Dear Elite Dangerous Development Team,
My name is Samir, a content creator from Kazakhstan. I produce a YouTube channel, https://www.youtube.com/@RIMASBRO, focused on gaming reviews and playthroughs. Elite Dangerous is a title I feature regularly, and I am writing to you today with several suggestions to improve the gameplay experience for both new and veteran players.
Alternatively, a more sophisticated autopilot system capable of independently plotting complex routes and managing basic ship functions would be a welcome addition for many players.
Community Suggestions:
In addition to my own suggestions, I have gathered feedback from my community, and I believe the following ideas have considerable merit:
I believe that addressing these areas would significantly enhance the Elite Dangerous experience for all commanders.
Thank you for considering these suggestions.
Sincerely,
Samir (Rimas)
My name is Samir, a content creator from Kazakhstan. I produce a YouTube channel, https://www.youtube.com/@RIMASBRO, focused on gaming reviews and playthroughs. Elite Dangerous is a title I feature regularly, and I am writing to you today with several suggestions to improve the gameplay experience for both new and veteran players.
- Ship Interior Accessibility:
- NPC Crewmates:
Alternatively, a more sophisticated autopilot system capable of independently plotting complex routes and managing basic ship functions would be a welcome addition for many players.
Community Suggestions:
In addition to my own suggestions, I have gathered feedback from my community, and I believe the following ideas have considerable merit:
- Dynamic Economy: A more responsive and interconnected economy, featuring dynamic supply and demand chains, scarcity of resources, and a tangible impact on colonized systems, would greatly enrich the gameplay experience.
- Player-Organized Teams: The ability to form player-organized teams to undertake missions collaboratively would foster a stronger sense of community and provide new avenues for cooperation.
- Extravehicular Activity and Ship Repair: The ability to perform spacewalks and conduct external ship repairs would add a new dimension of realism and challenge to the game.
- VR Support for Odyssey: Expanding VR support to include the Odyssey expansion would provide unparalleled immersion for players with VR capabilities.
- In-Game INARA Integration: Integrating features from the popular third-party tool INARA, such as detailed profile statistics and an in-game search function for commodities and equipment, would enhance the user experience and streamline gameplay.
- Planetary Fauna: Introducing diverse and potentially hostile fauna to planetary surfaces would create new challenges and opportunities for exploration.
- Player Contracts: A system for players to create and accept contracts from each other would foster a dynamic player-driven economy and provide new gameplay opportunities.
- Enhanced Cooperative Gameplay: Expanding the number of missions designed for cooperative play would encourage teamwork and create a more engaging multiplayer experience.
- Ship Interiors and Advanced Autopilot: Introducing detailed ship interiors and a more robust autopilot system would enhance player comfort and reduce the tedium of long journeys.
- Player-Driven Market, Ship Rental, and Sales: Implementing a player-driven marketplace for ships, modules, and other commodities, along with options for renting and leasing vessels, would create a more dynamic and engaging economic system.
- Player Specializations and Resource Refinement: Introducing specialized roles for players, such as miners, traders, or explorers, along with a deeper resource refinement system, would encourage diverse playstyles and create new economic opportunities.
- Exploration and Reconnaissance Rewards: Providing unique and valuable rewards for exploration and reconnaissance activities would incentivize players to venture into the unknown and contribute to the galactic map.
- Improved Large Ship Handling: Refining the flight mechanics of larger ships would make them more enjoyable to fly and increase their tactical viability.
- NPC Pilot Hiring for Trade and Mining: The ability to hire NPC pilots to manage trade and mining operations would create new avenues for passive income and allow players to focus on other activities.
- Abandoned Ship Exploration and Boarding: Allowing players to explore abandoned ships and engage in boarding actions would create new opportunities for adventure and combat.
- Increased Celestial Body Variety: Introducing new types of celestial objects, such as comets, rogue asteroids, and unique black hole systems, would further enhance the diversity and wonder of the galaxy.
