Morning CMDRS! (Or afternoon, evening, why are you still even awake?!)
Sunday lunch is cooking and I once again excited about the launch of Horizon's Beta tomorrow. I also have a dummy/pacifier ready in case it is delayed once more (but totally understand why if that's the case). That said, I've put down some musings as to how the next 4 years might plan out for our beloved game. Feel free to disagree, I'd love to hear your opinions.
Season 1: Elite Dangerous
This is out. CMDR Thrust doesn't play this anymore.
Season 2: Horizons
Imminent! No-atmosphere planets, new ships (+ variants), SBVs, early crafting, multi-crew (potentially later in the season), potentially Thargoids. See you in Merope.
CMDR Thrust has already desecrated the flag on earth's moon.
Season 3: Homeworld
I predict that this will be when we can land on earth-like worlds (but not necessaily gas giants). This may or may not include first-person because technically Season 2 allows us to land and "do stuff" (tm). However if we have roaming vehicles, perhaps we'll get submersibles! Looting & Crafting enhanced (with basic alien technology thrown in), and some new ships introduced. Thargoid thread increased and potentially the reveal of a new alien race. I'd see passenger missions introduced at this point as it makes more sense then them wanting to go to shoddy backwater moon-bases.
A random CMDR complains that his home at 15, Tipton Street, Log-in-the-hole-upon-Wooton hasn't been accurately recreated. Derek Smart suggests a side-story where an alien race nukes Earth from orbity and has turned in to to a glass parking-lot, saving Frontier Developments thousands in development costs. Uproar on the forums can be measured in the "Gigawatt" range.
Season 4: Enemy At The Gate
At this point, the Thargoid/other alien threat has increased. Stations and planetary bases are more fleshed out (NPC activity, scenery fluff related to the the state the systems are in), and there are active conflict zones around gas-giants that we can now fly in to the upper atmosphere of but not land on (due to crushing atmospheric pressure, unless we suddenly invent some kind of new shields). Looting and crafting enhanced with more alien technology.
Alien/Thargoid factions become part of Power-play and commanders can choose to support the aliens or not. Nobody does and the design decision is regarded as clearly a bad idea. Thargoids lose 814,000 to 0.
Season 5: Buccaneer
This season continues during the galaxy-wide conflict. The pirating career has been more fleshed out and there are more options depending on *who* you are pirating. At least a second alien race is present by this point and whether they side with us or the Thargoids depends on what the powers do/ This would also be the expansion, I think, where we get the First-person module as by this point the terrain generation and planetary content would be much better and enhanced. Now we can hang out at space-bars and, uh, relatively less agreeable "clubs".
Various pirate player groups now put bouncers at the entrances to various popular clubs including "The Naked Noti".
Some players who supported the Thargoids during the alien-power-play (e.g. 1 pilot), have upgraded super weapons on their ship which causes an outrage on the forum and is immediately nerfed by Frontier. Said pilot flies in to a nearby Sun, a martyr to the alien cause.
Season 6: Andromeda
Why make one galaxy when you can make two at twice-the-procedural-generation-cost? Fantastic new worm-hole technology has opened up the possibility of going to another Galaxy. Even though only 2% of the Milky Way has been explored at this point, everyone abandons ship to head to Andromeda. New alien races are introduced who have been hanging out in Andromeda quite happily for the last millennia and violently respond to the incursion of CMDRS in trumped-up mega-ships with Onion-head paintjobs and Creedence Clearwater Revival pumping out of their sound-systems.
Right, need to put on potatoes.
Sunday lunch is cooking and I once again excited about the launch of Horizon's Beta tomorrow. I also have a dummy/pacifier ready in case it is delayed once more (but totally understand why if that's the case). That said, I've put down some musings as to how the next 4 years might plan out for our beloved game. Feel free to disagree, I'd love to hear your opinions.
Season 1: Elite Dangerous
This is out. CMDR Thrust doesn't play this anymore.
Season 2: Horizons
Imminent! No-atmosphere planets, new ships (+ variants), SBVs, early crafting, multi-crew (potentially later in the season), potentially Thargoids. See you in Merope.
CMDR Thrust has already desecrated the flag on earth's moon.
Season 3: Homeworld
I predict that this will be when we can land on earth-like worlds (but not necessaily gas giants). This may or may not include first-person because technically Season 2 allows us to land and "do stuff" (tm). However if we have roaming vehicles, perhaps we'll get submersibles! Looting & Crafting enhanced (with basic alien technology thrown in), and some new ships introduced. Thargoid thread increased and potentially the reveal of a new alien race. I'd see passenger missions introduced at this point as it makes more sense then them wanting to go to shoddy backwater moon-bases.
A random CMDR complains that his home at 15, Tipton Street, Log-in-the-hole-upon-Wooton hasn't been accurately recreated. Derek Smart suggests a side-story where an alien race nukes Earth from orbity and has turned in to to a glass parking-lot, saving Frontier Developments thousands in development costs. Uproar on the forums can be measured in the "Gigawatt" range.
Season 4: Enemy At The Gate
At this point, the Thargoid/other alien threat has increased. Stations and planetary bases are more fleshed out (NPC activity, scenery fluff related to the the state the systems are in), and there are active conflict zones around gas-giants that we can now fly in to the upper atmosphere of but not land on (due to crushing atmospheric pressure, unless we suddenly invent some kind of new shields). Looting and crafting enhanced with more alien technology.
Alien/Thargoid factions become part of Power-play and commanders can choose to support the aliens or not. Nobody does and the design decision is regarded as clearly a bad idea. Thargoids lose 814,000 to 0.
Season 5: Buccaneer
This season continues during the galaxy-wide conflict. The pirating career has been more fleshed out and there are more options depending on *who* you are pirating. At least a second alien race is present by this point and whether they side with us or the Thargoids depends on what the powers do/ This would also be the expansion, I think, where we get the First-person module as by this point the terrain generation and planetary content would be much better and enhanced. Now we can hang out at space-bars and, uh, relatively less agreeable "clubs".
Various pirate player groups now put bouncers at the entrances to various popular clubs including "The Naked Noti".
Some players who supported the Thargoids during the alien-power-play (e.g. 1 pilot), have upgraded super weapons on their ship which causes an outrage on the forum and is immediately nerfed by Frontier. Said pilot flies in to a nearby Sun, a martyr to the alien cause.
Season 6: Andromeda
Why make one galaxy when you can make two at twice-the-procedural-generation-cost? Fantastic new worm-hole technology has opened up the possibility of going to another Galaxy. Even though only 2% of the Milky Way has been explored at this point, everyone abandons ship to head to Andromeda. New alien races are introduced who have been hanging out in Andromeda quite happily for the last millennia and violently respond to the incursion of CMDRS in trumped-up mega-ships with Onion-head paintjobs and Creedence Clearwater Revival pumping out of their sound-systems.
Right, need to put on potatoes.
Last edited: