Greetings Commanders,
We will be releasing a new update for Elite Dangerous on Wednesday March 19.
Release Schedule (All times in UTC)
Bug Fixes:
We will be releasing a new update for Elite Dangerous on Wednesday March 19.
Release Schedule (All times in UTC)
- 9AM - Servers offline for maintenance
- 11AM - Servers back
Update Notes
Features of Note/Journal Additions- A temporary system has been introduced relating to "System Claim Unsuccessful" errors - after one such unsuccessful claim, the system will be marked as invalid and no further claim attempts will be permitted.
- This is a known issue which is caused by the game being unable to locate a suitable position for the initial starport, which can occur for many different reasons. Repeated claim attempts by any player on an affected system will never result in success.
- As these positional issues are resolved, affected systems will be removed from the invalid list and will once again be claimable.
- The powerplay data in the event "Location" and "FSDJump" supplied regards of if the players is pledged to a power or not.
- "PowerplayCollect"
- "PowerplayDeliver"
- "PowerplayMerits"
- "PowerplayRank"
- "CarrierLocation"
- Added a new status flag for the npc crew to indicate if they're active or not.
- Added a new status flag SupercruiseOvercharge for overcharge status.
- Added a new status flag SupercruiseAssist for whether assist is active.
- Ensured that the lightsOn status flag is active when the flashlight is active.
- The new megaships from the recent Community Goal will be deployed with the update
Bug Fixes:
- Fixed a crash when switching views in the System Map
- Fixed an instance of a mission interaction crash
- Fixed instances of crashes when scanning a megaship or installation
- Renaming of facilities should be now be consistently permitted for the system architect
- Planetary ports can now be renamed by the system architect
- Inactive system colonisation ships will now be marked as they jump back to the registration origin system
- Star system information will now be updated correctly when completing facilities with differing game language settings
- Improved stability of game client during system colonisation ship jumps
- Significantly improved capacity for server-client information transfer relating to player colonised systems
- This is intended to prevent any further instances of temporarily deactivating the colonisation contact. The team will continue to monitor the situation closely as humanity expands.
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