Elite Dangerous & the Oculus Rift DK1 Support thread

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi Folks, as Brett has created the section for the rift, you can post any issues you may be having with setting up and running Elite Dangerous while using the rift.

I'll be moving a few posts over into this thread and will happily create a faq on the most commonly found issues and problems.

Let me know if you think anything should be added to the list.

Thanks.
 
Besides the galaxy map problems, the worst thing right now in VR mode are the camera movements under acceleration. Oculus recommends that the camera should be attached ONLY to the HMD sensors, so the game shouldn't move our point of view automatically, it makes some people uncomfortable and it's horrible when the camera moves and you see your decapitated body when looking down. Here's is a thread about this problem:

http://forums.frontier.co.uk/showthread.php?t=44013

Mike Evans said that Frontier would implement an option to reduce or completely disable camera movements in VR, but here we are, beta 3 and still waiting...

0rlY9Aj.png
 
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Yep, this and the flickering white light every now and then (got much worse now on the Beta 3.01) are the two things that have bothered me the most always.
That and now the gamma or something is all messed up while on the rift because the screen is supposed to be at 32bit color depth, yet it feels like I'm looking at some old screen back in the late 90s with no gradient between medium greys and blacks (that is, all of a sudden certain spots become black and it looks terrible).
 
Lean back and reset.
The head can do the movements but the one in acceleration should be reduced if not cancelled, head that goes back is wrong, we are sitting on a chair, why should my head go Sooo backwards.:S:S:S
 
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Every now and then my view starts to slightly (but not subtle) judder in all directions although fps are at 75. This mostly happens after a while of normal playing. My workaround is to cover the DK2's front with my hands so that it loses positional tracking, wait a few seconds and then uncover it again. This happens only in ED and not in other demos I've tried. And there are no IR interferences in my darkened room.

Specs:
Win 8.1 x64
Intel i5-2500k
8 GB DDR3
Radeon R9 280X @ Catalyst 14.4
Oculus Runtime 0.4.3
 
Not so much an issue but a suggestion which is to allow the FPS counter to be viewable in the rift (CTRL+F) This would help all rifters immensely in analyzing judder and implementing proper graphical settings.
 
The image quality slider for the oculus could be replaced by some numerical values like:
1620p rendering
1440p rendering
1080p rendering (native)
810p rendering

It could be usefull to know exactly what the settings to to understand the performance gain or loss.

Another thing, could we get a green color HUD cause right now DK2 screen got a lot more green pixels than red and the text would be far easier to read!

IMO when launching the game in oculus mode we could get a "oculus custom graphic settings" in order to boost overall perf on most computers. Rendering res and 75 fps in the rift is far superior for immersion that a lot of tiny graphical details (lens flare and others) that aren't really noticable due to the loss a visibility when most little objects are far away (4-5km in game)
 
Besides the galaxy map problems, the worst thing right now in VR mode are the camera movements under acceleration. Oculus recommends that the camera should be attached ONLY to the HMD sensors, so the game shouldn't move our point of view automatically, it makes some people uncomfortable and it's horrible when the camera moves and you see your decapitated body when looking down. Here's is a thread about this problem:

http://forums.frontier.co.uk/showthread.php?t=44013

Mike Evans said that Frontier would implement an option to reduce or completely disable camera movements in VR, but here we are, beta 3 and still waiting...

Please make this a user option, even if it has to default to off as I don't mind the effect and would rather it stayed, in fact I really like it even though it goes against the principles of developing for the Rift.

Another thing, could we get a green color HUD cause right now DK2 screen got a lot more green pixels than red and the text would be far easier to read!

Yeah I'd like to see a green option though I'm not entirely sure what level of improvement it might provide. Ultimately would love to see the ability to customize the HUD to any colour, perhaps a HUE slider, or even a full HSL option.

IMO when launching the game in oculus mode we could get a "oculus custom graphic settings" in order to boost overall perf on most computers. Rendering res and 75 fps in the rift is far superior for immersion that a lot of tiny graphical details (lens flare and others) that aren't really noticable due to the loss a visibility when most little objects are far away (4-5km in game)

I think there is probably more that Frontier can do to optimize the game in general and for the rift, but simply removing lens flares is unlikely to provide any noticeable improvement. I suspect a more fine grained/advanced graphic setting screen might be beneficial. For example In space there may not be any point to reducing LOD as there are generally few ships about, where as lowering it for space stations (assuming it does anything) could be very useful.
 
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I have serious problems with dk2, I continued juddering.

I'm monitoring the gpu frequency, these are very low and the turbo mode does not work well ...

Nvdia 780gtx and amd 1090T whit 8gb ram...

I created video trying to explain my problems

[video=youtube;FmyG1pzHJxs]http://www.youtube.com/watch?v=FmyG1pzHJxs[/video]

[video=youtube;UgRJDTdt0Do]http://www.youtube.com/watch?v=UgRJDTdt0Do[/video]
 
Rift stuttering problems?

New person here, just joined. Would you please help with a problem I'm having?

First let me say that as my first non-demo VR experience, ELITE is just awesome. I really feel like I'm in the game.

Now on to my topic : I have a problem with my VR that the display not-so-occasionally locks up for between 0.5 - 3 seconds, and does it VERY frequently. I have a large catalog of games, and no stuttering in any other game. This, however, is my only full featured RIFT game.

I notice that it happens more in crowded and busy places. And the universe map just makes me physically ill, because it becomes constant. Increasing or decreasing visual settings has No Effect.

My system specs (All factory stock or factory overclocked, no aftermarket clock changes) :

Core I7-950 on EVGA X58 Classified 3 board
24GB 9CAS memory, triple channel active

Twin 760GTX Factory Overclocked 2GB SLI (Not SLI active for ELITE, not possible with rift?)

7200RPM Seagate 1TB HDD as the data drive
Samsung EVO840 512GB Primary drive

RIFT, in native resolution, camera distance 3'8",

Thank you in advance for any help offered!
 
Is Rift support not enabled in the Combat Tutorial Demo? No matter how I try to get it to work no Rift options appear in the 3D graphics settings menu. :(
 
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