Elite Dangerous - VR framerate issues/Built for VR?

I have to say, was a little surprised by this. I have a 1070 and run higher settings without problem or lag in game, though I'd be first to admit this is only with SteamVR async reprojection cranked up.

Well I suppose it stays very smooth, I'm just one of those hyper sensitive nerds who see EVERY little hitch, and ripple.
I'm also suspicious of my chipset, if I even barely try to overclock anything I can expect all kinds of weirdness, although temps are all fine.

Maybe I'l build the 1080ti a new box for christmas, let's just hope it hasn't been contaminated.
 
I guess the 1080ti seems to be the missing piece then though with people saying it's not always rendering perfectly...
Either way xmass is around the corner isn't it?

at least ARMA runs okay
 
Last edited:
I should have said that better-my bad. I should have qualified with limited testing and while sitting and flying around on planet surfaces. I am sure there would be settlement areas an maybe some planets where there would be many exceptions. I was more speaking to the Op's upgrade path and an idea of what a gpu might afford than any definitive testing. It was not my intention to mislead.
What little testing I did was described here https://forums.frontier.co.uk/showthread.php/364380-Processor?p=5748460#post5748460. In the limited testing I did for the bottleneck discussion, I was holding 90 fps at 1.75 on the surface . I did not test all surfaces and there were no settlements. My settings in the test were pretty much what Tor posted here except for the HMD setting and if I recall I may have had shadows at high rather than ultra.

I am surprised that you say you "never" get 90 on planet surfaces at 1.5 with a 1080ti. Many factors beyond settings seem to be able to affect fps in Ed, such as where you are and how you play, number of AI, number of player, if you are even on-line, cpu class and clock, gpu class and clock, speed of ram and who knows what else, but one would think you should be able to get 90 at 1.5 out of the card somewhere on a planet.


I have to play around more with the settings but straight out of the box, on VR Ultra at HMD 1.5 and SS 1, I have not been able to get consistent 90 - more like mostly 45fps. That's landed - not just orbiting - and without settlements. I have to play around with render distance, shadows and terrain quality to see what is the bottleneck. Looking at the CPU graphs - it's not it, 6700K non-oc. I need a little more testing :)
 
I'm just one of those hyper sensitive nerds who see EVERY little hitch, and ripple.
I'm also suspicious of my chipset, if I even barely try to overclock anything I can expect all kinds of weirdness, although temps are all fine.


Overclocking causes compositor frame drops on my rig since 1.16 OVR, in fact I cant run Afterburner at all - even a custom fan curve causes the problem.

Ive notified Oculus support but not had any feedback on it being something they are actively investigating.

You are not alone.
 
The HMD settings you can get away with will depend a lot on other settings. I have a 1070, so not quite as good, but run the HMD quality at 2.0. I can get that by setting the SS to 0.65 and turning off Ambient Occlusion, Blur, and Anti-aliasing. I've found that to be relatively sharp and makes the text pretty easy to read.
 
but when I read that I am like is the point?!

Have in mind I am in no way proficient in either VR or Nvidia :) I just switched from a 6-year old 7970. The interesting thing I've noticed is that when ASW kicks in ... I kind of don't feel it. Even did some mild canyon racing and it was fine, before the mild nausea got me (I get that even with 90fps, seems like my space legs not stronk!). The 1080ti is a beast and even if you decide you don't want to be running VR, you can still ultra everything, AA, SS x2, and get 90 fps anywhere (2560x1080).
 
Back
Top Bottom