The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier.
Where is the difficulty? Where is the "Dangerous?" :-(
We have an influx of new players who can't figure out game mechanics, so whine and whine until a good game mechanic gets patched out.
We have toothless NPC interdictions, which are an exercise in whether you remember where your boost button is or not, we have Anarchy systems which are the safest places to be, and now NPCs who will doff their caps and let you take out "your" target.
Lame.
On one hand we have people who've never played a game since the original Elite, who think that this is the most amazing thing ever, because now Elite 1 has decent sound and graphics.
On the other hand we have others who have to be led by the hand, and then start crying if an NPC gets the last shot.
Up until now, FD would have posted a message telling the whiners to go and make their own game if that's the sort of game they want to play. But now we have pandering.
Please make it stop!
Where is the difficulty? Where is the "Dangerous?" :-(
We have an influx of new players who can't figure out game mechanics, so whine and whine until a good game mechanic gets patched out.
We have toothless NPC interdictions, which are an exercise in whether you remember where your boost button is or not, we have Anarchy systems which are the safest places to be, and now NPCs who will doff their caps and let you take out "your" target.
Lame.
On one hand we have people who've never played a game since the original Elite, who think that this is the most amazing thing ever, because now Elite 1 has decent sound and graphics.
On the other hand we have others who have to be led by the hand, and then start crying if an NPC gets the last shot.
Up until now, FD would have posted a message telling the whiners to go and make their own game if that's the sort of game they want to play. But now we have pandering.
Please make it stop!
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