So I made a post yesterday about an idea I had to incorporate exploration into Power Play, since PP really didn't have anything for us explorers, and a few people have suggested that I make a thread about it, so this is it.
I think FDev should think about creating a new faction for Power Play, a neutral faction that does not own any solar systems nor any territory at all but is present in the all of the starbases via the cartography department. Call it something like the "Explorer's Guild" for example. This faction operates very similarly to the current PP factions in that you can pledge to them and there are ranks and faction missions and rewards, but the missions are peaceful exploration missions to scan uninhabited systems both close and far (some very far) from manned space. Merits would be obtained by completing exploration missions and submitting scan data. The ranks could have rewards that boost exploration data value, something like a 10%/20%/30%/40%/50% boost per rank. Each cycle (weekly, maybe monthly?) the members can nominate uninhabited systems to expand into using a point voting system just like the factions do now for Power Play and at the end of each cycle one new system is chosen. That system then gets promoted from candidate to expansion underway, which then generates a Community Goal to transfer goods and cargo to the system that will be used to build a new starbase there. Once enough goods have been hauled out to the system and deposited at the "under construction" starbase it becomes complete and a new inhabited independent solar system joins the civilized space bubble. This system can of course then be taken over eventually by the Power Play faction expansions.
This game mechanic would add the following to the game:
- it adds something to Power Play for explorers
- it gives explorers a reason to explore other than "for the fun of it"
- it provides a mechanism to slowly expand manned space
- it provides a way for explorers to generate community goals that traders can then fulfill
- it gives pirates hot spots and target rich environments (the CG's for new bases) to go after cargo to pirate
This whole idea could of course be refined and tweaked, but in my opinion exploration in Elite could be used as a great tool to create emergent player-driven content while also generating new goals that would bring players of various playstyles together in-game for a wide variety of reasons.
I think FDev should think about creating a new faction for Power Play, a neutral faction that does not own any solar systems nor any territory at all but is present in the all of the starbases via the cartography department. Call it something like the "Explorer's Guild" for example. This faction operates very similarly to the current PP factions in that you can pledge to them and there are ranks and faction missions and rewards, but the missions are peaceful exploration missions to scan uninhabited systems both close and far (some very far) from manned space. Merits would be obtained by completing exploration missions and submitting scan data. The ranks could have rewards that boost exploration data value, something like a 10%/20%/30%/40%/50% boost per rank. Each cycle (weekly, maybe monthly?) the members can nominate uninhabited systems to expand into using a point voting system just like the factions do now for Power Play and at the end of each cycle one new system is chosen. That system then gets promoted from candidate to expansion underway, which then generates a Community Goal to transfer goods and cargo to the system that will be used to build a new starbase there. Once enough goods have been hauled out to the system and deposited at the "under construction" starbase it becomes complete and a new inhabited independent solar system joins the civilized space bubble. This system can of course then be taken over eventually by the Power Play faction expansions.
This game mechanic would add the following to the game:
- it adds something to Power Play for explorers
- it gives explorers a reason to explore other than "for the fun of it"
- it provides a mechanism to slowly expand manned space
- it provides a way for explorers to generate community goals that traders can then fulfill
- it gives pirates hot spots and target rich environments (the CG's for new bases) to go after cargo to pirate
This whole idea could of course be refined and tweaked, but in my opinion exploration in Elite could be used as a great tool to create emergent player-driven content while also generating new goals that would bring players of various playstyles together in-game for a wide variety of reasons.
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