Elite ideas....Post em.

Feel free to post ideas here

One thing lets think these through and give some kind of process not just " make guns stronger" or "fix missiles"

My idea.

Trading can be a long grind. One thing that would be nice is locked courses.

So i am trading from system x and station 1, to system y station 3. every time i do my trading i have to pull up the galaxy map and do one of two things. 1) type in said system and wait for it to find it. then click the course option then leave the station. 2) find system by visually looking for it. In both ways when we arrive in said system we have to lock the station we are going to. It the future i can do this with my GPS round trip directions, its fantastic.

What i propose is we can set a lock for round trips. We type in the start system, and station and end system and station, and then return systems and stations. So that literally all we have to do is leave station, jump, land, trade, leave, jump. And our destinations are already plotted for us.

Other idea was music. I would really like to be able to use xbox music in game without having snap active. So i could go to the right screen to functions, Radio stations, and it would list my playlists, and it could have a distant sound to it, as if it actually sounded like it was coming from my ship. That would just be fantastic

So you're about to dock on say pad "30" so you fly in, dodge an eagle on the way but wait! Where is my pad, oh that one is lit up hmm nope, thats 10, nope that one is 15, oh the...nope 31 oh there it is "30" This is odd to me... why are there other lit up pads i see when all i care about is this little number on a pad in the huge station. Lets please remove the non essential lit up pads, only one i feel i should see is mine, it would make life easier specially when I'm taking up so much space in my T9.

A wanted listing. People in the system that have a wanted bounty and how much it is. This will be described more below.

Permits for jobs.

Mining-- you should need to buy a permit ( small price ) which allows you to mine in said areas.

Trading-- (not a trading permit hear me out) So maybe your in a cobra small cargo ability right? but maybe you are friends with someone in say a Type 7. With a trading permit the friend in the type 7 could basic ferry your cargo for you and for a small cost but its the owners cargo so you are just busing it for the cobra

Bounty hunting-- How do authorities now you are not just murdering ppl. Well i guess cause said ship has a bounty. Hmm ok well what if you had a permit, then you are free to bounty hunt, tagged with the KWS you can claim a bounty in any system even if they are wanted in a different system, preventing you the bounty hunter from gaining a bounty

A direct feed off of one of the side panels for a list of current CMDR's in a system that are wanted in that system. You would need a Bounty permit to have this. It wouldn't tell you their direct location but wanted ppl would only show when they are in said system. It would provide information like name, ship, combat level, wanted amount, reason for being wanted

When the ability to board comes around this could really brighten up things with bounty hunting, example:
CMDR is wanted, bounty hunter disables ship, bounty is "dead or alive" more for alive, bounty hunter captures wanted criminal alive with stun gun ( same affect as death for player who was wanted ) though instead of ship destruction it goes to your spawn stations and is in An impound, so its like you were in jail. you just pay a small fee and get your ship back, wanted level is gone. On the bounty hunter side of it, after stunning wanted criminal he has to bring the body back to said station for processing, and reward.

One permit at a time..


What ideas do you have? Give examples of its purpose, how it would work in your mind. or multiple ways it could be done.
See you all in the black
 
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No more SCB spam, purpose= tallent would win over crutch(assuming same ship/not related to my other Conda post's). As for minor change's stealth upgrade's and black market buying as well as selling with a "smuggling rep" that increases by the more profit you make per load of market purchased good's, not taking alternate mission while contract smuggling, and the buy option in black market get's cheaper the higher your rep because it'd show you're a reliable smuggler.
 
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good idea very similar to my idea of an autopilot system, this could be used also to control other ships owned by you to form a small fleet of your own, or send a ship you own to meet you at some remote system. another idea would be to be able to capture ships if the pilot decided to take his chances and abandon his ride. perhaps you could encourage this by destroying subsystems until its no longer worth him fighting, you would not capture every ship but maybe one in twenty or so, then its either repair or sell/salvage.
just a thought good thread.
 
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I'd like to see the Boost function remapped to RB+LB, because even though it only happens every once in a while... having the boost engage (and the power distribution reset) while I'm trying to deploy landing gear is just frustrating.

Hey, and speaking of power distribution, I'd like to be able to lock a certain amout of power to a given category (say, 4 chunks to Engines), and then be able to shift power between the other two without having to keep adding power back to the one I want locked. Perhaps press and hold the relevant D-pad button once it's at the level you want locked?
 
I'd like to see the Boost function remapped to RB+LB, because even though it only happens every once in a while... having the boost engage (and the power distribution reset) while I'm trying to deploy landing gear is just frustrating.

Hey, and speaking of power distribution, I'd like to be able to lock a certain amout of power to a given category (say, 4 chunks to Engines), and then be able to shift power between the other two without having to keep adding power back to the one I want locked. Perhaps press and hold the relevant D-pad button once it's at the level you want locked?
I suggested before to remap landing gear to the "Zoom in on scanner" combo, LB+RB is asking for trouble in my opinion with how I fly/fight.
 
