General Gameplay ELITE DANGEROUS SCENARIO: INCURSIONS

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Your Feature Request / Idea
The only way this scenario will work properly is to place a "no respawn" on Thargoids -
If there is not a respawn limit placed, what is the purpose of the player committing to the "relief" of the incursion state in the targeted system? -
Do you want to fight the same Goids over, and over, and over, ad-nauseum?
Look at the scenarios we have at this time,
You destroy a Goid, 5 minutes later it is back in the same location doing the same things -
Providing no sense of accomplishment -
You cannot "clear a system" - you just rinse and repeat -
MY suggestion is to limit the amount of Thargoids attached to that systems' scenario using the "no respawn" suggestion and then you really have a chance of actual accomplishment - (let's say 25 Goids, (depending on the population of that attacked system),
and have the players involved determine the outcome of that systems' scenario.
Winning or the Loss of that system is up to the involvement of the players instead of a predetermined outcome set by the scenario.
 
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