Elite: Dangerous rank changes

Think the new rankings are there to show more of a positive vibe then a negative. Namby Pamby Nanny brigade alert!!!

Personally I think the new rankings are fine, "poor" status could get confused in other cultures as in previous games you can be rich and "poor" at the same time.
 
Frontier had declared that there will be many rankings. I hope there will be of general rankings in real time on the homepage of the game. Top 100 of bounty hunters, top 100 of traders, top 100 of explorers, top 100 of military, top 100 of spaceships (equipment, weapons etc ...)

I think there is some naming confusion around and I'm also guilty of it, as I should have referred not Elite Ranks, but Elite Rating Ranks.

Trying to clear some possible confusion, as per the DDF, there are:
  • Reputation: how good you are at a certain base activity (trade, smuggling,..), can go up and down;
  • Faction Allegiance: How much a faction loves/respects you;
  • Rating: The traditional Elite rating, now accompanied by Wealth, Influence and Knowledge. Denotes experience, and it can only go up.

What you are referring (e.g. top 100 Trumbles haulers) can also be defined as ranks but for clarification is better to name it as leaderboards .

Now, according to Dan Davies post, combat rating is just another way to get to Elite, and any of the 4 ratings should have the same effect. But, to be honest, I find the post a little confusing, as it starts by saying that the Elite Rating is a Combat rating but there are now three additional Elite Ratings.

This was posted in June last year but wasn't much discussed upon - and dormant until the newsletter was out.

To be honest, I didn't go back to the DDF thread when I did the alternative Elite ratings. And the more I think about the NL22 ranks and the DDF post the more I think it is not really coherent - or just a case of missing information. I'm not completely sure on how the Pilot Federation Rankings (referred on the NL22) relate with the Elite Rating(s) - I assumed it was the same, but that is just an assumption, if a natural one.

As I currently see it, the global Elite Rating for ED should be the Influence Rating, that depended upon the Combat Rating (the PF ranks?), Wealth Rating and Knowledge (exploration) Rating and, directly, from missions and contacts.

Besides the organization of the ratings (how many ratings, how many ranks in each and what is their interconnection, if any), there is the issue of naming the ranks. If the Pilot Federation rankings referred in the NL22 are the Combat Ratings, then, IMHO, the naming of the ranks Novice to Master is a bit unfortunate, because they don't specially denote combat, they could be better used elsewhere and the placement of Master (in particular) is awkward.

And sorry for al the ra(n)ting :eek:
 
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An alternative idea is to have 9 ranks per activity (none of them Elite), but the global rank having 10, with the final one being Elite:

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I'm getting a warm and fuzzy AD&D flashback where every class had a named level. ;)
 
I don't like it. The old ranks have such nostalgic value and I found it humorous to advance to "poor" (at least no longer harmless!).

More though, I dislike the fact that there are now three ratings. I think that is bad design. The great thing about the original rating was that it was so straightforward. "Number of kills, that's what it comes down to, like it or not". I thought that was very honest.

If you ran from every encounter but were a master trader, that was fine. Your credit balance should surely reflect it. You just weren't an elite pilot.

This leads to the next thing: Getting into the EPF without actually being "Elite". What? I don't believe that the special "elite missions" will take as long as racking up 6400 kills. I believe they will be a shortcut that everybody takes.

This all smells like handholding and "everybody is a winner" to me and I think it's stupid. It just devalues the rating and it makes me a little sad that this wasn't obvious when the decision was made to do it this way.

The "Elite" Pilots Federation is going to be filled with everyone who plays the game somewhat in earnest and when you see somebody's rating, you'll never know what it means exactly.
 
I see what you are saying but not sure I agree....... being elite was always about how much time you put into the game and has never really been a reflection of actually how good a pilot is.

But this is why I actually would like multiple trees with different colours so it differentiates an elite pilot from an elite miner, but that being said, I can cope with what ever we get.
 

Stachel

Banned
I don't like it. The old ranks have such nostalgic value and I found it humorous to advance to "poor" (at least no longer harmless!).

More though, I dislike the fact that there are now three ratings. I think that is bad design. The great thing about the original rating was that it was so straightforward. "Number of kills, that's what it comes down to, like it or not". I thought that was very honest.

If you ran from every encounter but were a master trader, that was fine. Your credit balance should surely reflect it. You just weren't an elite pilot.

This leads to the next thing: Getting into the EPF without actually being "Elite". What? I don't believe that the special "elite missions" will take as long as racking up 6400 kills. I believe they will be a shortcut that everybody takes.

This all smells like handholding and "everybody is a winner" to me and I think it's stupid. It just devalues the rating and it makes me a little sad that this wasn't obvious when the decision was made to do it this way.