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Let new players choose from a variety of start points like in Frontier Elite, would spead player numbers more evenly across the galaxy, instead of just around eravate.
 
I have said it before, but it hasn't been noticed. Still, here goes. How about a 'server rack' system that allows you to fit several devices into a specialised rack (with improved quality wiring, shielding and UPS systems), so that when you fit an Advanced Discovery Scanner and a Detailed Surface Scanner they go into the rack (which has several slots), meaning you do not lose any more internal ship slots. For example, the 'server rack' might take up a size 4 internal slot (so could weigh up to 16T), but would have several internal rack slots. It would connect to the sensors (although they have their own dedicated slot, this would allow for improved coverage), a utility slot (with a powerful aerial device), but you could fit a Docking Computer, Discover Scanner, Surface Scanner, KWS, FWS and CS units without taking up any more ship internal slots.
 
I have said it before, but it hasn't been noticed. Still, here goes. How about a 'server rack' system that allows you to fit several devices into a specialised rack (with improved quality wiring, shielding and UPS systems), so that when you fit an Advanced Discovery Scanner and a Detailed Surface Scanner they go into the rack (which has several slots), meaning you do not lose any more internal ship slots. For example, the 'server rack' might take up a size 4 internal slot (so could weigh up to 16T), but would have several internal rack slots. It would connect to the sensors (although they have their own dedicated slot, this would allow for improved coverage), a utility slot (with a powerful aerial device), but you could fit a Docking Computer, Discover Scanner, Surface Scanner, KWS, FWS and CS units without taking up any more ship internal slots.

yeah I like that but not as standard as an upgrade for quite a bit of money.
 
I have said it before, but it hasn't been noticed. Still, here goes. How about a 'server rack' system that allows you to fit several devices into a specialised rack (with improved quality wiring, shielding and UPS systems), so that when you fit an Advanced Discovery Scanner and a Detailed Surface Scanner they go into the rack (which has several slots), meaning you do not lose any more internal ship slots. For example, the 'server rack' might take up a size 4 internal slot (so could weigh up to 16T), but would have several internal rack slots. It would connect to the sensors (although they have their own dedicated slot, this would allow for improved coverage), a utility slot (with a powerful aerial device), but you could fit a Docking Computer, Discover Scanner, Surface Scanner, KWS, FWS and CS units without taking up any more ship internal slots.
It should not take utilities like KWS in my opinion since they're external, but the rest is very intruiging.
 
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yeah I like that but not as standard as an upgrade for quite a bit of money.

I agree, with the possibility of either buying a basic rack, with spaces to add equipment, or a fully populated rack. It might also be possible that as the equipment is better integrated and shielded, the results produced might be either available more quickly or of a higher quality. This should (in my opinion) allow all scanner devices to be integrated, to improve the results (so a KWS might be 50% quicker, or have a longer range). It would also allow for the possibility of software upgrading, so that rather than buying both a Discovery Scanner and a Surface Scanner, you would buy the Advanced DS hardware, and a software DDS (so no increase in either weight or rack slots used).
 
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good idea very similar to my idea of an autopilot system, this could be used also to control other ships owned by you to form a small fleet of your own, or send a ship you own to meet you at some remote system. another idea would be to be able to capture ships if the pilot decided to take his chances and abandon his ride. perhaps you could encourage this by destroying subsystems until its no longer worth him fighting, you would not capture every ship but maybe one in twenty or so, then its either repair or sell/salvage.
just a thought good thread.

Thank you.

Though i don't want to just turn on auto pilot and walk away from my game. I don't want a point and click game either or i would just play EVE. But the Menu system, and having to sit there and lock each course when not only have been running it for days, but will be for many more. i want to fly just not lock my course each time is all hehe
 
I'd like a way to SAVE your most used destination systems in some kind of FAVORITES list in the navigation section. That way you don't have to go and type in the system names all the time. That and possible extend the range of the local destination listings in the Navigation section, perhaps in line with the jump range of your ship.

I've got a ton of suggestions, but this one seems like a no brainer to me.
 
I'd like to see the Boost function remapped to RB+LB, because even though it only happens every once in a while... having the boost engage (and the power distribution reset) while I'm trying to deploy landing gear is just frustrating.
Or map boos to LS +RS . I have launched into the station because I boosted when deploying landing gear.
 
