Elite: Dangerous shows you can get sick from a VR game on the HTC Vive

He is probably feeling a little motion sick being the first time he tried it. I had that too goes away with use although planets are still a challenge
 
http://venturebeat.com/2016/01/31/e...-can-get-sick-from-a-vr-game-on-the-htc-vive/

This doesn't sound very good for what is being advertised as a flagship title on release of HTC Vive.
Are Fdev aware of the issue and do they have a fix?
Sorry, but I would recommend reading a lot of the other reviews, yes 'some' people have some issues with vr and nausea, but it is so far a relative minority and for most it goes away after you get used to it.

So yeah, don't panic, relax....
 
Weird. Elite is one of the games where, provided the graphical settings are set according to your system's raw power to get some lag-free visuals, motion sickness is extremely rare when I show off my DK2 to VR-Newbies.
 
Well, driving a fast buggy on a rough terrain in circles, while trying to hit moving objects... In real world that would make one feel sick if not trained, so why it is a surprise that in VR same situation makes a newbie feel woozy? People expect lifelike experiences from VR but moan if they make them feel dizzy? Come on.
 
I wouldn't be at all surprised if there were issues causing nausea. Remember when they turned on the inertia simulation thing that moves your cockpit around when you accelerate on a monitor, but in VR? I almost blew chunks within 5 minutes.
 
There is no such thing as a motion sickness free HMD, and there will never be. Motion sickness (broad lines) is due to a disagreement that exists between visually perceived movement and the vestibular system's sense of movement. Just as many are car, flight or sea sick. As a matter of fact, someone that fall under those criteria will have somewhat of a hard time with any HDM.

Only 2 things work really: 1) training, and 2) removing the disconnect.

In this case, Elite tries to reduce the disconnect by giving a stable frame for the eyes to rest on (cockpit), but it's not, never has been and never will be 100% proof - even for those who had motion simulation training.

It should always be a caveat on all review, but it should be minimized as well.
 
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http://venturebeat.com/2016/01/31/e...-can-get-sick-from-a-vr-game-on-the-htc-vive/

This doesn't sound very good for what is being advertised as a flagship title on release of HTC Vive.
Are Fdev aware of the issue and do they have a fix?

Well, that reviewer kinda irritates me. Its a well known issue with VR, especially when applying VR to games not designed around it. VR developers know about it. Palmer Lucky has talked extensively regarding it. I would really equate the buggy on a planetary surface as being akin to being on a boat on stormy seas (atleast while your SRV is moving). He will just have to get his 'sea' legs, or FD will need to introduce a new vehicle designed for VR that hovers over the surface, to help smooth out the ride, and that might be one way around that. Note, he didn't get sick until he was on the planet surface.
 
Yeah exactly. I'm sure amusement parks receive fewer complains from people who felt accelerations on their roller coasters. The tester's body experienced a negative effect and it translated into disappointment, but when he compares first-person / walking simulators to space combat and low gravity bump rides in terms of motion sickness I may want to question.

If ultimate VR is what you want, then motion sickness should be proportionally taken for granted the further you are from a sitting-on-your-chair simulator.
 
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not read the post (not had the time) however if people are getting VR sick on the planets (and probably even more likely when we can get out of our seat) maybe frontier need to offer built in in game options to automatically switch between vr and non-vr depending on what you are doing.

I see 2 ways of doing this.

you land on a planet and then go to get in your SRV, and you get a short transition asking you to remove your ships helmet, and during this time the image switches to your monitor OR it switching from within your helmet, and essentially swaps to playing on a large screen still within your HMD (again ideally an option to choose within the game settings).

this setting imo needs to be for in space flight and for on surface vehicle travel, and when it is an option, on foot.

either that or a fast swap toggle key from 3D VR, to 2D (still VR) or monitor
 
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When you read the article, you see that the guy had no experience with Elite at all. So it can be easy overwhelming to play this game AND use it with VR. My kids tried out Elite once with a normal TrackIR and both had some issues with the orientation at first and they said it feld very strange.
 
I am pretty sure many people will get sick with the SRV. I sometimes feel queezy after a long session on a bumpy play in 2D on my 65 in monitor. Its just too bouncy. I mentioned to my friend who plays in the DK2 all the time without issues but in the SRV on a slightly bumpy terrain he had to quit.

I can handle flying in VR with ED, but landing in the stations sometimes gets me if I have to roll to line up with the pad being overhead when I come through the slot. There is no way I will use it in the SRV. I would be doomed for sure and incapacitated for hours hehe.

Yes frame rate and lag contribute to motion sickness, but its not the only cause. There is a large number of people who's brains simply don't like seeing motions without the inner ear responding (or visa versa)
I for example cannot read a book in a car or bus that is turning a corner. Eyes say "image is still", inner ear says "turning detected", stomach says "LET ME OUT OF HERE!!!". Urgh
 
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@
S. Belmont

I agree completely. That's like saying in real life when I spin in circles really fast I get dizzy but when I do that in VR I should not. How about don't spin in circles. Not to mention a lot of the tech info in that link was not correct.
 
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Well, driving a fast buggy on a rough terrain in circles, while trying to hit moving objects... In real world that would make one feel sick if not trained, so why it is a surprise that in VR same situation makes a newbie feel woozy? People expect lifelike experiences from VR but moan if they make them feel dizzy? Come on.

I don't even play in VR (only have head-tracking) and some kinds of terrain gives a feeling like sea-sickness!

I'd be surprised if no one had issues with VR and any given game.
 
One person is not a trend. Especially someone who has never played the game before. Not a very good review as there are several errors in his text and he didn't even know what the SRV was called.
 
Well, driving a fast buggy on a rough terrain in circles, while trying to hit moving objects... In real world that would make one feel sick if not trained, so why it is a surprise that in VR same situation makes a newbie feel woozy? People expect lifelike experiences from VR but moan if they make them feel dizzy? Come on.

Exactly I agree!
and they can always just drive the SRV slower! Just like in real life.
 
The only times I have experienced motion sickness in VR is when the game takes control of my view away from me, when the screen freezes, or when something else strange is happening like vsync wasn't working and I had screen tearing or my performance was bad and I was getting jutter. I have played elite in my DK2 for hours at a time with no ill effects whatsoever. Motion sickness isn't something that can be removed completely, just avoided. I mean some people get motion sickness playing on a monitor. I wouldn't be too worried about it.
 
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