Elite Dangerous - Trailblazers Update 3.2

I don‘t know then. For a time I experienced this as well (months to a year pre-colonization, at least) but then it just… mysteriously stopped. And since I only had a motivation to land at ground ports again with Trailblazers it‘s just been with a docking computer [because it’s all hauling and hardly my favorite activity].

And, admittedly, the only colonization surface port I’ve landed at is my own because nobody else in a local system I’ve wanted to visit has built one - to my knowledge, should really poke the area for more - and I’m only aware of one T3 surface port project that has probably either been paused until we can stop arbitrary application of planetary influence from destroying specialization economies, or just abandoned outright.

(I’m also not going to complete it for them, sorry)
 
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For the most part you hear it on higher G worlds on a manual approach if, say, you use downward thrust when you’re close to the surface and approaching the pad.

… but I have had it trigger situation-appropriately when I was actually coming in a little hot.
Apart from occasionally trying to force a landing to complete I haven’t used the downward thrusters in years on a planet.
 
Apart from occasionally trying to force a landing to complete I haven’t used the downward thrusters in years on a planet.
I use them when I’m lazy about an approach instead of only guiding the ship down at an appropriate descent angle with forward thrust (and turning where necessary to reach the pad). Or if I was running evacs at a Thargoid-attacked/damaged station and didn’t want to linger until company showed up outside (or began paying attention to me).

I know flipping FA off can also be achieved to complete a landing (if that is what you are referring to) but I am generally not in the habit of that.
 
I use them when I’m lazy about an approach instead of only guiding the ship down at an appropriate descent angle with forward thrust (and turning where necessary to reach the pad). Or if I was running evacs at a Thargoid-attacked/damaged station and didn’t want to linger until company showed up outside (or began paying attention to me).

I know flipping FA off can also be achieved to complete a landing (if that is what you are referring to) but I am generally not in the habit of that.
I was, I got into the habit due to exobiology as it is the easiest way to drop into a confined space especially if it isn’t level.
 
Hi All :)

I've got Two questions please...

Question 1.
I've built a large industrial base (Large landing pad) on a planet (just completed it yesterday). The station has got most stuff I require (I think) so just as a re-cap....the commodity market is available, the mission board is available (but no actual missions as yet...greyed out). The outfitting is available and the Livery is available.

What's not available...
Shipyard (greyed out)
Universal Cartographics (greyed out)
Crew Lounge. (greyed out)

So...what needs to be done / built on the planet (or orbiting it) to get first and foremost the Shipyard up and running?
The other facilities not functional is of secondary importance, but of course, I would like these functional as well preferably.

(Footnote to this, (just thought to add), having completed the port /station yesterday will the 'tick' next Thursday activate any of these greyed out facilities automatically, or maybe in a few days time?

Question 2.

What's the minimum distance stations / ports on a planets surface can be built in relation to one another. I've built the above station slap bang in the middle of a very large crater (those ones with the 'impact lines' fanning out from the centre), so I'm presuming there should be enough room inside this to place another planetary port / Settlement / Hub in the area.

(Incidentally another thought has just crossed my mind about this minimum distance, if planet based stations were placed fairly close to one another (do they need to be?) it would be :cool: (imho) to have either surface or underground transport 'tubes' serviced by some means of public transport mechanism, connecting these surface stations. This could give some other options of travelling from one surface port to another without using your ship or srv. It could also open up gameplay in respect of on foot plus some type of tube train interactions / mission dialogue etc.....just a thought). 🤷‍♂️


Okay :)...If anybody can point me in the right direction of some solutions to the above questions I'd be most grateful! (y)

Jack :)
 
You're a patch behind you'll need to look at the patch notes for 3.3 see the pinned thread in News & Bulletins which will show you what you need to build to get your shipyard, crew and UC on a t1 surface port.
Missions won't appear until the station goes online on thargsday.

Minimum distance for surface ports is 200km.
 
Hi :)

You're a patch behind you'll need to look at the patch notes for 3.3 see the pinned thread in News & Bulletins which will show you what you need to build to get your shipyard, crew and UC on a t1 surface port.
Missions won't appear until the station goes online on thargsday.

Minimum distance for surface ports is 200km.
Ah, thanks for the information (y), after reading those 3.3 notes it seems that I should build a 'Janus' High tech Hub...but I'm not 100% sure on that :unsure:
I'm also looking for the cheapest / lowest amount of commodities to achieve this btw, so this it seems is the only one I can see at the moment that would fit the criteria
I'm not seeing any orbital installations (designated maximum 2 orbital positions ports or installations for that planet) that would suffice so. 🤷‍♂️

Jack :)
 
I'm not seeing any orbital installations
  • Strong link to a High Tech Hub
  • Military Installation or Industrial Hub built in system
You can either build the high tech hub on the same planet or you can build a military installation or industrial hub anywhere in the system.

Military installation is orbital but it requires a military settlement somewhere in the system which takes a surface slot. You probably do not want a strong high tech link so the Military installation ends up with lots of security and 2 weak military links. The industrial hub is a weak industrial link.
 
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