The "Elite" Pilots Federation is going to be filled with everyone who plays the game somewhat in earnest and when you see somebody's rating, you'll never know what it means exactly.

I would just like to point out that I am not Veep. I would however be interested in Gene Splicing with you ..

Welcome to the forum btw. :D
 
Someone who uses too much TNT? ;)

How about someone qualified enough to use TNT? Or to crack that meteor in half through drilling and nuking it before it hits a planet? (a la Armageddon)

But yes, I think Master by definition is top billing so needs to go.
I like the old ranks. I can see adding more but keeping with tradition.
The miner/trader/explorer argument applies to all of the rankings IMHO.
Harmless, Mostly Harmless, etc. so not really an argument unless a generic level system (please no) is used.

I'll leave others to hash out what it should be and FD to summarily dismiss the pleas. See you in space!
 
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If they had separated the rankings, they could have left the originals untouched, the other ones would just run in a parallel. That was sort of the point of making the separation.

As for renaming the originals, it comes across like another move to cater for these mythical "Online People", that obviously was born yesterday. Never mind those old fossilized guys, soon to go senile at any rate. ;)
 
being elite was always about how much time you put into the game and has never really been a reflection of actually how good a pilot is.
you're right, though there is some relation.

here is my view: actual proficiency is very hard, if not impossible, to measure properly. there are questions like: in relation to whom is it measured? in what kinds of situations? at a certain point in time or over a length of time? should the rating decay unless you prove yourself regularly? ...

so it is a better idea to just measure something that is easy to get exactly and leave the interpretation to people. obviously the rank names imply some interpretation, but equally obviously that's just as a rough frame of reference.


I would just like to point out that I am not Veep. I would however be interested in Gene Splicing with you ..

Welcome to the forum btw. :D

heh, what? :D anyway, thanks for the welcome!
 
I cant se any have talked about military ranks like in the old game.
Will it not be an option to work for the military and increase in ranks amongst them and even get a medal :)
And also get permits?
 
I've just started killing and am up to about thirty kills, but am still ranked totally harmless, not mostly- as it used to be after one confirmed kill.
is this a bug or intended behaviour?

Personally I'd prefer seperate rankings too.
EFP rating
and military ranks for all power blocs
and 'trustee' ratings and corporate levels for non-military organizations.
But I shall live with whatever FD comes up with. :)
 
"If it ain't broke, don't fix it".

Hate the new rankings.

Agree, this is sacrilege to the core rating in Elite, i'll live with the change but much prefer the original ranks. Always found it rewarding to get past POOR in all previous games. Once past your starting to gain respect lol
 
In all honestly, I don't care much for them either. I would've understood if FD had changed out the Dangerous and Deadly rankings for something more general for non-combat careers, such as those new Expert and Master rankings, but now it seems like they switched it up just because. Why did the three Average rankings have to go? Why where the two Harmless rankings good enough to keep?

The Harmless and Mostly Harmless rankings are quintessential Elite, I suppose, unlike those three Average ratings which may be a little too granular.

Looking at those rankings again, I still think there's a bit of a gap between the new Novice and Competent rankings. Maybe FD could add an "Intermediate" ranking and bring up the number of ranks back to 10. As for the rest, we will get used to the new ranking table eventually.

The reason for the first two rankings, and why they kept them is because of an original 'in game joke' that is a tribute to the story 'The Hitch Hiker's Guide to the Galaxy' - where, with all its infinite information about the galaxy, planets and inhabitants, the Earth was listed with one word - Harmless. After complaints about this from it's last inhabitant, Arthur Dent - the later addition of 'the Guide' was updated. Now the Earth reads 'Mostly Harmless'.
 
In-game jokes are one thing, the ranks not really making sense are another. Go back a page and see the excellent rank names proposed.
 
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Combat rank progress is based not just on quantity of the kills but also the quality. Higher bounty, higher foe ranking, higher life-signs (NPC or Cmdr) have a bearing on the speed of your promotion.

BTW, I do like the proposed rank structure on the previous page. I know tradition has its place but I believe we should be nostalgic for everything, otherwise we would be going back to a wireframe universe.
 
Combat rank progress is based not just on quantity of the kills but also the quality. Higher bounty, higher foe ranking, higher life-signs (NPC or Cmdr) have a bearing on the speed of your promotion.

BTW, I do like the proposed rank structure on the previous page. I know tradition has its place but I believe we should be nostalgic for everything, otherwise we would be going back to a wireframe universe.

64bit wire frames!!! Let's go!
 
personally I am a massive fan of the 2 new non-combat related rankings.

but if I am honest, given the choice I would have kept with the original one for the combat ranks.

That being said, I am not likely to lose sleep over it either way :)
 
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