it's close to heart-breaking, you know. To be denied such a basic, integral part of the game. It's one of the most craptacular letdowns I've ever had to experience as a gamer, in an otherwise very exciting game world.
So, terrestrial planets with thick atmospheres and, at the very least, rudimentary weather elements, such as colored skies populated with different cloud types. What I'm addressing here is one of the single most important elements that Elite Dangerous lacks, and absolutely REQUIRES implementation!
REGARDING PLANETARY ATMOSPHERES
.
.
.
Careful attention should be paid to atmospheric lighting effects, including:
Realistic volumetric lighting effects, such as crepuscular rays and rainbows.
Accurate sky colors according to different worlds. For example, a Mars-like planet would have a salmon pink sky, and an Earth-like planet would of course have a blue sky. If one were to land on Venus, the sky would have a permanent, yellowish overcast. Titan would have a very dark, brownish colored and permanently overcast sky, with many cloud types visible.
Since a large portion of FPS will be done outside exploring planets, it's just beyond important to get these planetary environments done in as realistic a manner as possible.
ALL cloud types must be represented - from puffy, scattered cumulous clouds to giant cumulonimbus storm clouds which rise several kilometers into the atmosphere, causing violent weather and high winds.
Sunrises and sunsets should be equally spectacular.
All types of weather should be represented appropriately on each planet, including clear and calm skies, violent thunderstorms, dust storms, snow and blizzards, all types of rain from light showers to torrential downpours, dangerous electrical storms, plus the rare hurricane, tornado, and water spout here and there.
Weather NEEDS to play an integral role on whether or not a ship can land, take off, and fly in actively dangerous weather on such a planet.
This simply CANNOT be said enough:
Players should be allowed to land on Earth-like worlds, water worlds, and alien worlds with thick atmospheres. Landing on barren planets and moons with nothing but black skies and stars gets really boring! Are we at least in agreeance about THAT?
Along with being able to land on any world regardless of its atmosphere, some worlds - including Earth-like or terraformed worlds - should be populated with bases, ranging from colonial settlements to the occasional full blown New York City style metropolis now and then, which would really expand the FPS portion of the game. ESPECIALLY for people who are playing strictly FPS!
I have one final observation... a game mechanic that also needs to be put into effect, pronto! I'm talking about ram-scooping fuel from gas giants instead of stars.
Gas giants should be the primary refueling method for starships in systems which have gas giants of the correct composition. In most popular fictional lore, as well as real life feasibility studies, ram-scooping the coronae of stars - while feasible, really is just a bit ridiculous - at least in real life, with real physics.
Gas giants, on the other hand, are the obvious go-to for in-system ram-scoop fueling, and I have no idea why this wasn't incorporated into the game from the get-go. If you asked a real live astrophysicist which would be the better choice when it comes to ram-scooping for fuel - barring interstellar Bussard ram-jets, of course - if your asked which would be better, stars or gas giants?
Well. I'll bet my entire dingleberry collection that gas giants would be the answer. Hey, just sayin'! It's what an astrophysicist would say!
Now, ask yourselves this question, Elite developers. In 3000 years, where do you think people are going to be landing their spaceships? Just on barren, boring moons with no atmospheres?
Hell naw! We are going to be exploring those earth-like planets, the water worlds, and other types of planets with thick atmospheres, consisting of very interesting chemistry!
So, pretty please. With sugar on top. Incorporate these game mechanics I've outlined as soon as possible, mkay? With whipped cream and a cherry will you do it? Here, I'll even help you out a little bit... point you in the right direction, so to say.
Ever heard of Flight Simulator 2020, or Space Engine? Those are the kinds of details I'm talking about which need to be applied to every single alien world with a respectable atmosphere in Elite Dangerous, both for the visually dramatic elements, and also for the realism!
And kudos, Elite Dangerous developers, for implementing the FPS system! I'm really looking forward to it whenever I decide to purchase Odyssey, after all the bugs are ironed out, that is. And after all of my suggestions have been implemented, of course.
Thanky, Sai!