Elite Dangerous | Thargoid War Changes | 6th June 2024

The number of scouts seems to be limited, but it is not clear when they will run out.
It depends on the “allocation” of the progress bar - primarily, what the final Interceptor is. EG the Scouts will stop coming a lot sooner if you clean them out while there’s a Medusa about (probably should because it’s dangerous enough on its own), because it will provide a significantly greater in-CZ progress when killed. The effect is less noticeable with a Basilisk but still there. Whereas if it’s a Cyclops, there will be Scouts continuing to spawn in all the way until the bar is nearly completely full, assuming you clean most or all of them up first.

For some reason it seemed to me that the heart closes faster, like this has not been before.
Not really - it stays exposed for 45 seconds on all Interceptors, generally. May just seem faster on the Medusa because its armor/hardness stat(forgot what it’s called exactly) reduces the damage of AX multicannons very significantly, and with it not always cooperating to face you it can be a lot more annoying/difficult to get a heart of a Medusa down in that period.

In which ones is it better to do AXCZ ?
Neither, technically, the unpopulated controls will simply see more progress applied by a CZ completion due to having a lower difficulty than the populated ones.
 
It depends on the “allocation” of the progress bar - primarily, what the final Interceptor is. EG the Scouts will stop coming a lot sooner if you clean them out while there’s a Medusa about (probably should because it’s dangerous enough on its own), because it will provide a significantly greater in-CZ progress when killed. The effect is less noticeable with a Basilisk but still there. Whereas if it’s a Cyclops, there will be Scouts continuing to spawn in all the way until the bar is nearly completely full, assuming you clean most or all of them up first.
I was there yesterday and saw a different picture.
After killing everyone but Medusa, there was only a little bit left, like a hair thin.
I mean, if even one scout showed up, the zone would be closed. It didn't take into account killing Medusa at all.
Not really - it stays exposed for 45 seconds on all Interceptors, generally. May just seem faster on the Medusa because its armor/hardness stat(forgot what it’s called exactly) reduces the damage of AX multicannons very significantly, and with it not always cooperating to face you it can be a lot more annoying/difficult to get a heart of a Medusa down in that period.
I am not writing about the hardness of the case, but precisely at the moment when the heart is already open, damaged, burning red.
With Cyclops I even with 3 machine guns I can quickly knock it down, with Medusa I manage to damage it only 50 percent with 4 machine guns. I attribute it to the growths that prevent me from hitting it.
I'll try to get my hands on a stopwatch next time.
Neither, technically, the unpopulated controls will simply see more progress applied by a CZ completion due to having a lower difficulty than the populated ones.
Didn't understand the answer.
 
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Didn't understand the answer.
There is no technical or gameplay difference between a low intensity AXCZ(or any other) between populated or unpopulated control.

As for determining the value thereof, I have been told you can get ~1% progress from a [low intensity] conflict zone completion (kills included), in an unpopulated control system at further distance from a Titan. It would be around ~0.6-0.625% in a populated control system. That’s the only real difference… at least, if you don’t want to get into the abstract. Like “Is the system currently affected by a spire getting attacked”.

I am not writing about the hardness of the case, but precisely at the moment when the heart is already open, damaged, burning red.
It does still have an effect even when the heart is exposed. Which is why it is much more difficult to destroy a Medusa heart than a Cyclops or even Basilisk heart, with the AX multicannons… any shots hitting obstructions notwithstanding.
I was there yesterday and saw a different picture.
After killing everyone but Medusa, there was only a little bit left, like a hair thin.
It was a low intensity zone still? Because it should’ve shown quite a bit of progress in the bar left to be made when the Medusa was still alive in it(as is my experience)… it will be less apparent in high intensity zones.
 
3. I always get the award on my FC, but yesterday for some reason he wrote minus 32%, that's a lot.
IIRC, the FC’s Redemption Service always takes 25% of the payout. If you have hired NPC crew, they will take additional percentage of your payout.
Will it be a smaller contribution to the War ?
AFAIK the war contribution depends only on the actions taken, not on how much a CMDR gets eventually paid for them.
I am not writing about the hardness of the case, but precisely at the moment when the heart is already open, damaged, burning red.
With Cyclops I even with 3 machine guns I can quickly knock it down, with Medusa I manage to damage it only 50 percent with 4 machine guns. I attribute it to the growths that prevent me from hitting it.
I suspect the translation engine you’re using mistranslated “hardness” (the word has multiple meanings in English).
Kira was referring to the parameter (“stat”) of Thargoid Interceptors that is commonly known as “armour hardness” or “armour rating”, which is considerably higher for a Medusa than for a Cyclops or a Basilisk, and that means AX multi-cannons are less effective against a Medusa’s heart.
 
