Elite dangerous protest day

I haven't played all year... Does that count? 😜

You're not the only one:

steamed01.png


Though I don't think these low numbers will be the miraculous cure that the OP thinks they'll be.

ps - see that tiny little bump a few weeks ago? That was the last bounty hunting CG, I'm sure of it! 🤗
 
Its actually quite tricky to find a game on Steam that hasn't trended downward in the past year. Give it a try.

Here's Space Engineers, though to be fair I haven't played this in many weeks either:

steamse01.png


One major difference is that Keen developers are talking about the future of the game, with quite a lot of excitement!

Another difference is the earnings represented by the spikes. The Odyssey spike is offset (not shown) by a large number of refunds, something Keen didn't suffer from with their Warfare 2 DLC. Also, Keen only makes money from the DLC itself, not separate in-game cosmetics, so the daily player count does not have the same effect on Space Engineers (or X4 Foundations or any other game that doesn't sell Arx) that it does on MMO ED.

Not that any of this means anything, but neither does this thread, so seems the perfect place to be meaningless ;)
 
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I doubt you have much time to play Mr. Duck, given your prodigious posting rate! I'm a mere amateur at this forum malarky.

Any more bingo themes we would like to go thru on this thread?
 
Here's Space Engineers, though to be fair I haven't played this in many weeks either:

View attachment 304147

One major difference is that Keen developers are talking about the future of the game, with quite a lot of excitement!

Another difference is the earnings represented by the spikes. The Odyssey spike is offset (not shown) by a large number of refunds, something Keen didn't suffer from with their Warfare 2 DLC. Also, Keen only makes money from the DLC itself, not separate in-game cosmetics, so the daily player count does not have the same effect on Space Engineers (or X4 Foundations or any other game that doesn't sell Arx) that it does on MMO ED.

Not that any of this means anything, but neither does this thread, so seems the perfect place to be meaningless ;)

It's still trending downwards though isn't it?

Everything on Steam is "dying" from launch, with occasional spikes for new updates followed by a continued trend downwards. Doesn't matter what game you pick.

It really isn't that suprising and as you say meaningless. (unless your a YouTuber wanting to push a narative by showing one title in isolation)
 
It's still trending downwards though isn't it?

Everything on Steam is "dying" from launch, with occasional spikes for new updates followed by a continued trend downwards. Doesn't matter what game you pick.

It really isn't that suprising and as you say meaningless. (unless your a YouTuber wanting to push a narative by showing one title in isolation)
I'd say it matters slightly more when you have a 'game as a service' model, given that there are costs associated with keeping servers running. For an offline (or privately hosted) game it only matters that what you get back from DLCs exceeds the cost of producing them. When it stops doing that, you stop releasing them. ED DLCs need to both recoup production costs (either directly through sales or via subsequent microtransactions) AND the ongoing cost of providing the service. I suspect EDO hasn't met that goal.

For the record, I'm still not claiming doom for ED as a whole, but it'll be interesting to see what FDev decide to do with regards to the next DLC.
 
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