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Glad there's a forum for this. I have a couple ideas:

1) I abstain from using the phrase "pub*** ev****" but I believe ED could benefit from intrastellar (i.e. within the same solar system) activities that bring all like-allied pilots together. (Actually, such a concept is hardly proprietary to any game franchise, so why not?) Such "ISA's" could include:

- Fighting off an invasive capital ship/escorts
- Protecting a station from a siege
- Driving enemy miners from a local asteroid belt
- Escorting/guarding a group of transports from one dock to another

I guess I'm mostly defensively-minded b/c that's all I can think of. Hopefully if this "ISA" concept takes off, someone with more imagination can come up with more offensive ventures. Perhaps taking on the "reciprocal role" of the activities described above.

2) The ability to "mark a target" to your wingmates in combat. Would be very useful in CQC, I'd say. Or to radio for distress/assistance. These should be hot-buttoned for ease and available when you aren't in voice communication with teammates. (Perhaps map "tactical" i.e. when hardpoints are deployed - contextual ship-to-ship communications?)

3) Has anybody else had to wait for a landing space at a smaller, crowded space dock? Instead of constantly accessing target panel, requesting docking and being denied, have the pilot entered into a queue. Very VERY small suggestion.

4) Larger text during supercruise. In particular, the text pertaining to time-distance to destination. I have only a 37" HDTV and I wear glasses. I need help so I'm not always overshooting my destination.

5) A "3rd person/behind-the-ship" option? Not just for show/cosmetics (why have that pricey paint job if you can't see it?) but it could be useful in activities such as docking/close-proximity flying and combat. It's 3301 - mankind should have the technology to create a ship hologram and remove all but the holographic displays of the cockpit.

Not really worthy of its own bulletpoint, but regarding CQC, there needs to be more (5-7 more) dogfighting-type ships like the Adder and the Eagle. And I'm sure FD is working hard on matchmaking/balancing, so I won't go into that.

More to come, I'm sure. Keep up the good work, FD.

EDIT: I want to thank Cmdr JUSTSILVER and share ownership of idea #1, the "ISA" concept. We were discussing ED days ago and he mentioned that there needed to be some thing(s) to "bring pilots together". I agreed and I elaborated a little bit.

Also, for these ISA events, there would clearly have to be something to be gained/lost through it. Besides the personal gains ($, rep with system/superpower), perhaps your superpower could gain influence/wealth, etc.. Bear with me - I don't claim to know everything. These are just some ideas I'm throwing out; feel free to endorse/criticize/build on these ideas. We're all contributing a piece to the puzzle :)
 
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I suggested before to remap boos to the "Zoom in on scanner" combo, LB+RB is asking for trouble in my opinion with how I fly/fight.


See this is awesome folks keep them coming.

Stealth what he is saying is great, but not for everyone which is what Frontier got really wrong with this release.

We are all different and we like things our way.

This has been a PC thing for years but console games have taken choice from us for so many years.

So to piggy back the boost idea....... Lets just unlock the controls all together. Leave default as the base option for new players. But then we can choose custom and Map them how WE see fit. And while we are at it, bring over MANY of the PC options that are mappable over to console. Like thrust forward and backward, this is really helpful while docking and in combat.

Keep them coming folks. All great ideas so far!
 
A market economy, crafting equipment, auction houses ... think like Wow, but better because it's Elite.

Fundamentally economics is the science of how humans interact in a society. Without a market economy the game will never support emergent game play. Powerplay has attempted to capture the dynamics of the other realm of human interaction, politics... and frankly its implemented like a freemium game.

Make a proper ingame economy, or watch as Elite fizzle, as it dies the death so richly deserved for not trying hard enough.
 
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Not really worthy of its own bulletpoint, but regarding CQC, there needs to be more (5-7 more) dogfighting-type ships like the Adder and the Eagle. And I'm sure FD is working hard on matchmaking/balancing, so I won't go into that.

More to come, I'm sure. Keep up the good work, FD.

CQC will hace Eagle(DPS ship) Sidewinder(Tank Ship) & Condor(fast Agile ship) only...
 
How about a form of Mega Transporter? These ships would be so big they would not arrive in major systems (due to the disruption a ship several miles long would cause), but in a sparse system or one with only one star. They would then use smaller ships (such as T9s or Anacondas!) to move the goods to their final destinations (maybe employing Commanders to help with this). They would have an enormous jump range, be prohibitively expensive, but would also have the ability to transport Commanders and their ships to locations that might otherwise take months to get to.
 
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See this is awesome folks keep them coming.

Stealth what he is saying is great, but not for everyone which is what Frontier got really wrong with this release.

We are all different and we like things our way.

This has been a PC thing for years but console games have taken choice from us for so many years.

So to piggy back the boost idea....... Lets just unlock the controls all together. Leave default as the base option for new players. But then we can choose custom and Map them how WE see fit. And while we are at it, bring over MANY of the PC options that are mappable over to console. Like thrust forward and backward, this is really helpful while docking and in combat.

Keep them coming folks. All great ideas so far!
After readingt his I realized I put boost instead I meantt o say remap landing gear there. My bad, I'll go change it.
 
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