- Atmospheric Planets with Dynamic Weather: The addition of atmospheric planets with dynamic weather systems would create a more immersive and visually stunning universe.
- Improved Ground Bases and Reduced Grind: Enhancing the functionality and customization options for ground bases, along with reducing the grind associated with certain activities, would improve the overall gameplay experience.
- Unique Stations and Locations: Introducing more unique stations and locations throughout the galaxy would enhance exploration and provide players with new and interesting places to visit.
- Powerplay Accessibility: Allowing players to participate in Powerplay activities outside of civilized space would create new opportunities for those who prefer to operate on the fringes of the galaxy.
- Remote Carrier Management: Providing options for remote management of fleet carriers, such as fuel transfer and repair, would reduce the need for tedious manual operations.
- Streamlined Mission Structure: Introducing more streamlined mission structures, including non-returnable missions in Odyssey, would create a more dynamic and engaging gameplay loop.
- Multicrew Roles: Expanding and refining the roles and responsibilities within multicrew ships would create a more immersive and cooperative experience.
- Expanded Crafting System: Introducing new crafting recipes and materials would provide players with more options for customizing their ships and equipment.
- Ongoing Odyssey Development: Continued development and refinement of the Odyssey expansion, including bug fixes and new content, is crucial for the long-term health of the game.
- Interface Customization: Providing options for customizing the interface, including color schemes and HUD elements, would allow players to personalize their experience.
- Enhanced AI and Ground Combat: Improving the AI of both enemy NPCs and ground forces, along with expanding the variety and customization options for ground combat weapons, would create more challenging and engaging combat encounters.
- Social Hubs and ARX: Introducing dedicated social hubs, such as bars or cantinas, and increasing the ARX limit would foster greater social interaction and provide more opportunities for player expression.
- Fleet Carrier Control: Allowing players to pilot their fleet carriers like regular ships would unlock new gameplay possibilities and strategic options.
- Realistic Orbital Mechanics: Introducing more realistic orbital mechanics would enhance the sense of immersion and create new challenges for navigation and combat.
- Advanced Autopilot Features: Improving the autopilot system with advanced features, such as automatic obstacle avoidance and more sophisticated route plotting, would increase its utility and reliability.
- Narrative Content and Events: Expanding the narrative content of the game, including new story missions and seasonal events, would provide players with more engaging experiences and deepen their connection to the game world.
- Background Simulation Refinement: Refining the background simulation (BGS) to create a more dynamic and impactful player experience, particularly in Open play, would enhance the sense of a living, breathing galaxy.
- Enhanced Wing Functionality: Improving wing functionality, including increased player limits and the ability for wing members to pilot each other's ships, would create new opportunities for cooperative gameplay.
- EVA Suit Enhancements: Adding new tools and capabilities to the EVA suit, such as repair modules and sample collection tools, would enhance the spacewalk experience and provide new avenues for exploration.
- Mining Improvements: Increasing the profitability and variety of mining activities would make it a more attractive and rewarding career path.
- Anti-Griefing and Piracy Balancing: Implementing more effective anti-griefing measures while ensuring piracy remains a viable and engaging gameplay element is crucial. This could involve refining the crime and punishment system to better differentiate between malicious griefing and legitimate acts of piracy, potentially by:
- Increasing the risk and reward for piracy: Higher potential profits for successful piracy, but also harsher penalties for those who are caught.
- Improving the crime reporting system: Making it easier for players to report griefers and providing more tools for authorities to track down and punish offenders.
- Creating designated areas for piracy: Establishing specific zones or systems where piracy is more prevalent and accepted, allowing players who enjoy this playstyle to engage with it without disrupting the experience of others.
- Introducing new gameplay mechanics for piracy: Adding new tools and challenges for both pirates and their targets, such as improved interdiction methods, countermeasures, and escape tactics.
I believe that addressing these areas would significantly enhance the Elite Dangerous experience for all commanders.
Thank you for considering these suggestions.
Sincerely,
Samir (Rimas)