Proposal Discussion Elite Dangerous Training Area?

Maybe a training area in space where newbies can learn the technics of combat, to gain some experience, before being exposed to real combat scenarios?
 
You could try all the single player missions using different tactics then test your combat skills in single player online in the full universe as well . Though for the online part you may have to wait for the full game release .
 
Yeah I think the single player missions are intended as the training, each mission has a little screen that pops up showing you how to control the sidewinder.

The waste disposal mission is where you go to configure your controls :)
 
I think a tutorial mission with a voice acted instructor would be a very good idea. Remember that we are going to have significant numbers of players who don't have any grounding in space games, and some of them haven't played much of anything in the past 20 years.
 
In my experience with combat flight sims the AI will always have a weakness and the player takes advantage of that: when he'll enter MP confident of being a good pilot... poor guy.

I think an online training room can be far better and can provide the possibility of squad training.

I've seen the video of a guy flying without flight assistance: it's amazing but I don't need to fight so well against AI.
 
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I think we should pass this question over to legendary games developer (and Elite Dangerous backer) Chris Roberts.

Chris.. Do you think Elite Dangerous should have a tutorial?

answer


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Last edited:
I think we should pass this question over the legendary games developer (and Elite Dangerous backer) Chris Roberts.

Chris.. Do you think Elite Dangerous should have a tutorial?

answer

Tutorials/instructions for Space Sims are essential....the average gamer would be lost in games like ED and SC...I know my frends are lost already, its hard enough explaining to them why S.Sims are even worth playing...
 
I think a smallish single player "campaign" wouldn't be such a bad idea for Elite. I think the problem in general with such a wide open sandbox like Elite is that there can be many things which aren't apparent at first that can become crucial later on, like deploying landing gear. A simple tutorial shouldn't hurt for people who are complete n00bs to the Elite universe.

I know you guys might say "But we're ELITEists!", but a proper compromise would be to create a small scripted scenario instructing the player all the controls they need to know: They start off at the space station that will make the player go through the motions of taking off and plotting a course for the "waste disposal" scenario (in the asteroids), only to get promptly attack by a light fighter. The light fighter would carry some cargo the player would need to pick up, and once they do a heavy cruiser would appear plus some cobra escorts, and some instruction will be given as to how to engage silent running and tell them to jump back to the space station, from which they will learn how to use vertical and lateral thrusters while landing. Then they use the cargo to conduct simple trade and buy a hard point or something else essential like nav sensors.
 
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