IIRC, the FC’s Redemption Service always takes 25% of the payout. If you have hired NPC crew, they will take additional percentage of your payout.
Well I have a NPC, one and for quite some time. But I didn't take him on this trip. I'll try to check it better next time.
AFAIK the war contribution depends only on the actions taken, not on how much a CMDR gets eventually paid for them.
Since with each patch they change the payouts for Thargoids, and people accumulate bonuses and then abruptly surrender, I'm still confident that the payout amount and war contribution are related. And mere words will not convince me otherwise. I need facts.
I suspect the translation engine you’re using mistranslated “hardness” (the word has multiple meanings in English).
Kira was referring to the parameter (“stat”) of Thargoid Interceptors that is commonly known as “armour hardness” or “armour rating”, which is considerably higher for a Medusa than for a Cyclops or a Basilisk, and that means AX multi-cannons are less effective against a Medusa’s heart.
Yeah I see your point, and I always thought that in the beginning you remove the shield, which eventually falls off on its own. Then there's the hull strength and the jellyfish has a big one and it takes a long time to break through it to expose the heart.
But when the heart is bare, at that point all interceptors have the same strength.
I see your point, I'll look into it.
 
Well I have a NPC, one and for quite some time. But I didn't take him on this trip. I'll try to check it better next time.
NPC crew take the same percentage of your earnings whether you take them on a trip or not.
Since with each patch they change the payouts for Thargoids, and people accumulate bonuses and then abruptly surrender, I'm still confident that the payout amount and war contribution are related. And mere words will not convince me otherwise. I need facts.
Well, if “mere words” will not convince you, then I guess the word of people who did some tests (using journal files to get the raw facts) will not, either.
In case I guess wrong, you know where to search for the information, or just ask.
In case I guess right… well, feel free to try testing it yourself :)
Yeah I see your point, and I always thought that in the beginning you remove the shield, which eventually falls off on its own. Then there's the hull strength and the jellyfish has a big one and it takes a long time to break through it to expose the heart.
But when the heart is bare, at that point all interceptors have the same strength.
I see your point, I'll look into it.
Apparently the game implements hearts as internal modules of Thargoid ships, which means our weapons need to breach the ship’s armour in order to inflict damage. That would certainly explain why (as I was told several times; I did not actually test it myself) AX missiles do not work against hearts — their breach damage stat is zero. (Edit: this is of course oversimplifying; I’ve now found the old post that goes into detail of how damage is related to armour rating.)

Armour rating (“hardness”) is a separate stat from hull integrity; this is true for all ships in the game, human or not.
 
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Since with each patch they change the payouts for Thargoids, and people accumulate bonuses and then abruptly surrender, I'm still confident that the payout amount and war contribution are related. And mere words will not convince me otherwise. I need facts.
It's the kill that counts for war progress, not the money you make for it. You can easily prove this for yourself. Kill them but don't cash in for a few weeks, progress will happen without you collecting the money.
 
NPC crew take the same percentage of your earnings whether you take them on a trip or not.
...
Just finished another zone, 25%. I'm 100% sure it was 32% yesterday.
Today there were no Jellyfish and in total I earned about 45 order 32 gave. Yesterday I earned 85 and got about 54, I wouldn't have asked yesterday if I hadn't seen it myself.
I've been turning in bonds for a long time always on my FC and I've always seen the 25% figure there and now 25%. But yesterday I definitely saw 32%
 
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It's the kill that counts for war progress, not the money you make for it. You can easily prove this for yourself. Kill them but don't cash in for a few weeks, progress will happen without you collecting the money.
But the game counts all people. How can I find out the progress of one person ?
 
Yeah I see your point, and I always thought that in the beginning you remove the shield, which eventually falls off on its own. Then there's the hull strength and the jellyfish has a big one and it takes a long time to break through it to expose the heart.
But when the heart is bare, at that point all interceptors have the same strength.
A cyclops heart has 38HP and a medusa heart has 70HP. Both expose hearts for the same duration.
 
Apparently the game implements hearts as internal modules of Thargoid ships, which means our weapons need to breach the ship’s armour in order to inflict damage. That would certainly explain why (as I was told several times; I did not actually test it myself) AX missiles do not work against hearts — their breach damage stat is zero.

Armour rating (“hardness”) is a separate stat from hull integrity; this is true for all ships in the game, human or not.
Heart HP
Basilisk heart damage is no problem, Medusa's is much worse.
 
But the game counts all people. How can I find out the progress of one person ?
Only way you can do that is to find a system with nobody else in it, kill something and then observe the war progress before and after, the same way everyone else found out what things did.
 
Just finished another zone, 25%. I'm 100% sure it was 32% yesterday.
Today there were no Jellyfish and in total I earned about 45 order 32 gave. Yesterday I earned 85 and got about 54, I wouldn't have asked yesterday if I hadn't seen it myself.
I've been turning in bonds for a long time always on my FC and I've always seen the 25% figure there and now 25%. But yesterday I definitely saw 32%
Well, it is a puzzle, then :)
A cyclops heart has 38HP and a medusa heart has 70HP. Both expose hearts for the same duration.
Ah yes, heart integrity is another parameter to take into account. However,
Heart HP
https://wiki.antixenoinitiative.com/en/thargoid-specs
Basilisk heart damage is no problem, Medusa's is much worse.
heart integrity cannot account for the difference between a Basilisk and a Medusa, while armour rating can.
 
Sorry to be off topic, just a quick question. Now I decided to look at my rating in the Pilot Federation and I can't find where it is, it's very strange as I saw it a long time ago and it was easy.
 
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