This is effectively rewriting of lore. I am ready to bet that all writers knew it months ahead. This is no alpha stuff. This is clearly what they intended to.
This is an implementation issue. It does not clash with what DDF is proposing.
This is effectively rewriting of lore. I am ready to bet that all writers knew it months ahead. This is no alpha stuff. This is clearly what they intended to.
Frontier had declared that there will be many rankings. I hope there will be of general rankings in real time on the homepage of the game. Top 100 of bounty hunters, top 100 of traders, top 100 of explorers, top 100 of military, top 100 of spaceships (equipment, weapons etc ...)
An alternative idea is to have 9 ranks per activity (none of them Elite), but the global rank having 10, with the final one being Elite:
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I don't like it. The old ranks have such nostalgic value and I found it humorous to advance to "poor" (at least no longer harmless!).
More though, I dislike the fact that there are now three ratings. I think that is bad design. The great thing about the original rating was that it was so straightforward. "Number of kills, that's what it comes down to, like it or not". I thought that was very honest.
If you ran from every encounter but were a master trader, that was fine. Your credit balance should surely reflect it. You just weren't an elite pilot.
This leads to the next thing: Getting into the EPF without actually being "Elite". What? I don't believe that the special "elite missions" will take as long as racking up 6400 kills. I believe they will be a shortcut that everybody takes.
This all smells like handholding and "everybody is a winner" to me and I think it's stupid. It just devalues the rating and it makes me a little sad that this wasn't obvious when the decision was made to do it this way.
The "Elite" Pilots Federation is going to be filled with everyone who plays the game somewhat in earnest and when you see somebody's rating, you'll never know what it means exactly.
Someone who uses too much TNT?![]()
you're right, though there is some relation.being elite was always about how much time you put into the game and has never really been a reflection of actually how good a pilot is.
I would just like to point out that I am not Veep. I would however be interested in Gene Splicing with you ..
Welcome to the forum btw.![]()
I cant se any have talked about military ranks like in the old game.
Will it not be an option to work for the military and increase in ranks amongst them and even get a medal
And also get permits?
"If it ain't broke, don't fix it".
Hate the new rankings.
In all honestly, I don't care much for them either. I would've understood if FD had changed out the Dangerous and Deadly rankings for something more general for non-combat careers, such as those new Expert and Master rankings, but now it seems like they switched it up just because. Why did the three Average rankings have to go? Why where the two Harmless rankings good enough to keep?
The Harmless and Mostly Harmless rankings are quintessential Elite, I suppose, unlike those three Average ratings which may be a little too granular.
Looking at those rankings again, I still think there's a bit of a gap between the new Novice and Competent rankings. Maybe FD could add an "Intermediate" ranking and bring up the number of ranks back to 10. As for the rest, we will get used to the new ranking table eventually.
Combat rank progress is based not just on quantity of the kills but also the quality. Higher bounty, higher foe ranking, higher life-signs (NPC or Cmdr) have a bearing on the speed of your promotion.
BTW, I do like the proposed rank structure on the previous page. I know tradition has its place but I believe we should be nostalgic for everything, otherwise we would be going back to a wireframe universe.